Before you scroll past everything to tell me this has been brought up before, I’m aware it probably has but a search with various keywords get such a mess of different results that I think a new post is in order.
I would like to discuss some rather trivial matters that in all honesty, don’t bother me that much and don’t effect gameplay heavily, but have a rather mixed message in terms of art, tone, and setting of the game.
Many of the concept arts on the Trello for landmarks feature a very advanced and ‘futurey’ look. There’s nothing wrong with this by itself, and I actually like how most of the stuff is conceptualized. However, when looking at the map and the way players have to live in-game, a few questions arise.
- What year are we in?
- Why did massive and impressive technology like this suddenly cease to work or be taken care of?
- Why are there giant satellites and research facilities in the middle of nowhere, with no sign of it’s purpose or source?
- Realistically and practically, every map HAS to be an island or a collection of islands. Given this, why are these things built on this island and where is the mainland that they communicate with?
- Why did we have advanced technology like this that is no longer used, but we still have standard cargo planes being used for random airdrops?
Obviously I could keep going with these silly questions on and on, but I think you get the point. I don’t necessarily think these questions even need to or should be addressed. The mystery adds fun to the idea. However, I do hope the setting, style and tone eventually meet each other in a place that has some cohesion and consistency. Clearly this is a low-priority matter that can be handled after core mechanics and basic gameplay features are finished, and the game is de-bugged, so I don’t wish to sound as though I’m complaining or suggesting a need for urgency. I’m even very certain that Garry and the team have a decent idea where the artsyle will end up in the end.
What I think about the most right now, is whether the style/setting is going to focus on a ‘stone age’ type feel or an ‘advanced post-apocalyse’ feel with the abandoned and decaying technologies. Do our players remember what happened? We’re we born well after the catastrophy? Do we posses knowledge of the old and lost technology?
I’d like to hear what other people think about this style and where they think it should all go in the end, just keep in mind we aren’t demanding anything from devs or implying their intentions. This is simply a discussion.
tl;dr: What do you think about the “stone age” feel versus the “post-apocalypse” feel, and the plans for landmarks relating to a previous time in human life.