The System Cannot Find The File Specified

I tryed searching over google and in this website but I STILL havnt found a solution.

When I run map befor finishing the compile process a pop up comes up every time.

Pop up says:


The Command Failed. Windows Reported The Error:
“The System Cannot Find The File Specified.”

Do You Want To Continue?
[YES] [NO]


And here is the compile process windows


** Executing…
** Command: “c:\program files\steam\steamapps\cheatproject\sourcesdk\bin\orangebox\bin\vbsp.exe”
** Parameters: -game “c:\program files\steam\steamapps\cheatproject\counter-strike source\cstrike” “C:\Program Files\Steam\steamapps\cheatproject\sourcesdk_content\cstrike\mapsrc\Version2.4TEST.vmf”

Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: c:\program files\steam\steamapps\cheatproject\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\cheatproject\sourcesdk_content\cstrike\mapsrc\Version2.4TEST.vmf
ConVarRef mat_reduceparticles doesn’t point to an existing ConVar
Can’t find surfaceprop stone for material DE_TIDES/TIDES_CONCRETEFLOOR, using default
Could not locate ‘GameData’ key in c:\program files\steam\steamapps\cheatproject\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/version2/nature/blendcliffgrass001a_wvt_patch
Patching WVT material: maps/version2/nature/blendgrassgrass001a_wvt_patch
Patching WVT material: maps/version2/de_train/blendgraveldirt001a_wvt_patch
Patching WVT material: maps/version2/de_chateau/rockf_blend_wvt_patch
Patching WVT material: maps/version2/nature/blendmilground012_conwall004a_wvt_patch
fixing up env_cubemap materials on brush sides…
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (2)
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (1)
Processing areas…done (0)
Building Faces…done (0)
Chop Details…done (0)
Find Visible Detail Sides…
Merged 344 detail faces…done (0)
Merging details…done (0)
FixTjuncs…
PruneNodes…
WriteBSP…
done (2)
writing C:\Program Files\Steam\steamapps\cheatproject\sourcesdk_content\cstrike\mapsrc\Version2.4TEST.prt…Building visibility clusters…
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors…
Finding lightmap sample positions…
Displacement Alpha : 0…1…2…3…4…5…6…7…8…9…10
Building Physics collision data…
done (2) (1177070 bytes)
Placing detail props : 0…1…2…3…4…5…6…7…8…9…10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables…
Reduced 4522 texinfos to 2801
Reduced 208 texdatas to 178 (5287 bytes to 4174)
Writing C:\Program Files\Steam\steamapps\cheatproject\sourcesdk_content\cstrike\mapsrc\Version2.bsp
21 seconds elapsed

** Executing…
** Command: “c:\program files\steam\steamapps\cheatproject\sourcesdk\bin\orangebox\bin\vvis.exe”
** Parameters: -game “c:\program files\steam\steamapps\cheatproject\counter-strike source\cstrike” -fast “C:\Program Files\Steam\steamapps\cheatproject\sourcesdk_content\cstrike\mapsrc\Version2.4TEST”

Valve Software - vvis.exe (Jul 7 2010)
fastvis = true
2 threads
reading c:\program files\steam\steamapps\cheatproject\sourcesdk_content\cstrike\mapsrc\Version2.bsp
reading c:\program files\steam\steamapps\cheatproject\sourcesdk_content\cstrike\mapsrc\Version2.prt
LoadPortals: couldn’t read c:\program files\steam\steamapps\cheatproject\sourcesdk_content\cstrike\mapsrc\Version2.prt

** Executing…
** Command: “c:\program files\steam\steamapps\cheatproject\sourcesdk\bin\orangebox\bin\vrad.exe”
** Parameters: -game “c:\program files\steam\steamapps\cheatproject\counter-strike source\cstrike” -noextra “C:\Program Files\Steam\steamapps\cheatproject\sourcesdk_content\cstrike\mapsrc\Version2.4TEST”

