Trigger Questions

Can you make a sound activate if a player drives through, but not walk through? Thanks

yes check the flags tab :slight_smile:

The sound is so quite and its at 10 and in the editor i’ve made it really loud :confused:

There’s a whole wiki for this stuff.

Filter the trigger with a filter_activator_class using the vehicle classname
Use an ambient generic that play at at the trigger origin (last parameter of the ambient generic). With a small radius