Too many models?

I do not know if this is a common error with hammer but, when ever I put entities and turn them into Prop_static models and scatter them around the map hammer decides to leaves chunks of the map missing when compiling. When ever I reduce the amount it works just fine. I’m having some suspicion thinking it has something to do with " physics [variable] 5531293/4194304 (131.9%) VERY FULL! ". any help is appreciated.

Post your whole compile log in [code ] [/code ] tags


like this

And then we can all have a looksky for ya, remember the more info you give like logs or screenshots helps people help you!



** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "C:\Users\santiago\Documents\Horse_Land.vmf"

Valve Software - vbsp.exe (Mar 14 2016)
4 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\materials
Loading C:\Users\santiago\Documents\Horse_Land.vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Users\santiago\Documents\Horse_Land.prt...Building visibility clusters...
done (0)
material "skybox/sky_tf2_04rt" not found.
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (2) (5595743 bytes)
Error Vertex File models/props_mlpprops\canterlot_appletree.vvd checksum 815490369 should be 1299366178


** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" -fast "C:\Users\santiago\Documents\Horse_Land"

Valve Software - vvis.exe (Dec  9 2014)
fastvis = true
4 threads
reading c:\users\santiago\documents\Horse_Land.bsp
reading c:\users\santiago\documents\Horse_Land.prt
4989 portalclusters
13569 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (10)
Optimized: 882037 visible clusters (7.96%)
Total clusters visible: 11082503
Average clusters visible: 2221
Building PAS...
Average clusters audible: 4252
visdatasize:4573348  compressed from 6226272
writing c:\users\santiago\documents\Horse_Land.bsp
13 seconds elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\bin\vrad.exe"
** Parameters:  -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" -noextra "C:\Users\santiago\Documents\Horse_Land"

Valve Software - vrad.exe SSE (Dec  9 2014)

      Valve Radiosity Simulator     
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\santiago\documents\Horse_Land.bsp
Setting up ray-trace acceleration structure... Done (2.03 seconds)
21308 faces
9 degenerate faces
2126743 square feet [306251072.00 square inches]
80 Displacements
172574 Square Feet [24850672.00 Square Inches]
21299 patches before subdivision
235421 patches after subdivision
sun extent from map=0.008727
298 direct lights
BuildFacelights:     0...1...2...3...4..
WARNING: Too many light styles on a face at (-4055.509277, 2381.000000, 50.309772)

WARNING: Too many light styles on a face at (-4048.000000, 2381.000000, 80.000000)

WARNING: Too many light styles on a face at (-4024.587891, 2381.000000, 80.541229)

WARNING: Too many light styles on a face at (-4002.793945, 2381.000000, 98.571831)

WARNING: Too many light styles on a face at (-3992.101074, 2381.000000, 107.211220)

WARNING: Too many light styles on a face at (-3985.859619, 2381.000000, 100.610367)

WARNING: Too many light styles on a face at (-3976.000000, 2381.000000, 102.000000)

WARNING: Too many light styles on a face at (-4088.000000, 2381.000000, 232.000000)

WARNING: Too many light styles on a face at (-4088.000000, 2381.000000, 104.000000)

WARNING: Too many light styles on a face at (-4009.384766, 2445.000000, 92.428650)

WARNING: Too many light styles on a face at (-4020.307861, 2445.000000, 82.357201)

WARNING: Too many light styles on a face at (-4030.871826, 2445.000000, 72.952461)

WARNING: Too many light styles on a face at (-4041.794922, 2445.000000, 62.881050)

WARNING: Too many light styles on a face at (-4052.051270, 2445.000000, 53.119141)

WARNING: Too many light styles on a face at (-4061.282227, 2445.000000, 44.333336)

WARNING: Too many light styles on a face at (-4072.205322, 2445.000000, 34.262024)

WARNING: Too many light styles on a face at (-3988.059814, 2445.000000, 104.057137)

WARNING: Too many light styles on a face at (-4002.616943, 2445.000000, 89.590393)

WARNING: Too many light styles on a face at (-4013.432861, 2445.000000, 79.414223)

