There HAS to be a better way to add files

resource.AddFile(“models/weapons/MW/v_erc_ak47.dx80”)
resource.AddFile(“models/weapons/MW/v_erc_ak47.dx90”)
resource.AddFile(“models/weapons/MW/v_erc_ak47.mdl”)
resource.AddFile(“models/weapons/MW/v_erc_ak47.sw”)
resource.AddFile(“models/weapons/MW/v_erc_ak47.vvd”)
resource.AddFile(“models/weapons/MW/v_erc_ak47.xbox”)
resource.AddFile(“models/weapons/MW/v_erc_aug.dx80”)
resource.AddFile(“models/weapons/MW/v_erc_aug.dx90”)
resource.AddFile(“models/weapons/MW/v_erc_aug.mdl”)
resource.AddFile(“models/weapons/MW/v_erc_aug.sw”)
resource.AddFile(“models/weapons/MW/v_erc_aug.vvd”)
resource.AddFile(“models/weapons/MW/v_erc_aug.xbox”)
resource.AddFile(“models/weapons/MW/v_erc_famas.dx80”)
resource.AddFile(“models/weapons/MW/v_erc_famas.dx90”)
resource.AddFile(“models/weapons/MW/v_erc_famas.mdl”)
resource.AddFile(“models/weapons/MW/v_erc_famas.sw”)
resource.AddFile(“models/weapons/MW/v_erc_famas.vvd”)
resource.AddFile(“models/weapons/MW/v_erc_famas.xbox”)
resource.AddFile(“models/weapons/MW/v_erc_galil.dx80”)
resource.AddFile(“models/weapons/MW/v_erc_galil.dx90”)
resource.AddFile(“models/weapons/MW/v_erc_galil.mdl”)
resource.AddFile(“models/weapons/MW/v_erc_galil.sw”)
resource.AddFile(“models/weapons/MW/v_erc_galil.vvd”)
resource.AddFile(“models/weapons/MW/v_erc_galil.xbox”)
resource.AddFile(“models/weapons/MW/v_erc_m4a1.dx80”)
resource.AddFile(“models/weapons/MW/v_erc_m4a1.dx90”)
resource.AddFile(“models/weapons/MW/v_erc_m4a1.sw”)
resource.AddFile(“models/weapons/MW/v_erc_m4a1.vvd”)
resource.AddFile(“models/weapons/MW/v_erc_mac10.dx80”)
resource.AddFile(“models/weapons/MW/v_erc_mac10.dx90”)
resource.AddFile(“models/weapons/MW/v_erc_mac10.mdl”)
resource.AddFile(“models/weapons/MW/v_erc_mac10.sw”)
resource.AddFile(“models/weapons/MW/v_erc_mac10.vvd”)
resource.AddFile(“models/weapons/MW/v_erc_mac10.xbox”)
resource.AddFile(“models/weapons/MW/v_erc_mp5.dx80”)
resource.AddFile(“models/weapons/MW/v_erc_mp5.dx90”)
resource.AddFile(“models/weapons/MW/v_erc_mp5.mdl”)
resource.AddFile(“models/weapons/MW/v_erc_mp5.sw”)
resource.AddFile(“models/weapons/MW/v_erc_mp5.vvd”)
resource.AddFile(“models/weapons/MW/v_erc_mp5.xbox”)
resource.AddFile(“models/weapons/MW/v_erc_p90.dx80”)
resource.AddFile(“models/weapons/MW/v_erc_p90.dx90”)
resource.AddFile(“models/weapons/MW/v_erc_p90.mdl”)
resource.AddFile(“models/weapons/MW/v_erc_p90.sw”)
resource.AddFile(“models/weapons/MW/v_erc_p90.vvd”)
resource.AddFile(“models/weapons/MW/v_erc_sg552.dx80”)
resource.AddFile(“models/weapons/MW/v_erc_sg552.dx90”)
resource.AddFile(“models/weapons/MW/v_erc_sg552.mdl”)
resource.AddFile(“models/weapons/MW/v_erc_sg552.sw”)
resource.AddFile(“models/weapons/MW/v_erc_sg552.vvd”)
resource.AddFile(“models/weapons/MW/v_erc_sg552.xbox”)
resource.AddFile(“models/weapons/MW/v_erc_ump35.dx80”)
resource.AddFile(“models/weapons/MW/v_erc_ump35.dx90”)
resource.AddFile(“models/weapons/MW/v_erc_ump35.mdl”)
resource.AddFile(“models/weapons/MW/v_erc_ump35.sw”)
resource.AddFile(“models/weapons/MW/v_erc_ump35.vvd”)
resource.AddFile(“models/weapons/MW/v_erc_ump35.xbox”)
resource.AddFile(“models/weapons/MW/v_erc_ump45.dx80”)
resource.AddFile(“models/weapons/MW/v_erc_ump45.dx90”)
resource.AddFile(“models/weapons/MW/v_erc_ump45.mdl”)
resource.AddFile(“models/weapons/MW/v_erc_ump45.sw”)
resource.AddFile(“models/weapons/MW/v_erc_ump45.vvd”)
resource.AddFile(“models/weapons/MW/v_erc_ump45.xbpx”)
resource.AddFile(“models/weapons/MW/v_eric_fiveseven.dx80”)
resource.AddFile(“models/weapons/MW/v_eric_fiveseven.dx90”)
resource.AddFile(“models/weapons/MW/v_eric_fiveseven.mdl”)
resource.AddFile(“models/weapons/MW/v_eric_fiveseven.sw”)
resource.AddFile(“models/weapons/MW/v_eric_fiveseven.vvd”)
resource.AddFile(“models/weapons/MW/v_eric_fiveseven.xbox”)
resource.AddFile(“models/weapons/MW/v_eric_scout.dx80”)
resource.AddFile(“models/weapons/MW/v_eric_scout.dx90”)
resource.AddFile(“models/weapons/MW/v_eric_scout.mdl”)
resource.AddFile(“models/weapons/MW/v_eric_scout.sw”)
resource.AddFile(“models/weapons/MW/v_eric_scout.vvd”)
resource.AddFile(“models/weapons/MW/v_eric_scout.xbox”)
resource.AddFile(“materials/models/weapons/v_models/MW/Beretta_92FS/frame.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/Beretta_92FS/frame.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/Beretta_92FS/frame_normal.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/Beretta_92FS/sherped.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/Beretta_92FS/sherped.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/Beretta_92FS/sherped_normal.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/Beretta_92FS/slide.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/Beretta_92FS/slide.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/Beretta_92FS/slide_normal.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/BRIGHT.TWINK.MP5SD/mag.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/BRIGHT.TWINK.MP5SD/mag.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/BRIGHT.TWINK.MP5SD/mag_normal.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/BRIGHT.TWINK.MP5SD/receiver.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/BRIGHT.TWINK.MP5SD/receiver.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/BRIGHT.TWINK.MP5SD/receiver_normal.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/BRIGHT.TWINK.MP5SD/silencer.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/BRIGHT.TWINK.MP5SD/silencer.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/BRIGHT.TWINK.MP5SD/silencer_normal.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/BRIGHT.TWINK.MP5SD/stock.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/BRIGHT.TWINK.MP5SD/stock.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/BRIGHT.TWINK.MP5SD/stock_normal.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/BRIGHT.TWINK.MP5SD/top.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/BRIGHT.TWINK.MP5SD/top.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/BRIGHT.TWINK.MP5SD/top_normal.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/bullethead.kimono.g18/Frame.VMT”)
resource.AddFile(“materials/models/weapons/v_models/MW/bullethead.kimono.g18/Frame.Vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/bullethead.kimono.g18/glock18.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/bullethead.kimono.g18/glock18.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/bullethead.kimono.g18/glock18_norm.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/bullethead.kimono.g18/lam.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/bullethead.kimono.g18/lam.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/bullethead.kimono.g18/lam_norm.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/bullethead.kimono.g18/silencer.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/bullethead.kimono.g18/silencer.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/fal/72339288.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/fal/72339288.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/fal/dbd4c54f.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/fal/dbd4c54f.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/famas/mesh1.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/famas/mesh1.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/famas/mesh2.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/famas/mesh2.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/famas/mesh3.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/famas/mesh3.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/famas/mesh4.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/famas/mesh4.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/famas/mesh5.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/famas/mesh5.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/fn_fal_pete/barrel-match.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/fn_fal_pete/barrel-match.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/fn_fal_pete/BoltHandle-modern.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/fn_fal_pete/BoltHandle-modern.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/fn_fal_pete/ForeGrip-Sniper.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/fn_fal_pete/ForeGrip-Sniper.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/fn_fal_pete/FrontSight-1.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/fn_fal_pete/FrontSight-1.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/fn_fal_pete/FrontSight-2.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/fn_fal_pete/FrontSight-2.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/fn_fal_pete/grip-fn.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/fn_fal_pete/grip-fn.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/fn_fal_pete/mag-20.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/fn_fal_pete/mag-20.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/fn_fal_pete/Rails.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/fn_fal_pete/Rails.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/fn_fal_pete/RearSight-SLR.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/fn_fal_pete/RearSight-SLR.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/fn_fal_pete/rec.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/fn_fal_pete/rec.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/fn_fal_pete/stock-xseries.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/fn_fal_pete/stock-xseries.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/fn_fal_pete/TriluxScope.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/fn_fal_pete/TriluxScope.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/fn_fal_pete/TriluxScope_ref.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/fn_fal_pete/VerticalGrip.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/fn_fal_pete/VerticalGrip.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/FNScar/acog.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/FNScar/acog.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/FNScar/acog_norm.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/FNScar/ANPEQ-2.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/FNScar/ANPEQ-2.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/FNScar/ANPEQ-2_norm.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/FNScar/blackvid.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/FNScar/blackvid.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/FNScar/Grip.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/FNScar/Grip.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/FNScar/Grip_norm.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/FNScar/Lower.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/FNScar/Lower.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/FNScar/Lower_norm.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/FNScar/Mag.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/FNScar/Mag.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/FNScar/Mag_norm.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/FNScar/Panel.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/FNScar/Panel.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/FNScar/Panel_norm.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/FNScar/Sights.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/FNScar/Sights.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/FNScar/Sights_norm.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/FNScar/Upper.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/FNScar/Upper.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/FNScar/Upper_exp.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/FNScar/Upper_norm.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/Kriss/Doodads.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/Kriss/Doodads.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/Kriss/Doodads_normal.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/Kriss/EOTECH.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/Kriss/EOTECH.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/Kriss/EOTECH_norm.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/Kriss/glass.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/Kriss/glass.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/Kriss/Main3.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/Kriss/Main3.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/Kriss/Main3_normal.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/Kriss/Top.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/Kriss/Top.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/Kriss/Top_normal.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/smg_p90/anpaq.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/smg_p90/anpaq.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/smg_p90/anpaq_normal.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/smg_p90/blacklite.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/smg_p90/blacklite.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/smg_p90/blacklite_normal.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/smg_p90/body.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/smg_p90/body.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/smg_p90/body_normal.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/smg_p90/bullet.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/smg_p90/bullet.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/smg_p90/bullet_ref.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/smg_p90/clip.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/smg_p90/clip.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/smg_p90/clip_normal.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/smg_p90/clip_ref.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/smg_p90/rail.norm.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/smg_p90/rail.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/smg_p90/rail.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/smg_p90/reciever.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/smg_p90/reciever.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/smg_p90/reciever_normal.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/smg_p90/spring.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/smg_p90/spring.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/snip_scout/4e24c5f9.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/snip_scout/4e24c5f9.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/snip_scout/24bf05cd.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/snip_scout/24bf05cd.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/snip_scout/47fcdfac.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/snip_scout/47fcdfac.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/snip_scout/58a35a59.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/snip_scout/58a35a59.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/snip_scout/59d77b65.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/snip_scout/59d77b65.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/snip_scout/d9d7f8a4.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/snip_scout/d9d7f8a4.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/snip_scout/da241e5e.vmt”)
resource.AddFile(“materials/models/weapons/v_models/MW/snip_scout/da241e5e.vtf”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
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resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
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resource.AddFile(“materials/models/weapons/v_models/MW/spr/”)
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resource.AddFile(“materials/models/weapons/v_models/MW/thanez.m4/”)
resource.AddFile(“materials/models/weapons/v_models/MW/thanez.m4/”)
resource.AddFile(“materials/models/weapons/v_models/MW/thanez.m4/”)
resource.AddFile(“materials/models/weapons/v_models/MW/thanez.m4/”)
resource.AddFile(“materials/models/weapons/v_models/MW/thanez.m4/”)
resource.AddFile(“materials/models/weapons/v_models/MW/thanez.m4/”)
resource.AddFile(“materials/models/weapons/v_models/MW/thanez.m4/”)
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resource.AddFile(“materials/models/weapons/v_models/MW/thanez.m4/”)
resource.AddFile(“materials/models/weapons/v_models/MW/thanez.m4/”)
resource.AddFile(“materials/models/weapons/v_models/MW/thanez.m4/”)
resource.AddFile(“materials/models/weapons/v_models/MW/thanez.m4/”)
resource.AddFile(“materials/models/weapons/v_models/MW/thanez.m4/”)
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resource.AddFile(“materials/models/weapons/w_models/MW/beretta_m9/frame.vmt”)
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resource.AddFile(“materials/models/weapons/w_models/MW/beretta_m9/frame_normal.vtf”)
resource.AddFile(“materials/models/weapons/w_models/MW/beretta_m9/sherped.vmt”)
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resource.AddFile(“materials/models/weapons/w_models/MW/beretta_m9/sherped_normal.vtf”)
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resource.AddFile(“materials/models/weapons/w_models/MW/bullethead.kimono.g18/Frame.VMT”)
resource.AddFile(“materials/models/weapons/w_models/MW/bullethead.kimono.g18/Frame.Vtf”)
resource.AddFile(“materials/models/weapons/w_models/MW/bullethead.kimono.g18/glock18.vmt”)
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resource.AddFile(“materials/models/weapons/w_models/MW/fn_fal_pete/barrel-match.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/fn_fal_pete/BoltHandle-modern.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/fn_fal_pete/CarryHandle-notched.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/fn_fal_pete/ForeGrip-Sniper.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/fn_fal_pete/FrontSight-1.vmt”)
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resource.AddFile(“materials/models/weapons/w_models/MW/fn_fal_pete/grip-fn.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/fn_fal_pete/mag-20.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/fn_fal_pete/Rails.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/fn_fal_pete/RearSight-SLR.vmt”)
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resource.AddFile(“materials/models/weapons/w_models/MW/fn_fal_pete/stock-xseries.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/fn_fal_pete/TriluxScope.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/fn_fal_pete/VerticalGrip.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/FNScar/acog.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/FNScar/ANPEQ-2”)
