There Was Hope - Barely alive

NOW IN OPEN ALPHA. CONNECT TO therewashope.com:27015

www.ThereWasHope.com

Hey, I’m Monkeys. The creator and designer of the LifePunch.net gamemodes. Alongside my buddy, the extremely skilled programmer KingofBeast developer behind the original TheD3vine servers, we’ve been working on a new apocalyptic survival gamemode for Garry’s Mod. **I know. “Not another one!” I won’t pretend the idea is genius or never seen before, but I can promise you our ridiculous amount of challenges to overcome and features to master, along with our strict philosophy of “you’re not likely to survive” **will be the source of our innovation. There will be **no spoon feeding. **You’re thirsty and about to die of dehydration? You can’t walk up to a well and drink and all is good. The water is shitty, you’ll get sick. You might not be thirsty anymore, but now you can’t stop vomiting.

There Was Hope is an upcoming Garry’s Mod gamemode planned for public release late 2015 or earlier. You’ll be challenged to survive in an extremely harsh post-apocalyptic environment where civilization has been wiped out. Resources will be scarce while hunger, thirst and sickness aplenty. In a world where survival is almost impossible, only the fittest can survive, barely. Will you be a survivor, or a victim to the wasteland?

         Every new feature we add to the game aims to enhance the realism  without compromising the fun. As of yet, our playtests have been very  successful and There Was Hope is shaping up to be an amazing experience  for all those who love a gritty, no spoon feeding and unforgiving  survival simulation.

We don’t aim to make There Was Hope a casual gamemode. It’s going to be intense. You and everyone else will continuously be struggling for your survival. I’ve always felt like most survival games were easy to manage and mostly a thing of progression - I wanted to break that cycle. I’m trying to make this a true survival experience. You’ll always be hungry, scraping around for food. You’ll always be thirsty, desperate not to drink the dirty water or to get enough resources to make a water purifier - boiling the water is also an option, but that won’t make the water any cleaner, just less sickening.

**PVE **will be a thing - hunting down creatures for food will be a must. PVP will also be a thing, however, attacking other players may not be worth it. Weapons won’t be easy to make and they will have condition like all the other tools. After enough use, they will become useless and require repair. Also, smacking someone with a makeshift nailed plank isn’t likely to kill them. It’s likely to make them bleed and get infected, but so will you if they hit back and can you really afford infection and bleeding on top of your crippling hunger, thirst and desperation? Cooperation will appeal a lot more.

STATS AND ILLNESSES

http://lifepunch.net/s/sxvR2dBnUAX8fmjJYDy6CA3NKhVpcekfJ.png

In There Was Hope, not only will you have to keep an eye on your well being, your hunger and thirst, but you will get tired with time. You’ll need to sleep or pass out. You’ll go out of breath from running, shouting, fighting or working. There are dozens of different combinations of woes you can suffer of; bleeding, infection, fractures, nausea… there are illnesses, hypothermia, cholera, etc. All these conditions will be represented visually (blurry/wobbly vision for nausea, shaky and frigid vision for hypothermia, etc.)

INVENTORY
The gamemode will feature an intuitive inventory system allowing you to pick up, organize, drop and use items. Different items have different amounts of encumbrance and you can only carry so many things, although different pieces of clothing can give you extra pockets or pouches to put things in.

LOOTING
At the time being, there are over 100 different items to carry, none of which are useless. Many, many more to come. The sheer variety of loot for you to find is bound to keep you occupied.

CRAFTING
There are currently dozens of different recipes that can be produced, with many more to come. Whether tools, weapons, food or buildable walls and decorations (yessir!). The crafting system is complex yet intuitive.

BUILDING
Getting the resources to build shelter will not be easy. Most existing constructions have been irradiated, the only spots of potability you’ll find are in nature. However, perhaps by teaming up with someone, you might eventually manage to make yourself a shelter and start storing goodies in storage containers you’ve crafted - maybe for trading? Maybe simply for charity and to help your fellow humans survive?

DRINKING BLEACH
Because not everyone is cut out for this.

