"The system cannot find the file specified."

So yeah, I’ve been editing this map for a while now and I’ve been able to run it fine before, but now all of a sudden it just won’t compile. After running the map the usual compile log comes up, and after waiting ~10 seconds, a dialog box comes up saying ‘The command failed. Windows reported the error: “The system cannot find the file specified.” Continue? Yes/No’ If I hit yes, it brings up HL2 but doesn’t load my map, and if I hit no nothing happens, the box just goes away. This is getting me really frustrated, so any help would be greatly appreciated. Here’s the compile log.


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\vortigaunt4\sourcesdk\bin\source2009\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\vortigaunt4\half-life 2\hl2" "C:\Program Files (x86)\Steam\steamapps\vortigaunt4\sourcesdk_content\hl2\mapsrc\rp_c45_v_.vmf"

Valve Software - vbsp.exe (Sep 15 2011)
8 threads
materialPath: c:\program files (x86)\steam\steamapps\vortigaunt4\half-life 2\hl2\materials
Loading C:\Program Files (x86)\Steam\steamapps\vortigaunt4\sourcesdk_content\hl2\mapsrc\rp_c45_v_.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\vortigaunt4\half-life 2\hl2\gameinfo.txt
Patching WVT material: maps/rp_c45_v_/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_c45_v_/nature/red_grass_wvt_patch
Patching WVT material: maps/rp_c45_v_/nature/canal_reeds_wvt_patch
Patching WVT material: maps/rp_c45_v_/nature/blenddirtgrass001a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1204 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing C:\Program Files (x86)\Steam\steamapps\vortigaunt4\sourcesdk_content\hl2\mapsrc\rp_c45_v_.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_05*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_05*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
material "tnb/rdwh" not found.
Building Physics collision data...

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\vortigaunt4\sourcesdk\bin\source2009\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\vortigaunt4\half-life 2\hl2" "C:\Program Files (x86)\Steam\steamapps\vortigaunt4\sourcesdk_content\hl2\mapsrc\rp_c45_v_"

Valve Software - vvis.exe (Sep 15 2011)
8 threads
reading c:\program files (x86)\steam\steamapps\vortigaunt4\sourcesdk_content\hl2\mapsrc\rp_c45_v_.bsp
Error opening c:\program files (x86)\steam\steamapps\vortigaunt4\sourcesdk_content\hl2\mapsrc\rp_c45_v_.bsp

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\vortigaunt4\sourcesdk\bin\source2009\bin\vrad.exe"
** Parameters:  -game "c:\program files (x86)\steam\steamapps\vortigaunt4\half-life 2\hl2" "C:\Program Files (x86)\Steam\steamapps\vortigaunt4\sourcesdk_content\hl2\mapsrc\rp_c45_v_"

Valve Software - vrad.exe SSE (Sep 15 2011)

      Valve Radiosity Simulator     
8 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\vortigaunt4\sourcesdk_content\hl2\mapsrc\rp_c45_v_.bsp
Error opening c:\program files (x86)\steam\steamapps\vortigaunt4\sourcesdk_content\hl2\mapsrc\rp_c45_v_.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\vortigaunt4\sourcesdk_content\hl2\mapsrc\rp_c45_v_.bsp" "c:\program files (x86)\steam\steamapps\vortigaunt4\half-life 2\hl2\maps\rp_c45_v_.bsp"

The command failed. Windows reported the error:
  "The system cannot find the file specified."

Your map name is no good, get rid of the last “_”

Done, though it’s made no difference

Save as rp_c45_v_1.vmf > Close > Open rp_c45_v_1.vmf > Save as rp_c45_v_.vmf

Delete rp_c45_v_1.vmf.

Generally fixes this problem and I’ve been using this method since 2k7.

Oh well yea and delete the other one, I thought that was obvious, you have to delete it in both the games folder and in source sdk

If you haven’t solved the problem, try completely renaming it to something less… robotic?

What does that even suppose to mean?

v for version, then the _ then what would be a version number after it.

It’s useful to use meaningful names when mapping for file names and for entity names.

Maybe abbreviate the map name somehow? You used three underscores. o.O

I also noticed the underscore stops before the .bsp file extension, maybe this is a problem?

If this is the complete log then vbsp just crashes while building physics collision data
and vvis/vrad can’t open the half compiled bsp file it created.

To solve this problem maby you look at your recent changes of brushes, displacements and prop_static.

Yes, that is a problem, the fix has already been suggested, the issue still occurs aparently.

If you removed an underscore and it still occurs, then the problem obviously isn’t fixed.

Conjoin the name of the map and attempt to use a single underscore.

** Executing…
** Command: “c:\program files (x86)\steam\steamapps\vortigaunt4\sourcesdk\bin\source2009\bin\vvis.exe”
** Parameters: -game “c:\program files (x86)\steam\steamapps\vortigaunt4\half-life 2\hl2” “C:\Program Files (x86)\Steam\steamapps\vortigaunt4\sourcesdk_content\hl2\mapsrc\rp_c45_v_”

Valve Software - vvis.exe (Sep 15 2011)
8 threads
reading c:\program files (x86)\steam\steamapps\vortigaunt4\sourcesdk_content\hl2\mapsrc\rp_c45_v_.bsp
Error opening c:\program files (x86)\steam\steamapps\vortigaunt4\sourcesdk_content\hl2\mapsrc\rp_c45_v_.bsp

vvis cant find the file… which indicates to me that the bsp never finished compiling or was never written as a .bsp file. more than likely because of the last underscore…
from what i can see, vvis is trying to find rp_c45_v_ instead of rp_c45_v_.bsp. wether or not runBSP saved it as rp_c45_v_ im not sure.
thats a seriously stupid name…

Are you dumb?

The word “Fix” is commonly used to describe a possible solution to a problem.

Fuck.

You can use as many underscores as you like in a name, as long as they have letters or numbers around them.

rp_c45_v_.bsp is not a valid name
rp_c45_v_01.bsp is.

you know if you actually read the first post before jumping in and making yourself look like a complete wanker, you would notice he said “the problem still occurs”.
gg.
being an asshole to people who are trying to help is a pretty fail thing to do my friend.

If you bothered to read first, he was implying that phoenix was using the word “Fix” to imply the issue had been fixed, which phoenix also stated it didn’t, “apparently”.

gg.

Well done for being the very thing you accused sphinxa of.

Definitely unlike you, I was attempting to help.

Actually, the word ‘fix’ is often referred to as repairing the problem(s) in a game.

Go troll somewhere else.

You haven’t worked in the games industry obviously.

A dev will often refer to applying a fix, however, until a tester regresses the issue, and ensure the fix has taken, the issue is not regarded as fixed.

Way to go getting a reputation here.

Wow, you must not appreciate any type of help, do you?

Technically, the ‘fix’ would be regarded as, like I said, fixing the said problems in game, and then ensuring that they are actually fixed by applying them to the game, hence the word ‘fix?’

What does reputation even have to do with this? You must be really worried about it to rate my posts dumb when they’re actually helpful.