resource.AddFile(“materials/models/weapons/w_models/MW/FNScar/Grip.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/FNScar/Lower.vmt”)
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resource.AddFile(“materials/models/weapons/w_models/MW/FNScar/Panel.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/FNScar/Sights.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/FNScar/Upper.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/IMI_Tavor/f1.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/IMI_Tavor/mars.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/Kriss/Doodads.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/Kriss/eotech.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/Kriss/Main3.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/Kriss/Top.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/thanez.m4/”)
resource.AddFile(“materials/models/weapons/w_models/MW/thanez.m4/”)
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resource.AddFile(“materials/models/weapons/w_models/MW/thanez.m4/”)
resource.AddFile(“materials/models/weapons/w_models/MW/thanez.m4/”)
resource.AddFile(“materials/models/weapons/w_models/MW/thanez.m4/”)
resource.AddFile(“materials/models/weapons/w_models/MW/thanez.m4/”)
resource.AddFile(“materials/models/weapons/w_models/MW/thanez.m4/”)
resource.AddFile(“materials/models/weapons/w_models/MW/thanez.m4/”)
resource.AddFile(“materials/models/weapons/w_models/MW/thanez.m4/”)
resource.AddFile(“materials/models/weapons/w_models/MW/thanez.m4/”)
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resource.AddFile(“materials/models/weapons/w_models/MW/thanez.m4/”)
resource.AddFile(“materials/models/weapons/w_models/MW/thanez.m4/”)
resource.AddFile(“materials/models/weapons/w_models/MW/thanez.m4/”)
resource.AddFile(“materials/models/weapons/w_models/MW/thanez.m4/”)
resource.AddFile(“materials/models/weapons/w_models/MW/thanez.m4/”)
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resource.AddFile(“materials/models/weapons/w_models/MW/thanez.m4/”)
resource.AddFile(“materials/models/weapons/w_models/MW/thanez.m4/”)
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resource.AddFile(“materials/models/weapons/w_models/MW/thanez.m4/”)
resource.AddFile(“materials/models/weapons/w_models/MW/thanez.m4/”)
resource.AddFile(“materials/models/weapons/w_models/MW/Thanez_AK/Magazine.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/Thanez_AK/Receiver.vmt”)
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resource.AddFile(“materials/models/weapons/w_models/MW/ump45/mag.vmt.vmt”)
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resource.AddFile(“materials/models/weapons/w_models/MW/w_FNScar/acog.vmt”)
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resource.AddFile(“materials/models/weapons/w_models/MW/w_FNScar/m203.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/w_FNScar/Mag.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/w_FNScar/Sights.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/w_FNScar/Upper.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/w_smg_p90/anpaq.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/w_smg_p90/blacklite.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/w_smg_p90/body.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/w_smg_p90/bullet.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/w_smg_p90/clip.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/w_smg_p90/rail.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/w_smg_p90/reciever.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/w_smg_p90/spring.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/w_snipa_famas/Body.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/w_snipa_famas/Side.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/w_spr/eotech553_tan.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/w_spr/flipsight.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/w_spr/gas.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/w_spr/handle.vmt”)
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resource.AddFile(“materials/models/weapons/w_models/MW/w_spr/mag.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/w_spr/Map1.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/w_spr/mesh1.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/w_spr/nato.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/w_spr/noveske_kx3.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/w_spr/Railjoint.vmt”)
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resource.AddFile(“materials/models/weapons/w_models/MW/w_spr/Sights.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/w_spr/skin_racer445.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/w_spr/spr.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/w_spr/spr1.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/w_spr/spr2.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/w_spr/tacstock.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/w_spr/UV.vmt”)
resource.AddFile(“materials/models/weapons/w_models/MW/w_spr/uvmap2.vmt”)
resource.AddFile(“sound/weapons/MW/AYKAYFORTY/Bolt.wav”)
resource.AddFile(“sound/weapons/MW/AYKAYFORTY/Draw.wav”)
resource.AddFile(“sound/weapons/MW/AYKAYFORTY/magin.wav”)
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resource.AddFile(“sound/weapons/MW/famas/famas-1.wav”)
resource.AddFile(“sound/weapons/MW/famas/famas_clipin.wav”)
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resource.AddFile(“sound/weapons/MW/g3sg1/g3sg1-1.wav”)
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resource.AddFile(“sound/weapons/MW/sg552/forward.wav”)
resource.AddFile(“sound/weapons/MW/sg552/magin.wav”)
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resource.AddFile(“sound/weapons/MW/sg552/pull.wav”)
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resource.AddFile(“sound/weapons/MW/sg552/unfold.wav”)
resource.AddFile(“sound/weapons/MW/wea/Boltpull.wav”)
resource.AddFile(“sound/weapons/MW/wea/Boltrelease.wav”)
resource.AddFile(“sound/weapons/MW/wea/cloth.wav”)
resource.AddFile(“sound/weapons/MW/wea/Magin.wav”)
resource.AddFile(“sound/weapons/MW/wea/Magout.wav”)
resource.AddFile(“sound/weapons/MW/wea/Safety.wav”)
resource.AddFile(“sound/weapons/MW/weapon_ak47/ak47-1.wav”)
resource.AddFile(“sound/weapons/MW/weapon_fal/bolt.wav”)
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resource.AddFile(“sound/weapons/MW/weapon_famas/famas-1.wav”)
resource.AddFile(“sound/weapons/MW/weapon_glock/mac10-1.wav”)
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resource.AddFile(“sound/weapons/MW/weapon_intervention/scout_fire-1.wav”)
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resource.AddFile(“sound/weapons/MW/weapon_kriss/mp5-1.wav”)
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resource.AddFile(“sound/weapons/MW/weapon_m4a1/m4a1-1.wav”)
resource.AddFile(“sound/weapons/MW/weapon_m4a1/m4a1_boltcatch.wav”)
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resource.AddFile(“sound/weapons/MW/weapon_m4a1/m4a1_boltrelease.wav”)
resource.AddFile(“sound/weapons/MW/weapon_m4a1/m4a1_clipin.wav”)
resource.AddFile(“sound/weapons/MW/weapon_m4a1/m4a1_clipin1.wav”)
resource.AddFile(“sound/weapons/MW/weapon_m4a1/m4a1_clipout.wav”)
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resource.AddFile(“sound/weapons/MW/weapon_m9/clipin.wav”)
resource.AddFile(“sound/weapons/MW/weapon_m9/fives_slidepull.wav”)
resource.AddFile(“sound/weapons/MW/weapon_m9/fiveseven-1.wav”)
resource.AddFile(“sound/weapons/MW/weapon_m9/fiveseven_clipin.wav”)
resource.AddFile(“sound/weapons/MW/weapon_m9/fiveseven_clipout.wav”)
resource.AddFile(“sound/weapons/MW/weapon_m9/fiveseven_sliderelease.wav”)
resource.AddFile(“sound/weapons/MW/weapon_mp5/Boltpull.wav”)
resource.AddFile(“sound/weapons/MW/weapon_mp5/Boltrelease.wav”)
resource.AddFile(“sound/weapons/MW/weapon_mp5/cloth.wav”)
resource.AddFile(“sound/weapons/MW/weapon_mp5/Magin.wav”)
resource.AddFile(“sound/weapons/MW/weapon_mp5/Magout.wav”)
resource.AddFile(“sound/weapons/MW/weapon_mp5/mp5-1.wav”)
resource.AddFile(“sound/weapons/MW/weapon_mp5/Safety.wav”)
resource.AddFile(“sound/weapons/MW/weapon_p90/p90-1.wav”)
resource.AddFile(“sound/weapons/MW/weapon_p90/p90_cock.wav”)
resource.AddFile(“sound/weapons/MW/weapon_p90/p90_magin.wav”)
resource.AddFile(“sound/weapons/MW/weapon_p90/p90_magout.wav”)
resource.AddFile(“sound/weapons/MW/weapon_p90/p90_unlock.wav”)
resource.AddFile(“sound/weapons/MW/weapon_spr/aug-1.wav”)
resource.AddFile(“sound/weapons/MW/weapon_spr/boltpull.wav”)
resource.AddFile(“sound/weapons/MW/weapon_spr/clipin.wav”)
resource.AddFile(“sound/weapons/MW/weapon_spr/clipout.wav”)
resource.AddFile(“sound/weapons/MW/weapon_spr/cliptap.wav”)
resource.AddFile(“sound/weapons/MW/weapon_ump/ump45-1.wav”)
resource.AddFile(“sound/weapons/MW/weapon_ump/ump45_boltpull.wav”)
resource.AddFile(“sound/weapons/MW/weapon_ump/ump45_clipin.wav”)
resource.AddFile(“sound/weapons/MW/weapon_ump/ump45_clipout.wav”)
resource.AddFile(“sound/weapons/MW/weapon_ump/ump45_magpouch.wav”)

