I am trying to run a basic timer and it simply refuses to fire. In the server side init.lua file I run the following
timer.Simple(5, function() print(“Test Timer.”) end)
The timer never prints to the console output. I have tried changing variables and checking to see if that works, but that doesn’t work either. Nor does using timer.Create(…)
Are there any special includes I need in order to use timers, or perhaps are they succeeded with a new framework? I am using the latest version of GMOD 13 downloaded through steamCMD. Any help is greatly appreciated.