I seem to remember there being a thing as a shadow controler. it moved entitys around, based on a speed, time of arival, and vector, and angle and stuff like that. I looked ont he wiki, but i cant seem to find it. Can someone help me out?
This be what you’re looking for: PhysObj.ComputeShadowControl
(Look at the Jumper if you want an example on how to use)
I wonder why it’s called shadowcontrol.
The only logical explanation.