The system cannot find the file specified

Alright, so I have been trying for hours to fix this but with no luck, maybe you guys could help me?


** Executing...
** Command: "e:\steam files\steamapps\soccerdew1\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "e:\steam files\steamapps\soccerdew1\garrysmod\garrysmod" "C:\Users\Catheter Cat\Desktop\maps\rp_freemancity_v2.vmf"

Valve Software - vbsp.exe (Oct 31 2012)
2 threads
materialPath: e:\steam files\steamapps\soccerdew1\garrysmod\garrysmod\materials
Loading C:\Users\Catheter Cat\Desktop\maps\rp_freemancity_v2.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in e:\steam files\steamapps\soccerdew1\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_freemancity_v2/nature/blenddirtgrass008b_lowfriction_wvt_patch
Patching WVT material: maps/rp_freemancity_v2/nature/blendgrassdirt001a_wvt_patch
Patching WVT material: maps/rp_freemancity_v2/nature/blendgrassgrass001a_wvt_patch
Patching WVT material: maps/rp_freemancity_v2/nature/blendgrassgravel001a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2044.0 -532.8 396.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 128: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2044.0 -530.4 400.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 128: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2032.0 -532.0 396.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 128: 

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2044.0 -532.8 396.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 128: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2044.0 -530.4 400.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 128: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2032.0 -532.0 396.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 128: 

Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 986 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (5)
writing C:\Users\Catheter Cat\Desktop\maps\rp_freemancity_v2.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_09*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_09*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (3) (3048025 bytes)
Error! prop_static using model "models/props_c17/bench01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/bench01a.mdl"!
Error! prop_static using model "models/props_c17/furniturecouch001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furniturecouch001a.mdl"!
Error! prop_static using model "models/props_wasteland/prison_bedframe001b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_wasteland/prison_bedframe001b.mdl"!
Error! prop_static using model "models/models/props/cs_office/tv_plasma.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/models/props/cs_office/tv_plasma.mdl"!
Error! prop_static using model "models/props_c17/cashregister01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/cashregister01a.mdl"!
Unable to load vertex data "models/props\cs_militia\couch.vvd"


** Executing...
** Command: "e:\steam files\steamapps\soccerdew1\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "e:\steam files\steamapps\soccerdew1\garrysmod\garrysmod" "C:\Users\Catheter Cat\Desktop\maps\rp_freemancity_v2"

Valve Software - vvis.exe (Oct 31 2012)
2 threads
reading c:\users\catheter cat\desktop\maps\rp_freemancity_v2.bsp
Error opening c:\users\catheter cat\desktop\maps\rp_freemancity_v2.bsp

** Executing...
** Command: "e:\steam files\steamapps\soccerdew1\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters:  -game "e:\steam files\steamapps\soccerdew1\garrysmod\garrysmod" "C:\Users\Catheter Cat\Desktop\maps\rp_freemancity_v2"

Valve Software - vrad.exe SSE (Oct 31 2012)

      Valve Radiosity Simulator     
2 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file e:\steam files\steamapps\soccerdew1\sourcesdk\bin\orangebox\bin\lights.rad.
Loading c:\users\catheter cat\desktop\maps\rp_freemancity_v2.bsp
Error opening c:\users\catheter cat\desktop\maps\rp_freemancity_v2.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Users\Catheter Cat\Desktop\maps\rp_freemancity_v2.bsp" "e:\steam files\steamapps\soccerdew1\garrysmod\garrysmod\maps\rp_freemancity_v2.bsp"

The command failed. Windows reported the error:
  "The system cannot find the file specified."

** Executing...
** Command: e:\steam files\steam.exe
** Parameters: -applaunch 4000 -game "e:\steam files\steamapps\soccerdew1\garrysmod\garrysmod" -windowed -dev -console +map "rp_freemancity_v2"

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (-2044.0 -532.8 396.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 128:

Error! prop_static using model “models/props_c17/bench01a.mdl”, which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model “models/props_c17/bench01a.mdl”!
Error! prop_static using model “models/props_c17/furniturecouch001a.mdl”, which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model “models/props_c17/furniturecouch001a.mdl”!
Error! prop_static using model “models/props_wasteland/prison_bedframe001b.mdl”, which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model “models/props_wasteland/prison_bedframe001b.mdl”!
Error! prop_static using model “models/models/props/cs_office/tv_plasma.mdl”, which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model “models/models/props/cs_office/tv_plasma.mdl”!
Error! prop_static using model “models/props_c17/cashregister01a.mdl”, which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model “models/props_c17/cashregister01a.mdl”!
Unable to load vertex data “models/props\cs_militia\couch.vvd”

Fix your errors. Brush 128 seems to be causing issues, find it, remake it.

As for the props. read the errors, correct as needed.

It could be a lot of things, but basically it isn’t creating the bsp file because of some reason. You have a lot of errors and warnings

As far as the models go, look in the “Info” tab in the model browser for what entities you can use with what model (static, dynamic, physics).

Right, plus, even those can list it as physics and dynamic, but it only works with physics.

Just experiment with which props work in what way :smiley:

There’s nothing to experiment with. If it says it works with physics and dynamic, it works with physics and dynamic.

You can also force any prop to be dynamic or physics by using prop_dynamic_override and prop_physics_override, respectively.

Woah, didnt know about the overrides 0_0 thanks!