WARNING: Too many light styles on a face at (-3996.000244, 2444.500000, 107.000000)

WARNING: Too many light styles on a face at (-4031.000000, 2469.000000, 107.000000)

WARNING: Too many light styles on a face at (-4031.000000, 2641.500000, 107.000000)

WARNING: Too many light styles on a face at (-4031.000000, 2901.000000, 107.000000)

WARNING: Too many light styles on a face at (-3947.000000, 2909.000000, 107.000000)

WARNING: Too many light styles on a face at (-4092.000000, 2472.000000, 107.000000)

WARNING: Too many light styles on a face at (-3944.000000, 2901.000000, 107.000000)

WARNING: Too many light styles on a face at (-3992.000000, 2904.000000, 107.000000)

WARNING: Too many light styles on a face at (-4037.000000, 2488.000000, 110.000000)

WARNING: Too many light styles on a face at (-4037.000000, 2488.000000, 132.000000)

WARNING: Too many light styles on a face at (-4037.000000, 2488.000000, 136.500000)

WARNING: Too many light styles on a face at (-3937.000000, 2446.000000, 232.000000)

WARNING: Too many light styles on a face at (-3937.000000, 2942.000000, 232.000000)

WARNING: Too many light styles on a face at (-3937.000000, 2920.000000, 132.500000)

WARNING: Too many light styles on a face at (-4035.500000, 2903.500000, 135.000000)

WARNING: Too many light styles on a face at (-4034.000000, 2911.500000, 135.000000)

WARNING: Too many light styles on a face at (-4034.000000, 3051.000000, 232.000000)

WARNING: Too many light styles on a face at (-4031.000000, 3051.000000, 239.000000)

WARNING: Too many light styles on a face at (-4031.000000, 2555.000000, 239.000000)

WARNING: Too many light styles on a face at (-4033.500000, 2910.000000, 136.500000)

WARNING: Too many light styles on a face at (-4034.000000, 3051.000000, 132.000000)

WARNING: Too many light styles on a face at (-4033.500000, 2910.000000, 132.000000)

WARNING: Too many light styles on a face at (-4088.000000, 3051.000000, 232.000000)

WARNING: Too many light styles on a face at (-4088.000000, 2479.500000, 135.000000)

WARNING: Too many light styles on a face at (-4093.000000, 3051.000000, 239.000000)

WARNING: Too many light styles on a face at (-4093.000000, 2555.000000, 239.000000)

WARNING: Too many light styles on a face at (-4088.000000, 2481.000000, 136.500000)

WARNING: Too many light styles on a face at (-4088.000000, 2481.000000, 132.000000)

WARNING: Too many light styles on a face at (-4092.000000, 2481.000000, 110.000000)

WARNING: Too many light styles on a face at (-3937.000000, 2446.000000, 102.000000)

WARNING: Too many light styles on a face at (-3937.000000, 2920.000000, 102.000000)

WARNING: Too many light styles on a face at (-4034.000000, 2905.000000, 102.000000)

WARNING: Too many light styles on a face at (-3940.000000, 2905.000000, 102.000000)

WARNING: Too many light styles on a face at (-4037.000000, 2909.000000, 102.000000)

WARNING: Too many light styles on a face at (-3943.000000, 2909.000000, 102.000000)

WARNING: Too many light styles on a face at (-3990.559082, 2446.000000, 104.705757)

WARNING: Too many light styles on a face at (-4033.518066, 2446.000000, 66.266739)

WARNING: Too many light styles on a face at (-4037.000000, 2646.000000, 102.000000)

WARNING: Too many light styles on a face at (-4037.000000, 2477.000000, 102.000000)

WARNING: Too many light styles on a face at (-4034.000000, 2642.000000, 102.000000)

WARNING: Too many light styles on a face at (-4034.000000, 2650.000000, 102.000000)

WARNING: Too many light styles on a face at (-4034.000000, 2481.000000, 102.000000)

WARNING: Too many light styles on a face at (-3993.775391, 2444.499756, 107.716194)

