Tile Meshes are the Future

If you’ve been using the source 2 hammer editor you probably know by now about tile meshes. I used the tile mesh system in order to create a modular fibre-glass wall structure and the possibilities are nearly endless!

A more simple example with streets and building models:

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That’s pretty awesome.

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This is rad, so happy to see some building tile use like that. Great job! :slight_smile:

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i can"t whait to see what the community will do with theses tools ! ^^

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So do these have physics? Is the purpose for these file size efficiency? Is it hard to make them?

This would save lots of time instead of building terrain buildings manually

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Using tilesets uses just as much resources as if they were meshes (which they already technically work). How they operate is you create a tile sheet and set numerous frames for the dimensions you want to use. You can then make so if you were to change the tile resolution to a certain w x h, it will display that specified tile. Then within the each frame you can place meshes and props to your hearts content. This specific tileset randomly picks from several frames with different varieties.

Generic tile setup:

Here’s a great tutorial on how these things work:

Additionally you can instantly convert these tilesets to their original mesh.

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