Is there a way to create and render a transparent RenderTarget? Every time I try to draw a render target with:
surface.SetMaterial(Composite) local width = (ScrW() / ScrH()) * 256 surface.SetDrawColor(255, 255, 255, 50) surface.DrawTexturedRect(ScrW() - width, 0, width, 256)
The rectangle doesn’t render transparent even with opacity set to 50.
Am I missing something?
I seem to have fixed the lack of transparency, though now it is way too transparent and I don’t have any code changing the opacity.
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