Transparent textures on a ragdoll?

The metrocop, specifically. I’ve made sure I’m selecting the correct sections of the texture, I’ve made an alpha channel marking the selected area white (also tried inverted) and I get no results. Here’s the vmt I’m using.

“VertexLitGeneric”
{
“$baseTexture” “Models/Police/metrocop_sheet”
“$envmap” “env_cubemap”
“$basealphaenvmapmask” 1
“$translucent” 1
“$nocull” 1
// “$envmap” “models/Police/envmap”
// “$envmapsphere” 1
}

“$translucent” 1

Remove that line

remove nocull

Yeah, remove $nocull 1

$alphatest>$translucent