We currently have two “not fun” situations in the game; 1) not being able to pick up walls and foundations when misplaced, and player griefing of raided bases.
I am suggesting a “claim” object.
It works independent of the tool cabinet.
It does not stop building authorized by the too cabinet.
You only get one per player.
It cannot be destroyed.
It deteriorates and must be maintained (like high stone walls now).
It would have the same area of influence of a tool cabinet.
It cannot be placed in the influence of another claim.
It can be picked up, so if the player wants to move they can, making the base fair game.
The object would allow the owner of the claim, within its influence, to pick up and move architectural objects. There can be a materials penalty for picking object up (or destroying them if the Devs prefer).
This would solve the problem of misplaced items (like high walls), allowing for modification and expansion of bases, and it would stop the player griefing by completely destroying someone’s base by building walls and stairs all through it to make it unusable.
I have personally ruined my base designs by trying to place a wall, and because of no in-game tool to align the wall, when you misaligned it (without the C4 or rocket launcher BPs) you’re screwed. And I have already lost two friends who quit the game because a week or more of work was ruined by griefers who just ran through their place, building dozens (or more in one case) of metal walls and stairs.