Oh dear god. I’m still not done.


(User was banned for this post ("Cliffhanger thread title" - mahalis))

doing this[lua]
resource.AddFile(“models/weapons/MW/v_erc_ak47.mdl”)[/lua]
is the same as doing this[lua]resource.AddFile(“models/weapons/MW/v_erc_ak47.dx80”)
resource.AddFile(“models/weapons/MW/v_erc_ak47.dx90”)
resource.AddFile(“models/weapons/MW/v_erc_ak47.mdl”)
resource.AddFile(“models/weapons/MW/v_erc_ak47.sw”)
resource.AddFile(“models/weapons/MW/v_erc_ak47.vvd”)
resource.AddFile(“models/weapons/MW/v_erc_ak47.xbox”)[/lua]
It automatically adds all the rest of the files for the model. Same for materials.

Are you doing that by hand?

If so: Resource Generator

Requires .Net 3.5

Why are you adding each directory like 20 times?

For materials and models you only have to add the .vmt or .mdl

[editline]10:39PM[/editline]

[lua]
for k,v in pairs(file.Find("…/sound/weapons/MW/*")) do resource.AddFile(“sound/weapons/MW/”…v) end
[/lua]

Lua :eng101:

?

[editline]10:42PM[/editline]

I don’t know if that gets the files from a directory in that directory, if it doesn’t you should be able to just use file.FindDir and run another loop through the directories in that file.

Hell, make a function to do that or something.

[lua]
function resource.AddDir( Dir )
for _, File in pairs( file.Find( Dir…"/." ) ) do
resource.AddFile( Dir…"/"…File) end
end
end

resource.AddDir( “models/blah/afdfgdsgsfa” )
[/lua]

Not tested but you get the gist.

Use [noparse]


spam here

[/noparse] tags.

[noparse][lua]print(‘hello world’)[/lua][/noparse] is better

[editline]02:59AM[/editline]

[lua]print(‘hello world’)[/lua]

CowThing was talking about the spam of resource.AddFiles. Code is better for this because it doesn’t exceed a certain size and adds a scrollbar.

[editline]12:09PM[/editline]


