How can you make it so when you walk through a trigger it wont do anything but when you walk through another trigger later on it activates the trigger from before, so when you turn around and walk through one from before it actually triggers what you want.
Name the first trigger and have “Start Disabled” set to yes. Then when you walk through the second trigger, add an output. “OnTrigger->FirstTrigger->Enable”
Another question, i want to make a gman npc to wake( i know how to do that) but then after like 4 seconds he will go back to sleep ( or disappear )
Use a “kill” input on him? Or do you mean like he is going to walk away?
Well i want him to disappear not just fall to the ground.
the kill input makes the npc dissapear.