Tips on lighting?

**I would especially love some input from Joazz on this. **

As I’ve been looking through different screenshots, I noticed that people use different methods for getting good lighting in their composition.

I’d appreciate some tips on this subject as I would like to improve on it more.

Here’s a picture I made not too long ago.

It’s a bit of a chore, but I strongly suggest reading VIoxtar’s rendering guide and experimenting with what it teaches. The results are definitely worth the work, I mean just look at the man himself.

i’m not an expert, i’m merely a learner

when it comes to big scenes, here’s the tutorial to end all tutorials, it’s well worth the read

http://forum.facepunch.com/showthread.php?t=1518642

same techniques also work in smaller scenes though. style is important. i’ll show an example with a shot that i wanted to be painting- or portrait-like. note that these lighting layers have been edited slightly.

http://files.1337upload.net/Kharnlight1-0e3e09.jpg[/t][t]http://files.1337upload.net/Kharnlight2-c65681.jpg[/t][t]http://files.1337upload.net/Kharnlight3-6f09e2.jpg[/t]

first one is a soft lamp from above. i put it at such a steep angle compared to the camera to illuminate the character while also bringing out its geometry, avoiding a flat look that you’d get if you pointed a strong light at him straight from the camera’s direction. i edited this light layer slightly, overlaying it with black to give it more contrast.

second one is from front and below. i wanted to give the illusion that the ground or what passes for ground, cropped outside the frame boundaries, is covered in blood and gore, so the bright light from above is reflected back up and around the scene in red. this also creates a nice red-white color contrast, which isn’t as cliché as something like blue and orange. the layer was originally uncolored so i tinted it red in post. if we’re talking in three-point lighting terms, in this shot the red plays the role of the “fill” light, ensuring that the areas untouched by the two main lights are not left too much in shadow.

when we combine the first two lights, the result looks like this

[t]http://files.1337upload.net/kharnlight4-823a40.jpg

it works, but the left side of the shot is left a little too much in shadow against the black background, and it’d be great to be able to tell at a glance where the character ends and where the black void beings. for this i added the third light that gives the character a sharp silhouette against the darkness and balances out the bright light source above the scene

when combined with the third light, the final lighting setup looks like this

http://files.1337upload.net/Kharnlightfull-afda0d.jpg

what you were doing in the Alien shot looks rather similar, but the contrast of the lights needs to be more tightly controlled. i might’ve lowered the pink light’s intensity just slightly while moving the blue one further behind the creature for a good rimlight effect. it also appears you don’t have a “fill” light in the shot, so the areas between the blue and purple lights are left in darkness, creating a contrast that obscures details and geometry.

Huge thanks to you both! Sorry for the late reply, got a little busy.