too many indices in source

(so i made this gun model in blender and i animated it then i put it in crowbar and i get the error

ERROR: too many indices in source:

i have no idea how to fix this and when i google it i got no help from that

i spent good time animating this so could some one help me please

thanks for reading

this is fixed)

the new problem is no matter what i have set to holdtype the gun model is in the guy chest and he is allways on the pistol holdtype even tho i have it set to ar2

any one know how to help?

How many verticies/polys does your model have?

i got it fix but i have ran into a new problem in game no matter what i set holdtype too for some reason the world model is in the guys chest and he is allways in the pistol hold mode even tho i have it set on ar2 any help with that?

Post your QC

$ModelName “weapons\w_toastergun_gun.mdl”

$BodyGroup “crossbow”
{
studio “wtoastergun_reference.smd”
}

$SurfaceProp “Wood_Solid”

$Contents “solid”

$CDMaterials “models\Jenssons”

$CBox 0 0 0 0 0 0

$BBox -15.156 -16.42 -0.892 19.18 16.426 4.24

$DefineBone “weapon_bone” “” 0 0 0 0 0 0 0 0 0 0 0 0
$DefineBone “weapon_bone4” “weapon_bone” 0 0.6189 3.571566 0 0 0 0 0 0 0 0 0
$DefineBone “weapon_bone2” “weapon_bone” 0 -5.060017 1.645404 0 0 0 0 0 0 0 0 0
$DefineBone “weapon_bone3” “weapon_bone” 0 -8.678702 1.707141 0 0 0 0 0 0 0 0 0

$Sequence “loaded” {
“wtoastergun_anims\loaded.smd”
fadein 0.2
fadeout 0.2
fps 15
}

$Sequence “empty” {
“wtoastergun_anims\empty.smd”
fadein 0.2
fadeout 0.2
fps 15
}

$collisionjoints “gunphy.smd”{
$mass 60.00
$inertia 10.00
$damping 0.01
$ratdamping 1.50
$rootbone “weapon_bone”

my would model qc

new path because the first problem was solvedhttp://forum.facepunch.com/showthread.php?t=1491652&p=49009127#post49009127