hi guys! first post here
i have a few thoughts on small stuff in rust that i feel is unbalanced and can be corrected a bit better.
First off, i want to mention the new pillar idea from devblog 85. the pillar fix is valid; people, including myself, didn’t like the pillars being hard to upgrade once walls were placed. BUT, i think there is a better fix than just placing pillars in the center.
the pillars in the center cause a number of problems. For instance, when i open a door from the inside, the door swings inside and you can only enter/exit through the right side. the door blocks the left side completely. it also makes it a pain to navigate a base
with the pillars in the center of the foundations.
My proposed fix for this would make it easier on the players, maybe not so on the devs.
to fix this, maybe try just removing a small bit of wall for the pillar to show through so that the pillar can be upgraded inbetween a wall. or, just make the pillars a bit bigger. i believe this will solve this problem.
at least then the pillars won’t be in the way when you are trying to navigate the base and run smack into a pillar.
next, i want to talk about the cloth situation.
Currently, when you are gathering animal materials, cloth is the least given item from an animal. you get tons of leather (which isn’t needed all that much) and tons of fat and meat and bone frags (which is fine), but when it comes to cloth, you just don’t get enough.
by the end of the day, you are completely out of cloth, and have loads of the other stuff floating around. i think cloth needs to be rebalanced; either lessen the amount of other stuff you get from an animal, or increase the amount of cloth received from the animals.
my thoughts on everything else:
i love what you guys are doing to the game. its becoming better and better with each update. its just the pillars and cloth that are getting on my nerves
keep up the awesome work!