WARNING: Too many light styles on a face at (-3937.000000, 2382.000000, 232.000000)

WARNING: Too many light styles on a face at (-3937.000000, 2382.000000, 102.000000)

WARNING: Too many light styles on a face at (-4093.000000, 2443.000000, 239.000000)

WARNING: Too many light styles on a face at (-3985.000000, 2382.000000, 110.000000)

WARNING: Too many light styles on a face at (-3944.000000, 2438.000000, 107.000000)

WARNING: Too many light styles on a face at (-4022.000000, 2438.000000, 81.000000)

WARNING: Too many light styles on a face at (-4011.000000, 2382.000000, 91.000000)

WARNING: Too many light styles on a face at (-3997.000000, 2382.000000, 102.000000)

WARNING: Too many light styles on a face at (-4033.000000, 2382.000000, 72.000000)

WARNING: Too many light styles on a face at (-4044.000000, 2382.000000, 62.000000)

WARNING: Too many light styles on a face at (-4063.000000, 2382.000000, 43.000000)

WARNING: Too many light styles on a face at (-4054.000000, 2382.000000, 52.000000)
.5..
WARNING: Too many light styles on a face at (-4487.243164, 2381.000000, 48.933449)

WARNING: Too many light styles on a face at (-4481.064941, 2381.000000, 43.392105)

WARNING: Too many light styles on a face at (-4489.214844, 2381.000000, 51.643143)
.
WARNING: Too many light styles on a face at (-4600.000000, 2381.000000, 102.000000)

WARNING: Too many light styles on a face at (-4558.140625, 2381.000000, 100.610291)

WARNING: Too many light styles on a face at (-4546.002441, 2381.000000, 99.994629)

WARNING: Too many light styles on a face at (-4551.898926, 2381.000000, 107.211220)

WARNING: Too many light styles on a face at (-4519.412109, 2381.000000, 80.541245)

WARNING: Too many light styles on a face at (-4512.000000, 2381.000000, 80.000000)

WARNING: Too many light styles on a face at (-4406.000000, 2381.000000, 102.000000)

WARNING: Too many light styles on a face at (-4290.500000, 2381.000000, 59.000000)

WARNING: Too many light styles on a face at (-4328.000000, 2381.000000, 102.000000)

WARNING: Too many light styles on a face at (-4130.000000, 2381.000000, 110.000000)

WARNING: Too many light styles on a face at (-4245.500000, 2381.000000, 232.000000)

WARNING: Too many light styles on a face at (-4290.500000, 2381.000000, 184.000000)

WARNING: Too many light styles on a face at (-4547.000000, 2381.000000, 109.238525)

WARNING: Too many light styles on a face at (-4245.500000, 2381.000000, 102.000000)

WARNING: Too many light styles on a face at (-4600.000000, 2381.000000, 232.000000)

WARNING: Too many light styles on a face at (-4496.169434, 2381.000000, 59.843887)

WARNING: Too many light styles on a face at (-4335.000000, 2477.000000, 102.000000)

WARNING: Too many light styles on a face at (-4328.000000, 3051.000000, 232.000000)

WARNING: Too many light styles on a face at (-4273.000000, 3051.000000, 239.000000)

WARNING: Too many light styles on a face at (-4333.000000, 3051.000000, 239.000000)

WARNING: Too many light styles on a face at (-4333.000000, 2625.000000, 239.000000)

WARNING: Too many light styles on a face at (-4126.000000, 2481.000000, 110.000000)

WARNING: Too many light styles on a face at (-4208.000000, 2481.000000, 102.000000)

WARNING: Too many light styles on a face at (-4328.000000, 2481.000000, 136.500000)

WARNING: Too many light styles on a face at (-4328.000000, 2481.000000, 132.000000)

WARNING: Too many light styles on a face at (-4328.000000, 2481.000000, 110.000000)

WARNING: Too many light styles on a face at (-4206.000000, 2559.000000, 239.000000)

WARNING: Too many light styles on a face at (-4333.000000, 2559.000000, 239.000000)

