Does anyone remember ReDead? That thing was a disaster in terms of code. It used prop_ragdolls for every corpse spawned, and in general was just horribly networked. It was fun though!
I’ve gone and taken Radioactive Sandbox and modified it to be the next generation of ReDead (with its own SVN repo of course - Radbox will stay the same).
I just finished making the new zombie NPC. The code is efficient as ever now, so i imagine i’ll be able to spawn even more with less stress on the server.
The name of my gamemode is still a work in progress… I’m not sure if i like ToxSin. The name of the mercenary team that the player spawns on is called S.I.N, i may end up changing that too. Note that you’re not a civilian in this, you’re a mercenary. Which fits the theme better i think.
Possible new names for the game (feel free to offer names or tell me which ones you like):
[/li][li]House Of 1000 Corys[/ul]
Other notes about what i intend to add:
[ul][li]The buy menu is more or less the same. I’m going to link it to F2, and you can only use it outdoors. Instead of instantly getting a weapon when you buy it, a crate will be airdropped to you in 20 seconds.
[/li][li]The inventory is the same as the one from Radbox.
[/li][li]The NPCs will be more or less the same. Player zombies will have a choice of 3 classes.
[/li][li]3 player classes for the army: The Specialist, The Scout and The Commando. Specialist has access to unique tools and weapons, Scout has increased stamina regeneration and Commando has increased damage resistance.
Things i could use community input on:
[ul][li]I’ve scrapped the whole “antidote” thing from ReDead. So i probably need to think of a new gameplay element to keep players moving around the map or else it will turn into a campfest. One idea i had was to make a zombified scientist (like the hazmat zombies in L4D) that spawns and wanders around the map. Players have to kill them, fetch an important item they drop, and return that item for mega points.
[/li][li]Should i keep the loots + stashes system that i had in radbox? Seems to not fit the theme of this, but hey what do i know.
[/li][li]Should i come up with a way for players to earn points/cash without getting kills?[/ul]
Stay tuned for more updates.