Trouble compiling

materialPath: c:\program files (x86)\steam\steamapps\lee_weitmann\counter-strike source\cstrike\materials
Loading C:\Program Files (x86)\Steam\steamapps\lee_weitmann\sourcesdk_content\cstrike\mapsrc\epicness.vmf
fixing up env_cubemap materials on brush sides…
0…1…2…3…4…5…6…7…8…9…100…1…2…3…4…5…6…7…8…9…10Processing areas…done (0)
Building Faces…done (0)
FixTjuncs…
PruneNodes…
WriteBSP…
HashVec: point outside valid range

2 threads
reading c:\program files (x86)\steam\steamapps\lee_weitmann\sourcesdk_content\cstrike\mapsrc\epicness.bsp
Error opening c:\program files (x86)\steam\steamapps\lee_weitmann\sourcesdk_content\cstrike\mapsrc\epicness.bsp

[Reading texlights from ‘lights.rad’]
[1 texlights parsed from ‘lights.rad’]

Loading c:\program files (x86)\steam\steamapps\lee_weitmann\sourcesdk_content\cstrike\mapsrc\epicness.bsp
Error opening c:\program files (x86)\steam\steamapps\lee_weitmann\sourcesdk_content\cstrike\mapsrc\epicness.bsp

materialPath: c:\program files (x86)\steam\steamapps\lee_weitmann\counter-strike source\cstrike\materials
Loading C:\Program Files (x86)\Steam\steamapps\lee_weitmann\sourcesdk_content\cstrike\mapsrc\epicness.vmf
fixing up env_cubemap materials on brush sides…
0…1…2…3…4…5…6…7…8…9…100…1…2…3…4…5…6…7…8…9…10Processing areas…done (0)
Building Faces…done (0)
FixTjuncs…
PruneNodes…
WriteBSP…
HashVec: point outside valid range

2 threads
reading c:\program files (x86)\steam\steamapps\lee_weitmann\sourcesdk_content\cstrike\mapsrc\epicness.bsp
Error opening c:\program files (x86)\steam\steamapps\lee_weitmann\sourcesdk_content\cstrike\mapsrc\epicness.bsp

[Reading texlights from ‘lights.rad’]
[1 texlights parsed from ‘lights.rad’]

Loading c:\program files (x86)\steam\steamapps\lee_weitmann\sourcesdk_content\cstrike\mapsrc\epicness.bsp
Error opening c:\program files (x86)\steam\steamapps\lee_weitmann\sourcesdk_content\cstrike\mapsrc\epicness.bsp


HashVec: point outside valid range

This error is crashing the compile. Something is on the edge or beyond Hammer’s grid boundaries.

you can’t have anything on the edge of map?

On the very edge, no. Try moving the object(s) in a few units.

so u can’t have the map touch the edge of the grid in hammer?

[editline]06:04PM[/editline]

Ty dude it worked :d :d :d