Traitor tickets not every round

Hey bros and sisters!

I have a question to you guys, who can actually code lua.

I have a F3 Pointshop with traitor tickets but there are some VIP’s that got kinda much points and they’re buying every damn round traitor…

so the question to you guys: i want to do it that they can buy traitor in round 1 - in round 2 it is not allowed for them, and in round 3 they can buy it - round 4 they can’t - round 5 they can - round 6 they can’t blablabla

i hope you know what i mean… and i really appreciate every helpful comment/post below the topic. thanks guys!

regards

edit: dats the code


ITEM.Name = 'Traitor'
ITEM.Price = 9500
ITEM.Material = 'VGUI/ttt/sprite_traitor.vmt'
ITEM.OneUse = true

function ITEM:OnEquip(ply, modifications)
hook.Add("TTTBeginRound", ply:UniqueID() .. "_traitor", function()
if ply:GetRoleString() != "traitor" then
ply:SetRole(ROLE_TRAITOR)
ply:AddCredits(GetConVarNumber("ttt_credits_starting"))
end

if SERVER then
ply:PS_TakeItem(self.ID)
end

hook.Remove("TTTBeginRound", ply:UniqueID() .. "_traitor")
end)
end

function ITEM:OnHolster(ply)
hook.Remove("TTTBeginRound", ply:UniqueID() .. "_traitor")
end

function ITEM:OnSell(ply)
hook.Remove("TTTBeginRound", ply:UniqueID() .. "_traitor")
end

Now I don’t use TTT, but if there’s a hook to check whether or not a round has ended, you could make a variable, such as “hasTraitored” and then set it to false every other round.

I don’t have this personally - but you can try http://www.zombiemaster.org/smf/index.php?topic=12032.0

alright im testin