resource.AddFile("models/weapons/MW/v_erc_ak47.dx80")
resource.AddFile("models/weapons/MW/v_erc_ak47.dx90")
resource.AddFile("models/weapons/MW/v_erc_ak47.mdl")
resource.AddFile("models/weapons/MW/v_erc_ak47.sw")
resource.AddFile("models/weapons/MW/v_erc_ak47.vvd")
resource.AddFile("models/weapons/MW/v_erc_ak47.xbox")
resource.AddFile("models/weapons/MW/v_erc_aug.dx80")
resource.AddFile("models/weapons/MW/v_erc_aug.dx90")
resource.AddFile("models/weapons/MW/v_erc_aug.mdl")
resource.AddFile("models/weapons/MW/v_erc_aug.sw")
resource.AddFile("models/weapons/MW/v_erc_aug.vvd")
resource.AddFile("models/weapons/MW/v_erc_aug.xbox")
resource.AddFile("models/weapons/MW/v_erc_famas.dx80")
resource.AddFile("models/weapons/MW/v_erc_famas.dx90")
resource.AddFile("models/weapons/MW/v_erc_famas.mdl")
resource.AddFile("models/weapons/MW/v_erc_famas.sw")
resource.AddFile("models/weapons/MW/v_erc_famas.vvd")
resource.AddFile("models/weapons/MW/v_erc_famas.xbox")
resource.AddFile("models/weapons/MW/v_erc_galil.dx80")
resource.AddFile("models/weapons/MW/v_erc_galil.dx90")
resource.AddFile("models/weapons/MW/v_erc_galil.mdl")
resource.AddFile("models/weapons/MW/v_erc_galil.sw")
resource.AddFile("models/weapons/MW/v_erc_galil.vvd")
resource.AddFile("models/weapons/MW/v_erc_galil.xbox")
resource.AddFile("models/weapons/MW/v_erc_m4a1.dx80")
resource.AddFile("models/weapons/MW/v_erc_m4a1.dx90")
resource.AddFile("models/weapons/MW/v_erc_m4a1.sw")
resource.AddFile("models/weapons/MW/v_erc_m4a1.vvd")
resource.AddFile("models/weapons/MW/v_erc_mac10.dx80")
resource.AddFile("models/weapons/MW/v_erc_mac10.dx90")
resource.AddFile("models/weapons/MW/v_erc_mac10.mdl")
resource.AddFile("models/weapons/MW/v_erc_mac10.sw")
resource.AddFile("models/weapons/MW/v_erc_mac10.vvd")
resource.AddFile("models/weapons/MW/v_erc_mac10.xbox")
resource.AddFile("models/weapons/MW/v_erc_mp5.dx80")
resource.AddFile("models/weapons/MW/v_erc_mp5.dx90")
resource.AddFile("models/weapons/MW/v_erc_mp5.mdl")
resource.AddFile("models/weapons/MW/v_erc_mp5.sw")
resource.AddFile("models/weapons/MW/v_erc_mp5.vvd")
resource.AddFile("models/weapons/MW/v_erc_mp5.xbox")
resource.AddFile("models/weapons/MW/v_erc_p90.dx80")
resource.AddFile("models/weapons/MW/v_erc_p90.dx90")
resource.AddFile("models/weapons/MW/v_erc_p90.mdl")
resource.AddFile("models/weapons/MW/v_erc_p90.sw")
resource.AddFile("models/weapons/MW/v_erc_p90.vvd")
resource.AddFile("models/weapons/MW/v_erc_sg552.dx80")
resource.AddFile("models/weapons/MW/v_erc_sg552.dx90")
resource.AddFile("models/weapons/MW/v_erc_sg552.mdl")
resource.AddFile("models/weapons/MW/v_erc_sg552.sw")
resource.AddFile("models/weapons/MW/v_erc_sg552.vvd")
resource.AddFile("models/weapons/MW/v_erc_sg552.xbox")
resource.AddFile("models/weapons/MW/v_erc_ump35.dx80")
resource.AddFile("models/weapons/MW/v_erc_ump35.dx90")
resource.AddFile("models/weapons/MW/v_erc_ump35.mdl")
resource.AddFile("models/weapons/MW/v_erc_ump35.sw")
resource.AddFile("models/weapons/MW/v_erc_ump35.vvd")
resource.AddFile("models/weapons/MW/v_erc_ump35.xbox")
resource.AddFile("models/weapons/MW/v_erc_ump45.dx80")
resource.AddFile("models/weapons/MW/v_erc_ump45.dx90")
resource.AddFile("models/weapons/MW/v_erc_ump45.mdl")
resource.AddFile("models/weapons/MW/v_erc_ump45.sw")
resource.AddFile("models/weapons/MW/v_erc_ump45.vvd")
resource.AddFile("models/weapons/MW/v_erc_ump45.xbpx")
resource.AddFile("models/weapons/MW/v_eric_fiveseven.dx80")
resource.AddFile("models/weapons/MW/v_eric_fiveseven.dx90")
resource.AddFile("models/weapons/MW/v_eric_fiveseven.mdl")
resource.AddFile("models/weapons/MW/v_eric_fiveseven.sw")
resource.AddFile("models/weapons/MW/v_eric_fiveseven.vvd")
resource.AddFile("models/weapons/MW/v_eric_fiveseven.xbox")
resource.AddFile("models/weapons/MW/v_eric_scout.dx80")
resource.AddFile("models/weapons/MW/v_eric_scout.dx90")
resource.AddFile("models/weapons/MW/v_eric_scout.mdl")
resource.AddFile("models/weapons/MW/v_eric_scout.sw")
resource.AddFile("models/weapons/MW/v_eric_scout.vvd")
resource.AddFile("models/weapons/MW/v_eric_scout.xbox")
resource.AddFile("materials/models/weapons/v_models/MW/Beretta_92FS/frame.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/Beretta_92FS/frame.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/Beretta_92FS/frame_normal.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/Beretta_92FS/sherped.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/Beretta_92FS/sherped.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/Beretta_92FS/sherped_normal.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/Beretta_92FS/slide.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/Beretta_92FS/slide.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/Beretta_92FS/slide_normal.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/BRIGHT.TWINK.MP5SD/mag.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/BRIGHT.TWINK.MP5SD/mag.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/BRIGHT.TWINK.MP5SD/mag_normal.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/BRIGHT.TWINK.MP5SD/receiver.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/BRIGHT.TWINK.MP5SD/receiver.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/BRIGHT.TWINK.MP5SD/receiver_normal.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/BRIGHT.TWINK.MP5SD/silencer.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/BRIGHT.TWINK.MP5SD/silencer.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/BRIGHT.TWINK.MP5SD/silencer_normal.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/BRIGHT.TWINK.MP5SD/stock.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/BRIGHT.TWINK.MP5SD/stock.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/BRIGHT.TWINK.MP5SD/stock_normal.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/BRIGHT.TWINK.MP5SD/top.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/BRIGHT.TWINK.MP5SD/top.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/BRIGHT.TWINK.MP5SD/top_normal.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/bullethead.kimono.g18/Frame.VMT")
resource.AddFile("materials/models/weapons/v_models/MW/bullethead.kimono.g18/Frame.Vtf")
resource.AddFile("materials/models/weapons/v_models/MW/bullethead.kimono.g18/glock18.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/bullethead.kimono.g18/glock18.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/bullethead.kimono.g18/glock18_norm.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/bullethead.kimono.g18/lam.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/bullethead.kimono.g18/lam.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/bullethead.kimono.g18/lam_norm.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/bullethead.kimono.g18/silencer.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/bullethead.kimono.g18/silencer.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/fal/72339288.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/fal/72339288.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/fal/dbd4c54f.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/fal/dbd4c54f.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/famas/mesh1.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/famas/mesh1.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/famas/mesh2.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/famas/mesh2.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/famas/mesh3.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/famas/mesh3.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/famas/mesh4.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/famas/mesh4.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/famas/mesh5.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/famas/mesh5.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/fn_fal_pete/barrel-match.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/fn_fal_pete/barrel-match.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/fn_fal_pete/BoltHandle-modern.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/fn_fal_pete/BoltHandle-modern.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/fn_fal_pete/ForeGrip-Sniper.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/fn_fal_pete/ForeGrip-Sniper.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/fn_fal_pete/FrontSight-1.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/fn_fal_pete/FrontSight-1.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/fn_fal_pete/FrontSight-2.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/fn_fal_pete/FrontSight-2.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/fn_fal_pete/grip-fn.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/fn_fal_pete/grip-fn.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/fn_fal_pete/mag-20.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/fn_fal_pete/mag-20.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/fn_fal_pete/Rails.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/fn_fal_pete/Rails.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/fn_fal_pete/RearSight-SLR.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/fn_fal_pete/RearSight-SLR.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/fn_fal_pete/rec.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/fn_fal_pete/rec.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/fn_fal_pete/stock-xseries.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/fn_fal_pete/stock-xseries.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/fn_fal_pete/TriluxScope.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/fn_fal_pete/TriluxScope.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/fn_fal_pete/TriluxScope_ref.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/fn_fal_pete/VerticalGrip.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/fn_fal_pete/VerticalGrip.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/FNScar/acog.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/FNScar/acog.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/FNScar/acog_norm.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/FNScar/ANPEQ-2.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/FNScar/ANPEQ-2.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/FNScar/ANPEQ-2_norm.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/FNScar/blackvid.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/FNScar/blackvid.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/FNScar/Grip.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/FNScar/Grip.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/FNScar/Grip_norm.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/FNScar/Lower.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/FNScar/Lower.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/FNScar/Lower_norm.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/FNScar/Mag.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/FNScar/Mag.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/FNScar/Mag_norm.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/FNScar/Panel.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/FNScar/Panel.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/FNScar/Panel_norm.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/FNScar/Sights.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/FNScar/Sights.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/FNScar/Sights_norm.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/FNScar/Upper.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/FNScar/Upper.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/FNScar/Upper_exp.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/FNScar/Upper_norm.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/Kriss/Doodads.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/Kriss/Doodads.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/Kriss/Doodads_normal.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/Kriss/EOTECH.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/Kriss/EOTECH.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/Kriss/EOTECH_norm.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/Kriss/glass.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/Kriss/glass.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/Kriss/Main3.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/Kriss/Main3.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/Kriss/Main3_normal.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/Kriss/Top.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/Kriss/Top.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/Kriss/Top_normal.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/smg_p90/anpaq.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/smg_p90/anpaq.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/smg_p90/anpaq_normal.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/smg_p90/blacklite.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/smg_p90/blacklite.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/smg_p90/blacklite_normal.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/smg_p90/body.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/smg_p90/body.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/smg_p90/body_normal.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/smg_p90/bullet.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/smg_p90/bullet.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/smg_p90/bullet_ref.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/smg_p90/clip.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/smg_p90/clip.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/smg_p90/clip_normal.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/smg_p90/clip_ref.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/smg_p90/rail.norm.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/smg_p90/rail.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/smg_p90/rail.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/smg_p90/reciever.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/smg_p90/reciever.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/smg_p90/reciever_normal.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/smg_p90/spring.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/smg_p90/spring.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/snip_scout/4e24c5f9.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/snip_scout/4e24c5f9.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/snip_scout/24bf05cd.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/snip_scout/24bf05cd.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/snip_scout/47fcdfac.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/snip_scout/47fcdfac.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/snip_scout/58a35a59.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/snip_scout/58a35a59.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/snip_scout/59d77b65.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/snip_scout/59d77b65.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/snip_scout/d9d7f8a4.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/snip_scout/d9d7f8a4.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/snip_scout/da241e5e.vmt")
resource.AddFile("materials/models/weapons/v_models/MW/snip_scout/da241e5e.vtf")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/spr/")
resource.AddFile("materials/models/weapons/v_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/v_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/v_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/v_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/v_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/v_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/v_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/v_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/v_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/v_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/v_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/v_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/v_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/v_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/v_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/v_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/v_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/v_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/v_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/v_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/v_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/v_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/v_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/v_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/v_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/v_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/v_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/v_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/v_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/v_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/v_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/v_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/v_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/v_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/v_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/v_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/v_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/v_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/v_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/v_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/v_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/v_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/v_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/v_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/v_models/MW/Thanez_AK/")