WARNING: Too many light styles on a face at (-4328.000000, 2472.000000, 107.000000)

WARNING: Too many light styles on a face at (-4209.000000, 2469.000000, 107.000000)

WARNING: Too many light styles on a face at (-4126.000000, 2472.000000, 107.000000)

WARNING: Too many light styles on a face at (-4198.000000, 2472.000000, 107.000000)

WARNING: Too many light styles on a face at (-4328.000000, 2479.500000, 135.000000)

WARNING: Too many light styles on a face at (-4333.000000, 2477.000000, 239.000000)

WARNING: Too many light styles on a face at (-4211.000000, 2477.000000, 102.000000)

WARNING: Too many light styles on a face at (-4502.205078, 2445.000000, 62.881126)

WARNING: Too many light styles on a face at (-4513.127930, 2445.000000, 72.952614)

WARNING: Too many light styles on a face at (-4534.615234, 2445.000000, 92.428780)

WARNING: Too many light styles on a face at (-4523.691895, 2445.000000, 82.357346)

WARNING: Too many light styles on a face at (-4491.948730, 2445.000000, 53.119171)

WARNING: Too many light styles on a face at (-4482.717773, 2445.000000, 44.333336)

WARNING: Too many light styles on a face at (-4471.794922, 2445.000000, 34.262001)

WARNING: Too many light styles on a face at (-4555.940430, 2445.000000, 104.057159)

WARNING: Too many light styles on a face at (-4541.382813, 2445.000000, 89.590553)

WARNING: Too many light styles on a face at (-4530.566895, 2445.000000, 79.414375)

WARNING: Too many light styles on a face at (-4513.000000, 2469.000000, 107.000000)

WARNING: Too many light styles on a face at (-4513.000000, 2641.500000, 107.000000)

WARNING: Too many light styles on a face at (-4513.000000, 2901.000000, 107.000000)

WARNING: Too many light styles on a face at (-4502.000000, 2472.000000, 107.000000)

WARNING: Too many light styles on a face at (-4597.000000, 2909.000000, 107.000000)

WARNING: Too many light styles on a face at (-4339.000000, 2469.000000, 107.000000)

WARNING: Too many light styles on a face at (-4548.000000, 2444.500000, 107.000000)

WARNING: Too many light styles on a face at (-4600.000000, 2901.000000, 107.000000)

WARNING: Too many light styles on a face at (-4552.000000, 2904.000000, 107.000000)

WARNING: Too many light styles on a face at (-4406.000000, 2472.000000, 107.000000)

WARNING: Too many light styles on a face at (-4508.500000, 2903.500000, 135.000000)

WARNING: Too many light styles on a face at (-4536.000000, 2911.500000, 135.000000)

WARNING: Too many light styles on a face at (-4502.000000, 2479.500000, 135.000000)

WARNING: Too many light styles on a face at (-4600.000000, 3051.000000, 232.000000)

WARNING: Too many light styles on a face at (-4607.000000, 2446.000000, 232.000000)

WARNING: Too many light styles on a face at (-4607.000000, 2942.000000, 232.000000)

WARNING: Too many light styles on a face at (-4607.000000, 2920.000000, 136.500000)

WARNING: Too many light styles on a face at (-4605.000000, 3051.000000, 239.000000)

WARNING: Too many light styles on a face at (-4605.000000, 2555.000000, 239.000000)

WARNING: Too many light styles on a face at (-4507.000000, 2488.000000, 136.500000)

WARNING: Too many light styles on a face at (-4502.000000, 2481.000000, 136.500000)

WARNING: Too many light styles on a face at (-4600.000000, 2910.000000, 136.500000)

WARNING: Too many light styles on a face at (-4600.000000, 3051.000000, 132.000000)

WARNING: Too many light styles on a face at (-4607.000000, 2920.000000, 132.000000)

WARNING: Too many light styles on a face at (-4507.000000, 2488.000000, 132.000000)

WARNING: Too many light styles on a face at (-4502.000000, 2481.000000, 132.000000)

WARNING: Too many light styles on a face at (-4536.000000, 2910.000000, 132.000000)

