I am using this adapted traitor pass for a while but sometimes people saying that they don’t get traitor but the traitor pass is removed.
Did I something wrong in this code?
I don’t know exactly but most of the time this code seems to work
function ITEM:OnEquip(ply, modifications) hook.Add("TTTBeginRound", ply:UniqueID() .. "_traitor", function() if ply:GetRole() == ROLE_INNOCENT then ply:SetRole(ROLE_TRAITOR) ply:AddCredits(GetConVarNumber("ttt_credits_starting")) ply:PS_TakeItem(self.ID) ply:PS_Notify('You have received your reward and been set to traitor!') elseif ply:GetRole() != ROLE_INNOCENT then ply:PS_Notify('You will receive traitor on the next round!') end