Valve Software - vrad.exe SSE (Jul 7 2010)

  Valve Radiosity Simulator     

2 threads
[Reading texlights from ‘lights.rad’]
[1 texlights parsed from ‘lights.rad’]

Loading c:\program files\steam\steamapps\cheatproject\sourcesdk_content\cstrike\mapsrc\Version2.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure… Done (11.97 seconds)
17507 faces
5 degenerate faces
5747107 square feet [827583488.00 square inches]
102 Displacements
343802 Square Feet [49507548.00 Square Inches]
123 direct lights
BuildFacelights: 0…1…2…3…4…5…6…7…8…9…10 (51)
Build Patch/Sample Hash Table(s)…Done<0.0701 sec>
FinalLightFace: 0…1…2…3…4…5…6…7…8…9…10 (40)
FinalLightFace Done
Computing detail prop lighting : 0…1…2…3…4…5…6…7…8…9…10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0…1…2…3…4…5…6…7…8…9…10 (128)
Writing leaf ambient…done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness


models 122/1024 5856/49152 (11.9%)
brushes 3219/8192 38628/98304 (39.3%)
brushsides 22157/65536 177256/524288 (33.8%)
planes 8522/65536 170440/1310720 (13.0%)
vertexes 26423/65536 317076/786432 (40.3%)
nodes 8909/65536 285088/2097152 (13.6%)
texinfos 2801/12288 201672/884736 (22.8%)
texdata 178/2048 5696/65536 ( 8.7%)
dispinfos 102/0 17952/0 ( 0.0%)
disp_verts 14502/0 290040/0 ( 0.0%)
disp_tris 24576/0 49152/0 ( 0.0%)
disp_lmsamples 209780/0 209780/0 ( 0.0%)
faces 17507/65536 980392/3670016 (26.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 10083/65536 564648/3670016 (15.4%)
leaves 9032/65536 289024/2097152 (13.8%)
leaffaces 19727/65536 39454/131072 (30.1%)
leafbrushes 7269/65536 14538/131072 (11.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 125126/512000 500504/2048000 (24.4%)
edges 73269/256000 293076/1024000 (28.6%)
LDR worldlights 123/8192 10824/720896 ( 1.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 6/32768 72/393216 ( 0.0%)
waterstrips 1611/32768 16110/327680 ( 4.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 28644/65536 57288/131072 (43.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 12/512 4224/180224 ( 2.3%)
LDR lightdata [variable] 5686648/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 124098/393216 (31.6%)
LDR ambient table 9032/65536 36128/262144 (13.8%)
HDR ambient table 9032/65536 36128/262144 (13.8%)
LDR leaf ambient 37299/65536 1044372/1835008 (56.9%)
HDR leaf ambient 9032/65536 252896/1835008 (13.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/296 ( 0.3%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/22002 ( 0.0%)
pakfile [variable] 218068/0 ( 0.0%)
physics [variable] 1177070/4194304 (28.1%)
physics terrain [variable] 22764/1048576 ( 2.2%)

Level flags = 0

Total triangle count: 49731
Writing c:\program files\steam\steamapps\cheatproject\sourcesdk_content\cstrike\mapsrc\Version2.bsp
3 minutes, 51 seconds elapsed

** Executing…
** Command: Copy File
** Parameters: “C:\Program Files\Steam\steamapps\cheatproject\sourcesdk_content\cstrike\mapsrc\Version2.4TEST.bsp” “c:\program files\steam\steamapps\cheatproject\counter-strike source\cstrike\maps\Version2.4TEST.bsp”

The command failed. Windows reported the error:
“The system cannot find the file specified.”


edit: I DID find posts on it but no solutions that worked.

remove the . from the name of your file. VBSP creates Version2.bsp, but the compiler tries to copy and run Version2.4TEST.bsp, which doesn’t exist.

[editline]03:51AM[/editline]

change it to a _ or a -