SVN Relase is out! The SVN release includes the Scavenger Cannon addon, the SDM Mapping Tools addon, and the Scavenger Deathmatch gamemode.
SVN Repository URL: http://scav.awesomeunderscore.com/svn/
Checkout Destination: garrysmod/garrysmod
Scavenger Cannon status: stable(ish?)
SDM Mapping Tools status: WIP
Scavenger Deathmatch: WIP
There are four weapons in the Scavenger Cannon addon: The Scavenger Cannon, the Backup Pistol, the Black Hole Gun, and the Alchemy Gun. Each weapon plays a unique role in Scavenger Deathmatch, the gamemode that grew out of my work on the Scavenger Cannon, which you can read more about below.
The Scavenger Cannon
The Scavenger Cannon is a weaponizer with an inventory system that can be accessed by the Reload key. The main way of acquiring ammo for the gun is the collection of objects using the weapon’s secondary fire. Most objects collected by the Scavenger Cannon are ejected at high speeds when fired; many specific objects, however, may be weaponized with special firemodes. For example, a dead grenade prop becomes live when fired. Using a can of propane that would normally do nothing more than collide with someone’s skull turns the Scavenger Cannon into a powerful flamethrower. Special “collectmodes” also exist, for example, picking up a car will disassemble it into car parts, or a single bundle of crossbow bolts becomes six crossbow bolts. A small number of items also have unlimited uses, like binoculars, bugbait, and the buzzsaw.
Sniper Rifle test:
Medigun particle test:
Demonstration of one of the many firemodes. Recorded by The True Mr. Jack:
JusticeInACan shows off the C4 Explosive firemode:
The Backup Pistol
The Backup Pistol is a standard pistol that fires a single beam with great accuracy. The gun uses your suit’s regenerating energy as ammunition, so you will never run out. The beam does greater damage to players that are already hurt, which makes it a good finisher weapon. Additionally, the weapon can be charged to fire up to ten beams at once in a spread with secondary fire, so if you have any time when you are alone you can prepare the weapon for a surprise blast.
The Black Hole Gun
The Black Hole Gun uses collected matter to fuel its portable gravity manipulator. By using secondary fire, you can draw an object into the gun and convert its mass into ammunition. The gun can carry up to 1000 Kilograms of ammunition at once, and can be charged up from 50 to 250 kilograms per shot. While charging the weapon, you can give it waypoints based on where you are looking by pressing the reload key. When the charge is released, a Gravball flies out of the gun from waypoint to waypoint and drags any nearby objects with it. the lifetime of the Gravball is dependant upon how long the weapon was charged. The Black Hole Gun makes a great support weapon, allowing its wielder to control the flow of ammunition on a map, create temporary barricades, or simply crush an enemy under a storm of junk from afar.
The Alchemy Gun
The Alchemy Gun is a tool capable of creating props from other props that have been melted down. Collecting an object with secondary fire melts it down into four elements: Chemical, Earth, Metal, and Organics. Stored elements can be used to create new objects through the alchemy menu, accessible via the Reload key. The alchemy menu includes several stock items that the Alchemy Gun will always know how to create. The Alchemy Gun also has a memory, allowing it to recreate anything that it has previously melted down. After selecting what kind of prop you would like to create, you can make a projection of it with Primary Attack. The projection is held in front of you, can be rotated with E, and can absorb damage at the cost of suit energy, but careful not to let it get overloaded! Releasing Primary Attack will make the projection become real and drop it on the ground in front of you, whille pressing Secondary Attack will dissolve it and not consume resources.
**Scavenger Deathmatch **
Scavenger Deathmatch is a versatile gamemode that supports many different modes, like Deathmatch, Team Deathmatch, CTF, Cell Control, Hoard, and, if things go according to plan, a custom mode that allows users to set their own conditions for winning and losing. The gamemode can be run on any map, since all that is needed is the geometry, and of course a map for the engine to run; all ammo, powerups, triggers, game rules, spawn points, and other entities are stored in a text file that the gamemode loads on startup, meaning a single map can have many configurations and modes. Players can also vote for which configuration they want to play, and I may add support for uploading your own configuration files! The player is given the Scavenger Cannon and a second weapon of choice with which to do battle.
The Scavenger Cannon was started sometime during June of 2008 and has gone under several revisions and a complete rewrite. There are 90 firemodes at this time of writing and support for additional firemode packs exists.