The discussion has been had frequently about what Rust will become upon it’s exit from the testing phases (alpha and beta). I read an article where Garry said he wanted to encourage further focus on survival and reward players for working together more than just killing each other.
Currently this game is heavily focused on PvP due to the absence of other things to focus on. Right now it is fairly easy to establish yourself on a server within a day or two if you are able to avoid raiders. After that, it just comes down to building tall towers and metal doors and then you’re done. Start raiding, or planning new defense strategies. This leads to my first question.
QUESTION #1: What features are we expecting to be implemented to provide more “end game” options? Things to focus on more than just raiding your neighbor. (examples will be stone walls/buildings as a step between wood and metal)
After a 5 minute youtube tutorial, anyone with half a brain can survive in this game. The only REAL unavoidable danger are players, which will always force PvP as there is not a greater challenge than killing other players.
**QUESTION #2:**Now, I understand that zombies are going out sooner rather than later, but if surviving is pretty easy and after a week of gameplay, no one should die to a mob, will there be any additions to the difficulty of the environment? (examples will be significant weather changes or larger groups of mobs or roaming mobs or MOB spawns inside a radius where significant building has occurred)
Personally, I love the PK/Anti-PK potential of this game. Shoot, I don’t even mind dealing with certain penalties for being a PK’er. That brings me to my 3rd question:
QUESTION #3: What should be the end goal for Rust? Surviving, sure… but will rust be a PvP FPS game that is beautifully supported by a sandbox environment? Will it mold away from the PvP into a dynamic sandbox survival game with some PvP’esque encounters? Will it turn into a CIV VI where a server turns into a handful of teams that build cities and walls and have massive resource stores? (would this force siege weaponry?)
QUESTION #4: What do you want to see more of: Wider variety of building options or a wider variety of weaponry and defensive equipment?
Thanks everyone for reading and I hope you’ve enjoyed my first post!