"The system cannot find the file specified."

I’m out of ideas. I’ve searched and I can’t find a single solution. What do?



** Executing...
** Command: "c:\program files (x86)\steam\steamapps\*******\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\*******	eam fortress 2	f" "C:\Program Files (x86)\Steam\steamapps\*******\sourcesdk_content	f\mapsrc\koth_hospitalraid.vmf"

Valve Software - vbsp.exe (Jul  7 2010)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\*******	eam fortress 2	f\materials
Loading C:\Program Files (x86)\Steam\steamapps\*******\sourcesdk_content	f\mapsrc\koth_hospitalraid.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/koth_hospitalraid/nature/blendrockgroundwallsnow_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...error: material PROPS/METALSTAINLESS01 doesn't have a $bottommaterial
error: material PROPS/METALSTAINLESS01 doesn't have a $bottommaterial
error: material TILE/FLOOR_TILE_004AREFLECT doesn't have a $bottommaterial
error: material PROPS/METALSTAINLESS01 doesn't have a $bottommaterial
error: material PROPS/METALSTAINLESS01 doesn't have a $bottommaterial
error: material PROPS/METALSTAINLESS01 doesn't have a $bottommaterial
error: material PROPS/METALSTAINLESS01 doesn't have a $bottommaterial
error: material PROPS/METALSTAINLESS01 doesn't have a $bottommaterial
error: material PROPS/METALSTAINLESS01 doesn't have a $bottommaterial
done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\*******\sourcesdk_content	f\mapsrc\koth_hospitalraid.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Bad surface extents point: 551.205444 -744.239868 -580.000000
Bad surface extents point: 242.265213 -928.000122 -580.000000
Bad surface extents point: -223.999725 -597.701233 -580.000000
Bad surface extents point: 84.941139 -413.938629 -580.000000
Bad surface extents - surface is too big to have a lightmap
	material NATURE/BLENDROCKGROUNDWALLSNOW around point (163.6 -671.0 -580.0)
	(dimension: 0, 127>126)


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\*******\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\*******	eam fortress 2	f" -fast "C:\Program Files (x86)\Steam\steamapps\*******\sourcesdk_content	f\mapsrc\koth_hospitalraid"

Valve Software - vvis.exe (Jul  7 2010)
fastvis = true
4 threads
reading c:\program files (x86)\steam\steamapps\*******\sourcesdk_content	f\mapsrc\koth_hospitalraid.bsp
Error opening c:\program files (x86)\steam\steamapps\*******\sourcesdk_content	f\mapsrc\koth_hospitalraid.bsp

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\*******\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters:  -game "c:\program files (x86)\steam\steamapps\*******	eam fortress 2	f" -noextra "C:\Program Files (x86)\Steam\steamapps\*******\sourcesdk_content	f\mapsrc\koth_hospitalraid"

Valve Software - vrad.exe SSE (Jul  7 2010)

      Valve Radiosity Simulator     
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\*******\sourcesdk_content	f\mapsrc\koth_hospitalraid.bsp
Error opening c:\program files (x86)\steam\steamapps\*******\sourcesdk_content	f\mapsrc\koth_hospitalraid.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\*******\sourcesdk_content	f\mapsrc\koth_hospitalraid.bsp" "c:\program files (x86)\steam\steamapps\*******	eam fortress 2	f\maps\koth_hospitalraid.bsp"

The command failed. Windows reported the error:
  "The system cannot find the file specified."


Bad surface extents point: 551.205444 -744.239868 -580.000000
Bad surface extents point: 242.265213 -928.000122 -580.000000
Bad surface extents point: -223.999725 -597.701233 -580.000000
Bad surface extents point: 84.941139 -413.938629 -580.000000
Bad surface extents - surface is too big to have a lightmap

if you have a really really large displacement surface, try chopping it up into a combination of smaller surfaces

sometimes the compiler has a seizure over that

So how do I solve that? Going to the coordinates and slicing the displacements with the clipping tools? :v:

Yes
try keeping the clip lines to the bold grid lines though if your displacements are already aligned with them

On another note I tried deleting EVERY displacement on the map, and I still got the “System cannot find the file specified” error, so I very seriously doubt displacements are the cause of it.

[editline]29th June 2011[/editline]

Alright, after switching some textures and resetting the lightmapscale on all displacements to 16 (accidentally set all textures to 3 beforehand - thats when the problem started), I THINK it’s working. It didn’t give me the error, and it’s currently compiling it (as far as I can see).

[editline]29th June 2011[/editline]

Yup! Problem solved. Lock thread!