The Vagrants is a fresh new RPG experience for all players, fused with combat, survival, and Serious Roleplaying elements.
The gamemode is derived from Tiramisu - using it as a base, but makes good use of its fully fledged customization.
A checklist will soon be made and posted on Trello, and will be linked here.
–Other details to further be noted.–
RPG [Fallout, Far Cry, Skyrim, etc.] fused with combat, survival, and a bit of Serious RP is what “the Vagrants” is.
Minimalist HUD, interactive movement, screen is fused on head bone.
Short, simple character creation screen and simplistic GUI.
MySQL functionality
Custom player models
Model customization menu
Full PAC functionality for those with tooltrust
Salesmen NPCs to be coded, if Tiramisu is dumped and we change to a separate base they may take longer.
Simple inventory organization system, no need for clusters, all moveable by the user into different slots
Easily customizable currency system
Over 100 models to be added along with 50 weapons and a plethora of other custom items.
Energy/Sanity systems to be coded.
Crafting system completely through roleplay, but you can access blueprints for the required parts
Full administration system, complete with in-game faction and class creation/customization.
Custom sounds, materials, skins, and so forth to be implemented.
Custom derma in the works.
And more to come!
With that, over 200 completely custom models, and over 100 sets of clothing to be put in!
Over 100 completely custom items to be coded, including a huge food system, electronics, and other miscellaneous possessions!
Omega Nine Development Team:http://omega-nine.com/ Valve: For maps, skins, models, textures, Source, and the like Taco n Banana: For maps, skins, models, textures, and the like Siminov: For his large collection of models, ammunition, and weapons Other:
Food and Household Items
ReDead Map Authors
New Vegas Content Authors
Murderthon Author
THE GAMEMODE IS NOT COMPLETE. IF YOU HAVE COMMENTS, SUGGESTIONS, OR CRITICISM - PLEASE STATE.
Sure thing, give me about a week or so. It’ll be up, but it’s going to be very early alpha. A lot of the HUD designs aren’t complete yet, so that’s coming in a while. This is simply a development/WIP thread.
Also, a notice to everyone. I’m going to have to pause development on this for a short time. School’s been a strain and I need to work with that primarily. Thanks.