Modified Vanillaweapons: https://github.com/Mezzokoko/hitman-weaponbalance
How to play:
A mysterious employer has hired professional killers to eliminate corporate enemies. Will the civilians survive and reveal the hitmen who are after them? Or will those receive their paycheck at the end of the day?
You are a hitman. It is your job to kill a specific target at a time. It is of priority that you do not harm anyone else, however as you successfully eliminate your targets you are given more room to kill witnesses too. For every target you kill you are granted a free kill. Should you kill more bystanders than targets your role will be revealed to everyone, and you will be shot on sight, putting you at a heavy disadvantage.
As a professional killer you have additional equipment, like a silenced precision rifle, which allows you to engage targets from a distance, or a remotely triggered mine highly suitable for clever ambushes and traps. A lethal poison will cause a victims death while still allowing you to either escape the scene or blend in with the group.
Recommended tweaks, other addons and cvar-settings:
-Decrease DNA-basetime or switch it off completely: “ttt_killer_dna_basetime [seconds]”
-Creating a rulescreen in motd [del]until I managed to get the vanilla one to work properly[/del]