I am currently trying to make a bunnyhop gamemode, basically what it is, is you have a map, and whenever you pass a certain point in that map the timer starts, you then continue completing the map until you reach the end, which is where the timer would end. The timer would tell you the amount of time it took the player to get from one point to the other. The problem i am having is getting a different variable assigned to each player (because im going to do a simple local X = ( X + 1 ) timer ). Is there a certain command that i can use to make this work?
Get a player object and store it like so, Player.<Variable Name> = <Value>
how would i call the variable then?
local var = Player.<Variable Name>