resource.AddFile("materials/models/weapons/v_models/MW/Thanez_AK/")
resource.AddFile("materials/models/weapons/v_models/MW/Thanez_AK/")
resource.AddFile("materials/models/weapons/v_models/MW/Thanez_AK/")
resource.AddFile("materials/models/weapons/v_models/MW/Thanez_AK/")
resource.AddFile("materials/models/weapons/v_models/MW/Thanez_AK/")
resource.AddFile("materials/models/weapons/v_models/MW/Thanez_AK/")
resource.AddFile("materials/models/weapons/v_models/MW/Thanez_AK/")
resource.AddFile("materials/models/weapons/v_models/MW/Thanez_AK/")
resource.AddFile("materials/models/weapons/v_models/MW/Thanez_AK/")
resource.AddFile("materials/models/weapons/v_models/MW/Thanez_AK/")
resource.AddFile("materials/models/weapons/v_models/MW/Thanez_AK/")
resource.AddFile("materials/models/weapons/v_models/MW/Thanez_AK/")
resource.AddFile("materials/models/weapons/v_models/MW/Thanez_AK/")
resource.AddFile("materials/models/weapons/v_models/MW/Thanez_AK/")
resource.AddFile("materials/models/weapons/v_models/MW/Thanez_AK/")
resource.AddFile("materials/models/weapons/v_models/MW/Thanez_AK/")
resource.AddFile("materials/models/weapons/v_models/MW/ump45/")
resource.AddFile("materials/models/weapons/v_models/MW/ump45/")
resource.AddFile("materials/models/weapons/v_models/MW/ump45/")
resource.AddFile("materials/models/weapons/v_models/MW/ump45/")
resource.AddFile("materials/models/weapons/v_models/MW/ump45/")
resource.AddFile("materials/models/weapons/v_models/MW/ump45/")
resource.AddFile("materials/models/weapons/v_models/MW/ump45/")
resource.AddFile("materials/models/weapons/v_models/MW/ump45/")
resource.AddFile("materials/models/weapons/v_models/MW/ump45/")
resource.AddFile("materials/models/weapons/v_models/MW/ump45/")
resource.AddFile("materials/models/weapons/v_models/MW/ump45/")
resource.AddFile("materials/models/weapons/v_models/MW/ump45/")
resource.AddFile("materials/models/weapons/v_models/MW/ump45/")
resource.AddFile("materials/models/weapons/v_models/MW/ump45/")
resource.AddFile("materials/models/weapons/v_models/MW/ump45/")
resource.AddFile("materials/models/weapons/w_models/MW/beretta_m9/frame.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/beretta_m9/frame.vtf")
resource.AddFile("materials/models/weapons/w_models/MW/beretta_m9/frame_normal.vtf")
resource.AddFile("materials/models/weapons/w_models/MW/beretta_m9/sherped.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/beretta_m9/sherped.vtf")
resource.AddFile("materials/models/weapons/w_models/MW/beretta_m9/sherped_normal.vtf")
resource.AddFile("materials/models/weapons/w_models/MW/beretta_m9/slide.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/beretta_m9/slide.vtf")
resource.AddFile("materials/models/weapons/w_models/MW/beretta_m9/slide_normal.vtf")
resource.AddFile("materials/models/weapons/w_models/MW/bullethead.kimono.g18/Frame.VMT")
resource.AddFile("materials/models/weapons/w_models/MW/bullethead.kimono.g18/Frame.Vtf")
resource.AddFile("materials/models/weapons/w_models/MW/bullethead.kimono.g18/glock18.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/bullethead.kimono.g18/glock18.vtf")
resource.AddFile("materials/models/weapons/w_models/MW/bullethead.kimono.g18/glock18_norm.vtf")
resource.AddFile("materials/models/weapons/w_models/MW/fn_fal_pete/barrel-match.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/fn_fal_pete/BoltHandle-modern.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/fn_fal_pete/CarryHandle-notched.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/fn_fal_pete/ForeGrip-Sniper.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/fn_fal_pete/FrontSight-1.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/fn_fal_pete/FrontSight-2.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/fn_fal_pete/grip-fn.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/fn_fal_pete/mag-20.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/fn_fal_pete/Rails.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/fn_fal_pete/RearSight-SLR.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/fn_fal_pete/rec.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/fn_fal_pete/stock-xseries.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/fn_fal_pete/TriluxScope.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/fn_fal_pete/VerticalGrip.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/FNScar/acog.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/FNScar/ANPEQ-2")
resource.AddFile("materials/models/weapons/w_models/MW/FNScar/Grip.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/FNScar/Lower.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/FNScar/Mag.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/FNScar/Panel.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/FNScar/Sights.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/FNScar/Upper.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/IMI_Tavor/f1.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/IMI_Tavor/mars.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/Kriss/Doodads.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/Kriss/eotech.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/Kriss/Main3.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/Kriss/Top.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/w_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/w_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/w_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/w_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/w_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/w_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/w_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/w_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/w_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/w_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/w_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/w_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/w_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/w_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/w_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/w_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/w_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/w_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/w_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/w_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/w_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/w_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/w_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/w_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/w_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/w_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/w_models/MW/thanez.m4/")
resource.AddFile("materials/models/weapons/w_models/MW/Thanez_AK/Magazine.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/Thanez_AK/Receiver.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/Thanez_AK/Upper.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/ump45/mag.vmt.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/ump45/raildelees.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/ump45/reciever.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/ump45/sights.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/ump45/vert-silencer.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/w_FNScar/acog.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/w_FNScar/Lower.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/w_FNScar/m203.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/w_FNScar/Mag.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/w_FNScar/Sights.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/w_FNScar/Upper.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/w_smg_p90/anpaq.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/w_smg_p90/blacklite.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/w_smg_p90/body.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/w_smg_p90/bullet.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/w_smg_p90/clip.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/w_smg_p90/rail.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/w_smg_p90/reciever.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/w_smg_p90/spring.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/w_snipa_famas/Body.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/w_snipa_famas/Side.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/w_spr/eotech553_tan.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/w_spr/flipsight.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/w_spr/gas.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/w_spr/handle.vmt")
