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Tinyships is my original personal development passion project that I’m looking to turn into a fully fledged gamemode on S&Box. The main concept is that of pirate battles but taking place on a much smaller scale. Where you build a ship to fight with others on a body of water. I really want to experiment with stylizing it in such a way that makes sense with their size (so like having cannons made out of chap stick ).
Why are they tiny, what benefit does this provide?
I personally see there being a few benefits as a result to their small size
- Maps with not much water are much easier to support for example: normal sized ships would be physically impossible on a map like gm_construct.
- Although I have not experimented heavily with it, I really want to experiment with having ships fight with full sized VR players as a form of boss fights.
- One of the main reasons why I made them small was in order to incorporate it into the sandbox gamemode to have a fun thing to do that doesn’t interrupt the flow of the map around them. This is less of an issue in a stand
Me testing the initial concept with some workshop dupe
Do you have any plans on how you’re going to implement this?
Yeah, I’ve been reading through a lot of the repos we have had provided to use in the time being and I really see the scene system being super useful for rendering the ships.
How do we know that you can do this, are you proficient in C#?
I will admit I’m not the best at C# only having used it casually to write the basis of a tile building game and a torrent file parser. I’m more than confident in my ability to pick up languages with great speed after eleven years of passion for computer science.
Testing my custom bullet path calculator that can enter and exit the ship entities
I really want to work on a passion project of mine on the platform I have been passionately following for years and I think I could really do something wonderful with it.
Me testing the idea of making spaceship based entities by making the dupe I use to test have no gravity
Interested in how this was accomplished in gmod?
Check out my open-source addon I made with what I learned from making tinyships.