WARNING: Too many light styles on a face at (-4507.000000, 2488.000000, 110.000000)

WARNING: Too many light styles on a face at (-4406.000000, 2481.000000, 110.000000)

WARNING: Too many light styles on a face at (-4502.000000, 2481.000000, 110.000000)

WARNING: Too many light styles on a face at (-4607.000000, 2920.000000, 110.000000)

WARNING: Too many light styles on a face at (-4607.000000, 2987.500000, 102.000000)

WARNING: Too many light styles on a face at (-4340.000000, 2481.000000, 102.000000)

WARNING: Too many light styles on a face at (-4604.000000, 2905.000000, 102.000000)

WARNING: Too many light styles on a face at (-4510.000000, 2905.000000, 102.000000)

WARNING: Too many light styles on a face at (-4607.000000, 2920.000000, 102.000000)

WARNING: Too many light styles on a face at (-4507.000000, 2909.000000, 102.000000)

WARNING: Too many light styles on a face at (-4601.000000, 2909.000000, 102.000000)

WARNING: Too many light styles on a face at (-4553.440918, 2446.000000, 104.705757)

WARNING: Too many light styles on a face at (-4607.000000, 2446.000000, 102.000000)

WARNING: Too many light styles on a face at (-4507.000000, 2646.000000, 102.000000)

WARNING: Too many light styles on a face at (-4507.000000, 2477.000000, 102.000000)

WARNING: Too many light styles on a face at (-4510.000000, 2481.000000, 102.000000)

WARNING: Too many light styles on a face at (-4510.000000, 2642.000000, 102.000000)

WARNING: Too many light styles on a face at (-4510.000000, 2650.000000, 102.000000)

WARNING: Too many light styles on a face at (-4550.232910, 2444.488281, 107.724251)

WARNING: Too many light styles on a face at (-4549.859375, 2444.994629, 107.377327)

WARNING: Too many light styles on a face at (-4607.000000, 2382.000000, 232.000000)

WARNING: Too many light styles on a face at (-4607.000000, 2382.000000, 102.000000)

WARNING: Too many light styles on a face at (-4605.000000, 2443.000000, 239.000000)

WARNING: Too many light styles on a face at (-4406.000000, 2438.000000, 107.000000)

WARNING: Too many light styles on a face at (-4559.000000, 2382.000000, 110.000000)
6
WARNING: Too many light styles on a face at (-4500.000000, 2382.000000, 64.067032)

WARNING: Too many light styles on a face at (-4511.000000, 2382.000000, 72.000000)

WARNING: Too many light styles on a face at (-4522.000000, 2438.000000, 81.000000)

WARNING: Too many light styles on a face at (-4533.000000, 2382.000000, 91.000000)

WARNING: Too many light styles on a face at (-4547.000000, 2382.000000, 102.000000)

WARNING: Too many light styles on a face at (-4600.000000, 2438.000000, 107.000000)

WARNING: Too many light styles on a face at (-4490.000000, 2382.000000, 52.000000)

