Since the older Tiberium addon died and not being developed anymore i decided to remake Tiberium for GMod.
[li]Tiberium - The entity this mod is all about, it comes is green, blue and red, some of them are volatile[/li][list]
[li]Green Tiberium - The most basic version, it grows quite fast but only holds 2000 units of Tiberium.[/li][li]Blue Tiberium - The somewhat more rare version, it grows slower than the green Tiberium but holds up to 3500 units of Tiberium, this crystal is also volatile.[/li][li]Red Tiberium - The rarest form of Tiberium, this form grows the slowest but can hold 5000 units of Tiberium, this crystal is quite volatile.[/li][/ul]
[li]Chemical Plant - This plant converts refined Tiberium into Tiberium chemicals, Tiberium chemicals are mostly used for fuel.[/li][li]Chemical storage - This storage tanks stores Tiberium chemicals.[/li][li]Tiberium Harvester - This harvester used energy to harvest Tiberium in a cone infront of it.[/li][li]Raw Tiberium storage - This storage tank stores Raw Tiberium.[/li][li]Liquid Plant - This plant converts raw Tiberium into liquid Tiberium, liquid Tiberium is quite rare and extremely volatile, it is mainly used for HE rockets.[/li][li]Liquid Storage - This storage tank stored Tiberium liquids.[/li][li]Power Generator - This generator used Tiberium chemicals to create Energy, it can also use a boost of Liquid Tiberium for extra energy output.[/li][li]Tiberium Radar - This entity uses energy to look for Tiberium in its vicinity, when it finds it it will send through wire the coordinates.[/li][li]Tiberium refinery - This refinery converts raw Tiberium into refined Tiberium, refined Tiberium is used for main building materials since Tiberium is stronger than metal once refined.[/li][li]Refined Tiberium storage - This storage tank stores refined Tiberium.[/li][li]TRIP Module - This entity converts the radiation that comes from Tiberium into energy like a solar panel does, just aim it at the Tiberium to get energy.[/li][li]Factory - This entity can create all the entities in this pack, just press use on the factory and you see all the info there.[/li][/list]
Tiberium based weapons :
[li]Missile Launcher - This entity launches missiles that are loaded into it.[/li][li]Tiberium Missile - This entity needs to be loaded into the launched before it can be fired, this missile is also capable of using multiple types of warheads.[/li][/ul]
Scripted Weapons :
[li]Sonic Pulse weapon - This weapon fires a sonic pulse which damages Tiberium, useful for removing small patches of Tiberium that is in your way.[/li][/ul]
Console Commands :
[li]WTib_RemoveAllTiberium - Removes all Tiberium on the map (Requires admin rights).[/li][li]WTib_DefaultMaxFieldSize - Sets the crystal limit per field (Requires admin rights) Default = 70[/li][/ul]
[li]WTib_DynamicLight - Set to 0 to disable dynamic lights and set to 1 to enable (Default : 1).[/li][li]WTib_DynamicLightSize - The size of the dynamic lights (Default : 1)[/li][li]WTib_UseTooltips - Set to 0 to disable the tooltips for Tiberium entities and 1 to enable (Default : 1)[/li][li]WTib_ToolTipsRange - How far away tooltips should be shown when looking at an Tiberium based entity (Default : 512)[/li][li]WTib_UseOldTooltips - In what way the tooltips should be shown 1 for the default way and 0 for a different way. (Default : 1)[/li][/ul]
Due to loads of changes i make i will not be updating the changelog, check the SVN logs for what has been changed.
How can i help?
You can post bugs and errors related to this addon, if you have a suggestion that is not yet planned then i would also like to hear your ideas.
My server :
These credits can be outdated, if so please notify me and i’ll update the list.
Lynix : For the original tiberium models.
kevkev : For the rest of the stuff in there.
NightReaper : Models and icons
Hoizen : Models
Balduran : Models
Sn1per : For some ideas and testing help.
I only update through the SVN, maybe when we get to a more complete state i will start uploading to garrysmod.org.
SVN Link :
This addon NEEDS RD2/3 or it wont work!, wire is also highly recommended although not needed :