How would I get the ToScreen() function to work with a renderview ?

x = relativeAngleToView.Yaw/(FOV/2)
y = relativeAngleToView.Pitch*ScrH()/ScrW()/(FOV/2)
Something like that. relativeAngleToView is the angle from the position you provide to the view origin, but relative to the view direction.

FOV = field of view, didn’t use that in the renderview, is there a standard value ?


Also do you know how to make player models show ?