Timer is on bahamas?


I have this code and sometimes the timer just dosent works and players dont get there weapons back.

Idea how to fix?


Don’t use timer.Create because if 2 players die within 15 seconds only the most recently added timer will be executed, because if you create timer that has the same
identification as another timer, the new timer replaces the older one (and stops the older one).
Use timer.Simple instead.

That will prevent him from stopping the timer if needed. Add ply:UniquieID() to the timers identifier.

Thanks fixed :smiley: