"The system cannot find the file specified."

This has been pissing me off for some time now, and I’ve googled it and the fixes that I found haven’t worked.

compile log:



** Executing...
** Command: "c:\program files (x86)\steam\steamapps\exploror\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\exploror\half-life 2 episode two\ep2" "C:\Users\Ethan\Documents\Source Maps	est2.vmf"

Valve Software - vbsp.exe (Jun  8 2010)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\exploror\half-life 2 episode two\ep2\materials
Loading C:\Users\Ethan\Documents\Source Maps	est2.vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\exploror\half-life 2 episode two\ep2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Ethan\Documents\Source Maps	est2.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_07_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_07_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Overlay touching too many faces (touching 240, max 64)
Overlay overlays/garagegroundmarking01g at -658.0 -699.0 59.0

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\exploror\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\exploror\half-life 2 episode two\ep2" -fast "C:\Users\Ethan\Documents\Source Maps	est2"

Valve Software - vvis.exe (Jun  8 2010)
fastvis = true
4 threads
reading c:\users\ethan\documents\source maps	est2.bsp
Error opening c:\users\ethan\documents\source maps	est2.bsp

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\exploror\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters:  -game "c:\program files (x86)\steam\steamapps\exploror\half-life 2 episode two\ep2" -noextra "C:\Users\Ethan\Documents\Source Maps	est2"

Valve Software - vrad.exe SSE (Jun  8 2010)

      Valve Radiosity Simulator     
4 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\users\ethan\documents\source maps	est2.bsp
Error opening c:\users\ethan\documents\source maps	est2.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Users\Ethan\Documents\Source Maps	est2.bsp" "c:\program files (x86)\steam\steamapps\exploror\half-life 2 episode two\ep2\maps	est2.bsp"

The command failed. Windows reported the error:
  "The system cannot find the file specified."


help please?

You have overlays touching too many faces. You should only use overlays if you need to rescale, and rotate decals. Otherwise you are eating up the limit.

Also, next time post in the sticky.

thanks, you’re a life saver