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resource.AddFile("materials/models/weapons/w_models/MW/w_spr/mag.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/w_spr/Map1.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/w_spr/mesh1.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/w_spr/nato.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/w_spr/noveske_kx3.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/w_spr/Railjoint.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/w_spr/right.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/w_spr/Sights.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/w_spr/skin_racer445.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/w_spr/spr.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/w_spr/spr1.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/w_spr/spr2.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/w_spr/tacstock.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/w_spr/UV.vmt")
resource.AddFile("materials/models/weapons/w_models/MW/w_spr/uvmap2.vmt")
resource.AddFile("sound/weapons/MW/AYKAYFORTY/Bolt.wav")
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resource.AddFile("sound/weapons/MW/AYKAYFORTY/MagTap.wav")
resource.AddFile("sound/weapons/MW/famas/famas-1.wav")
resource.AddFile("sound/weapons/MW/famas/famas_clipin.wav")
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resource.AddFile("sound/weapons/MW/famas/famas_forearm.wav")
resource.AddFile("sound/weapons/MW/g3sg1/g3sg1-1.wav")
resource.AddFile("sound/weapons/MW/g3sg1/g3sg1_clipin.wav")
resource.AddFile("sound/weapons/MW/g3sg1/g3sg1_clipout.wav")
resource.AddFile("sound/weapons/MW/g3sg1/g3sg1_cliptap.wav")
resource.AddFile("sound/weapons/MW/g3sg1/g3sg1_slide.wav")
resource.AddFile("sound/weapons/MW/sg552/forward.wav")
resource.AddFile("sound/weapons/MW/sg552/magin.wav")
resource.AddFile("sound/weapons/MW/sg552/magout.wav")
resource.AddFile("sound/weapons/MW/sg552/pull.wav")
resource.AddFile("sound/weapons/MW/sg552/sg552-1.wav")
resource.AddFile("sound/weapons/MW/sg552/unfold.wav")
resource.AddFile("sound/weapons/MW/wea/Boltpull.wav")
resource.AddFile("sound/weapons/MW/wea/Boltrelease.wav")
resource.AddFile("sound/weapons/MW/wea/cloth.wav")
resource.AddFile("sound/weapons/MW/wea/Magin.wav")
resource.AddFile("sound/weapons/MW/wea/Magout.wav")
resource.AddFile("sound/weapons/MW/wea/Safety.wav")
resource.AddFile("sound/weapons/MW/weapon_ak47/ak47-1.wav")
resource.AddFile("sound/weapons/MW/weapon_fal/bolt.wav")
resource.AddFile("sound/weapons/MW/weapon_fal/galil-1.wav")
resource.AddFile("sound/weapons/MW/weapon_fal/galil_clipin.wav")
resource.AddFile("sound/weapons/MW/weapon_fal/galil_clipout.wav")
resource.AddFile("sound/weapons/MW/weapon_fal/move.wav")
resource.AddFile("sound/weapons/MW/weapon_famas/famas-1.wav")
resource.AddFile("sound/weapons/MW/weapon_glock/mac10-1.wav")
resource.AddFile("sound/weapons/MW/weapon_glock/mac10_magin.wav")
resource.AddFile("sound/weapons/MW/weapon_glock/mac10_magout.wav")
resource.AddFile("sound/weapons/MW/weapon_glock/mac10_slideback.wav")
resource.AddFile("sound/weapons/MW/weapon_glock/mac10_slideforward.wav")
resource.AddFile("sound/weapons/MW/weapon_intervention/bolt1.wav")
resource.AddFile("sound/weapons/MW/weapon_intervention/bolt2.wav")
resource.AddFile("sound/weapons/MW/weapon_intervention/endbolt1.wav")
resource.AddFile("sound/weapons/MW/weapon_intervention/endbolt2.wav")
resource.AddFile("sound/weapons/MW/weapon_intervention/magin.wav")
resource.AddFile("sound/weapons/MW/weapon_intervention/magout.wav")
resource.AddFile("sound/weapons/MW/weapon_intervention/scout_fire-1.wav")
resource.AddFile("sound/weapons/MW/weapon_kriss/boltpull.wav")
resource.AddFile("sound/weapons/MW/weapon_kriss/clipin.wav")
resource.AddFile("sound/weapons/MW/weapon_kriss/clipout.wav")
resource.AddFile("sound/weapons/MW/weapon_kriss/dropclip.wav")
resource.AddFile("sound/weapons/MW/weapon_kriss/magrel.wav")
resource.AddFile("sound/weapons/MW/weapon_kriss/mp5-1.wav")
resource.AddFile("sound/weapons/MW/weapon_kriss/ump45-1.wav")
resource.AddFile("sound/weapons/MW/weapon_kriss/unfold.wav")
resource.AddFile("sound/weapons/MW/weapon_m4a1/m4a1-1.wav")
resource.AddFile("sound/weapons/MW/weapon_m4a1/m4a1_boltcatch.wav")
resource.AddFile("sound/weapons/MW/weapon_m4a1/m4a1_boltpull.wav")
resource.AddFile("sound/weapons/MW/weapon_m4a1/m4a1_boltrelease.wav")
resource.AddFile("sound/weapons/MW/weapon_m4a1/m4a1_clipin.wav")
resource.AddFile("sound/weapons/MW/weapon_m4a1/m4a1_clipin1.wav")
resource.AddFile("sound/weapons/MW/weapon_m4a1/m4a1_clipout.wav")
resource.AddFile("sound/weapons/MW/weapon_m4a1/m4a1_silencer_off.wav")
resource.AddFile("sound/weapons/MW/weapon_m4a1/m4a1_silencer_on.wav")
resource.AddFile("sound/weapons/MW/weapon_m4a1/m4a1_unsil-1.wav")
resource.AddFile("sound/weapons/MW/weapon_m9/clipin.wav")
resource.AddFile("sound/weapons/MW/weapon_m9/fives_slidepull.wav")
resource.AddFile("sound/weapons/MW/weapon_m9/fiveseven-1.wav")
resource.AddFile("sound/weapons/MW/weapon_m9/fiveseven_clipin.wav")
resource.AddFile("sound/weapons/MW/weapon_m9/fiveseven_clipout.wav")
resource.AddFile("sound/weapons/MW/weapon_m9/fiveseven_sliderelease.wav")
resource.AddFile("sound/weapons/MW/weapon_mp5/Boltpull.wav")
resource.AddFile("sound/weapons/MW/weapon_mp5/Boltrelease.wav")
resource.AddFile("sound/weapons/MW/weapon_mp5/cloth.wav")
resource.AddFile("sound/weapons/MW/weapon_mp5/Magin.wav")
resource.AddFile("sound/weapons/MW/weapon_mp5/Magout.wav")
resource.AddFile("sound/weapons/MW/weapon_mp5/mp5-1.wav")
resource.AddFile("sound/weapons/MW/weapon_mp5/Safety.wav")
resource.AddFile("sound/weapons/MW/weapon_p90/p90-1.wav")
resource.AddFile("sound/weapons/MW/weapon_p90/p90_cock.wav")
resource.AddFile("sound/weapons/MW/weapon_p90/p90_magin.wav")
resource.AddFile("sound/weapons/MW/weapon_p90/p90_magout.wav")
resource.AddFile("sound/weapons/MW/weapon_p90/p90_unlock.wav")
resource.AddFile("sound/weapons/MW/weapon_spr/aug-1.wav")
resource.AddFile("sound/weapons/MW/weapon_spr/boltpull.wav")
resource.AddFile("sound/weapons/MW/weapon_spr/clipin.wav")
resource.AddFile("sound/weapons/MW/weapon_spr/clipout.wav")
resource.AddFile("sound/weapons/MW/weapon_spr/cliptap.wav")
resource.AddFile("sound/weapons/MW/weapon_ump/ump45-1.wav")
resource.AddFile("sound/weapons/MW/weapon_ump/ump45_boltpull.wav")
resource.AddFile("sound/weapons/MW/weapon_ump/ump45_clipin.wav")
resource.AddFile("sound/weapons/MW/weapon_ump/ump45_clipout.wav")
resource.AddFile("sound/weapons/MW/weapon_ump/ump45_magpouch.wav")


[lua]function resource.AddFilesRecursive(root,path)
if file.IsDir(path…root) then
for _,v in ipairs(file.Find(path…root…"/*")) do ta.AddFilesRecursive(v,path…root…"/") end
else
resource.AddSingleFile(string.gsub(path…root,"%.%./",""))
end
end

resource.AddFilesRecursive("…/models/weapons/MW","")
[/lua]

Handy little function there.

ta.AddFilesRecursive?

I think he meant resource.AddFilesRecursive

Don’t force people to download 500000 models anyway.
Anyone who joins that server and gets a model and material list over like, 15 is just going to disconnect.

Just let them have errors and give them a link repeated in chat every now and then telling them where to get the resources.

Maybe he is hosting Fretta, if you host several different gamemodes it’s not very having to disconnect every time the gamemode changes.

Contrary, its also not very fun to have to sit there for 5 hours waiting for a download because some dude didn’t think the game was playable with a few missing textured and error models here and there… If it isn’t super duper important don’t make them download it

Was making the list for a friend. Just to clear up some confusion. Thanks for all the scripts guys!

i thank you for that, now where do i put it :D??
Lua/Autorun/Resource.addfile???

Im assuming it produces a .lua file, if so, put it in garrysmod/autorun/server/whatever.lua on the server