I have a prop_physics model I created that has an animation I would like to trigger one time whenever the player presses use (E) on it. Prop_physics models are able to send an output on player use, but they cannot be dynamically animated through map logic like a prop_dynamic.
So I am wondering if it is possible to have the prop_physics trigger a lua_run that has code to animate the named model? If so, how is this possible? I’m not an avid lua coder myself so any help is greatly appreciated.