SMARTPOINTS
In order to ensure an intelligent distribution of loot and effect across the world, we’ve designed a system we call the SmartPoints. SmartPoints will allow us to dynamically dictate to the gamemode where loot can appear, what type of loot can appear there (generic stuff? food? weapons? tools? materials? containers? medicine? etc.), what effects a player can get from entering an area, where certain dynamic entities should appear (harvestable trees, rocks, bushes, etc)… there are currently over 500 such SmartPoints scattered across the map, with a lot more to come.

HUNTING
Sometimes, fresh meat just ups the spirit.

This is a very small preview of what’s to come and it’s hard to experience There Was Hope through gameplay videos. Hopefully you’re as excited to play it as we are to make it.

WHEN CAN I PLAY?!
Right now! We are now in OPEN ALPHA. Connect to therewashope.com:27015 or 74.91.125.115:27015 or simply click here.

Thank you for taking the time to read this, if you did and good luck out there.

P.S: I suck at making pretty threads on FacePunch, sorry. Pls forgive me.

Holy shit that looks amazing. I’m curious to see how true it is you won’t be sugar coating survival and if it’ll actually be challenging!

Cannot wait for it! Seems like a better version of Gmod DayZ but without zombies.

There most likely won’t be zombies, but NPCs are definitely planned. Hopefully I can find a nodegraph of this map otherwise it’s going to take a good bajillion hours to generate. That thing is huge.

God, I cannot wait for this game mode.

Open-beta is gonna be the bomb. Can’t wait for this thing to get a playerbase going.

I’ve already got my crew picked out…

And my enemies too (lookin’ at you, Hinds and BritishBoy2000)

It’s always nice to see some original gamemodes come to garrysmod

Super excited for this!

Great job guys! Best gamemode/Garry’s Mod content I’ve seen in a long time. Handsome set of developers too.

Cool, when can we download it?

Releasing it for others to host isn’t in our plans for now.

so this is an advert for an upcoming server? How is this related to “Gamemode & Addon Releases”?

Private gamemodes have been posted here in the past. It’s not against the rules as long as they have noticible content and effort. They are releasing a server for others to enjoy.

Time and effort doesn’t make this a release, it’s still just an ad for their new server.

Everyone congratulates you.
One person asks when he can download it as he’s a selfish idiot.
Everyone leaps on the bandwagon.
Thread is eventually derailed.

Seen this plenty of times already.

it is against the rules of this section: http://forum.facepunch.com/showthread.php?t=1250276&p=39737418&viewfull=1#post39737418

Hey guys, this is bickered about every single time someone posts a thread to show their private gamemode and in the end it’s shown that it’s permitted. There are plenty of threads with private gamemodes and plenty of times moderators posted that it was okay as long as the thread had content and value. Let’s not argue about it here; if you feel that this thread goes against a rule, just report it to a moderator and they’ll handle it appropriately.

This is a release of a server for other’s to enjoy. Just because it’s not host-able by others does not deter the allowance of its release. No time in the past has a lack of a download resulted in a ban or closure of thread since it is still a release:

http://forum.facepunch.com/showthread.php?t=1224471
http://forum.facepunch.com/showthread.php?t=1276053
http://forum.facepunch.com/showthread.php?t=1322687
http://forum.facepunch.com/showthread.php?t=1224479
http://forum.facepunch.com/showthread.php?t=1248618
http://forum.facepunch.com/showthread.php?t=1317175
http://forum.facepunch.com/showthread.php?t=1134535
http://forum.facepunch.com/showthread.php?t=1263399
http://forum.facepunch.com/showthread.php?t=1277915

I’ve updated the OP with a category I forgot about yesterday which I feel will probably be interesting for fellow developers.

SMARTPOINTS
In order to ensure an intelligent distribution of loot and effect across the world, we’ve designed a system we call the SmartPoints. SmartPoints will allow us to dynamically dictate to the gamemode where loot can appear, what type of loot can appear there (generic stuff? food? weapons? tools? materials? containers? medicine? etc.), what effects a player can get from entering an area, where certain dynamic entities should appear (harvestable trees, rocks, bushes, etc)… there are currently over 500 such SmartPoints scattered across the map, with a lot more to come.

Are these randomly generated using a preset system or are they manually placed and configured?