WARNING: Too many light styles on a face at (-4481.000000, 2382.000000, 43.000000)
...7...8...9..
WARNING: Too many light styles on a face at (-4288.840332, 2381.000000, 46.759998)
.10 (31)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (105)
transfers 33369828, max 1661
transfer lists: 254.6 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(1771888, 1747417, 1451781)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(620376, 517887, 350788)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #3 added RGB(303547, 219922, 123662)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #4 added RGB(163757, 106604, 51110)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #5 added RGB(97323, 57951, 24182)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #6 added RGB(61131, 33676, 12259)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #7 added RGB(40261, 20575, 6604)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #8 added RGB(27412, 12981, 3684)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #9 added RGB(19168, 8392, 2138)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #10 added RGB(13664, 5511, 1272)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #11 added RGB(9895, 3670, 785)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #12 added RGB(7245, 2464, 494)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #13 added RGB(5357, 1671, 323)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #14 added RGB(3987, 1138, 213)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #15 added RGB(2987, 782, 147)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #16 added RGB(2246, 538, 101)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #17 added RGB(1697, 374, 73)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #18 added RGB(1285, 260, 52)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #19 added RGB(977, 182, 39)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #20 added RGB(743, 128, 28)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #21 added RGB(567, 91, 22)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #22 added RGB(433, 64, 16)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #23 added RGB(332, 46, 13)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #24 added RGB(254, 33, 9)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #25 added RGB(195, 24, 8)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #26 added RGB(150, 17, 6)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #27 added RGB(115, 13, 5)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #28 added RGB(88, 9, 4)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #29 added RGB(68, 7, 3)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #30 added RGB(52, 5, 2)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #31 added RGB(40, 4, 2)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #32 added RGB(31, 3, 1)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #33 added RGB(24, 2, 1)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #34 added RGB(19, 2, 1)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #35 added RGB(14, 1, 1)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #36 added RGB(11, 1, 1)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #37 added RGB(9, 1, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #38 added RGB(7, 1, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #39 added RGB(5, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #40 added RGB(4, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #41 added RGB(3, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #42 added RGB(2, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #43 added RGB(2, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #44 added RGB(1, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #45 added RGB(1, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #46 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0927 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (22)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (14)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 366/1024        17568/49152    (35.7%) 
brushes               4474/8192        53688/98304    (54.6%) 
brushsides           29153/65536      233224/524288   (44.5%) 
planes               11334/65536      226680/1310720  (17.3%) 
vertexes             33445/65536      401340/786432   (51.0%) 
nodes                12787/65536      409184/2097152  (19.5%) 
texinfos              3932/12288      283104/884736   (32.0%) 
texdata                111/2048         3552/65536    ( 5.4%) 
dispinfos               80/0           14080/0        ( 0.0%) 
disp_verts           19744/0          394880/0        ( 0.0%) 
disp_tris            34816/0           69632/0        ( 0.0%) 
disp_lmsamples      236078/0          236078/0        ( 0.0%) 
faces                21308/65536     1193248/3670016  (32.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces            12968/65536      726208/3670016  (19.8%) 
leaves               13154/65536      420928/2097152  (20.1%) 
leaffaces            24210/65536       48420/131072   (36.9%) 
leafbrushes           8832/65536       17664/131072   (13.5%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges           155181/512000     620724/2048000  (30.3%) 
edges                93076/256000     372304/1024000  (36.4%) 
LDR worldlights        298/8192        26224/720896   ( 3.6%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            8/32768          96/393216   ( 0.0%) 
waterstrips           1531/32768       15310/327680   ( 4.7%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         27435/65536       54870/131072   (41.9%) 
cubemapsamples          14/1024          224/16384    ( 1.4%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     6236192/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]     4573348/16777216 (27.3%) 
entdata               [variable]      287901/393216   (73.2%) 
LDR ambient table    13154/65536       52616/262144   (20.1%) 
HDR ambient table    13154/65536       52616/262144   (20.1%) 
LDR leaf ambient     45459/65536     1272852/1835008  (69.4%) 
HDR leaf ambient     13154/65536      368312/1835008  (20.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/4046     ( 0.0%) 
pakfile               [variable]       18094/0        ( 0.0%) 
physics               [variable]     5590975/4194304  (133.3%) VERY FULL!
physics terrain       [variable]           0/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 60762
Writing c:\users\santiago\documents\Horse_Land.bsp
3 minutes, 0 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Users\santiago\Documents\Horse_Land.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\Horse_Land.bsp"


** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod"  +map "Horse_Land" -steam



Like this?

i pasted your compile log in http://www.interlopers.net/errors/ and apart from don’t run vvis.exe in -fast
you have to many named light
and the solution is

Any luck with this mate?

No actually, The lights were not the problem.

Do you have power of 4 displacements anywhere? If so that’s most likely your culprit.

I think this might be the problem… If he’s putting LOADS of models around it might just be too much. Do these models have collisions ? Maybe that’s what’s causing the physics being so full…

Do you have screenshots?

I used to have screen shots but I managed to find a solution so now it works a okay now. The problem was a mesh