Trouble with model

Ok, I have done model of Galen Marek from SWTFU, create personal skeleton for it and it looks normal in Model viewer, but in game all I’ve got is just spawning nothing. Model viewer shows that collision model looks kinda normal, and physboxes are normal too.

Here is .qc


$cd "C:\Users\YOBA\Desktop\galen"
$surfaceprop "flesh"
$modelname "kirillotron\galen\galen.mdl"
$cdmaterials "models\kirillotron\galen\"

$surfaceprop "flesh"


$hboxset "default"

$hbox 0 "pelvis"	    -4.13   -7.63   -7.88    11.37    5.18    6.67
$hbox 0 "stomach"	     0.00   -7.07   -6.16     7.58    5.38    6.29
$hbox 0 "chest"	    -4.72   -7.09   -8.22    11.66    5.39    8.22
$hbox 0 "L_ARM"	    -3.79   -3.44   -2.93    13.33    3.84    5.62
$hbox 0 "L_FOREARM"	    -0.76   -3.03   -2.44    11.56    3.18    3.13
$hbox 0 "Bone06"	    -0.29   -1.11   -1.75     5.50    1.39    1.48
$hbox 0 "ValveBiped.Bip01_R_Finger57"	    -2.37   -1.13   -0.97     0.76    1.04    1.37
$hbox 0 "ValveBiped.Bip01_R_Finger55"	    -2.09   -0.77   -0.76     0.44    0.67    1.25
$hbox 0 "ValveBiped.Bip01_R_Finger52"	    -2.61   -0.88   -1.19     1.45    0.97    0.42
$hbox 0 "ValveBiped.Bip01_R_Finger53"	    -1.99   -0.44   -0.83     0.90    0.79    0.39
$hbox 0 "ValveBiped.Bip01_R_Finger49"	    -2.59   -0.61   -0.85     1.11    1.02    0.96
$hbox 0 "ValveBiped.Bip01_R_Finger50"	    -1.94   -0.45   -0.86     0.72    0.77    0.39
$hbox 0 "ValveBiped.Bip01_R_Finger46"	    -2.10   -0.39   -0.92     0.83    0.91    1.14
$hbox 0 "ValveBiped.Bip01_R_Finger47"	    -2.10   -0.36   -0.55     0.38    0.70    0.86
$hbox 0 "ValveBiped.Bip01_R_Finger43"	    -1.83   -0.39   -0.63     1.01    1.31    1.35
$hbox 0 "ValveBiped.Bip01_R_Finger44"	    -1.36   -0.65   -0.48     0.45    1.42    1.00
$hbox 0 "ValveBiped.Bip01_R_Finger45"	    -1.58   -0.31   -0.45     0.63    0.86    0.83
$hbox 0 "head"	    -3.11   -4.00   -6.21    10.65    3.79    3.82
$hbox 0 "L_ARM(mirrored)"	    -3.88   -4.22   -2.93    13.27    5.93    6.06
$hbox 0 "L_FOREARM(mirrored)"	    -0.81   -3.11   -2.44    10.87    3.10    2.96
$hbox 0 "Bone06(mirrored)"	    -1.35   -1.41   -2.05     5.50    1.43    2.09
$hbox 0 "ValveBiped.Bip01_R_Finger43(mirrored)"	    -0.86   -1.14   -0.88     1.79    0.31    0.58
$hbox 0 "ValveBiped.Bip01_R_Finger44(mirrored)"	    -0.37   -1.15   -0.97     1.27    0.56    0.51
$hbox 0 "ValveBiped.Bip01_R_Finger52(mirrored)"	    -0.81   -0.83   -0.38     2.56    0.81    1.08
$hbox 0 "ValveBiped.Bip01_R_Finger53(mirrored)"	    -0.62   -0.87   -0.35     2.00    0.36    0.79
$hbox 0 "ValveBiped.Bip01_R_Finger49(mirrored)"	    -0.77   -1.10   -0.90     2.55    0.52    0.85
$hbox 0 "ValveBiped.Bip01_R_Finger50(mirrored)"	    -0.72   -0.86   -0.37     1.88    0.35    0.83
$hbox 0 "ValveBiped.Bip01_R_Finger46(mirrored)"	    -0.87   -1.00   -1.03     1.96    0.31    0.82
$hbox 0 "ValveBiped.Bip01_R_Finger47(mirrored)"	    -0.84   -0.92   -0.83     2.00    0.27    0.58
$hbox 0 "ValveBiped.Bip01_R_Finger57(mirrored)"	     0.00   -0.89   -1.16     2.36    0.82    0.94
$hbox 0 "ValveBiped.Bip01_R_Finger55(mirrored)"	    -0.45   -0.66   -0.69     2.08    0.78    0.86
$hbox 0 "L_THIGH"	    -3.09   -4.68   -4.06    20.64    4.19    7.18
$hbox 0 "L_LEG"	     0.00   -3.11   -3.34    21.03    3.45    4.32
$hbox 0 "L_FOOT"	    -2.15   -2.19   -4.33    10.44    1.92    3.87
$hbox 0 "L_THIGH(mirrored)"	    -3.10   -4.72   -5.15    20.58    4.67    7.51
$hbox 0 "L_LEG(mirrored)"	     0.00   -3.33   -3.27    20.99    3.13    4.02
$hbox 0 "L_FOOT(mirrored)"	    -2.45   -2.11   -4.44    10.14    1.98    3.85

$model studio "reference.smd"
$sequence ragdoll 	"ragdoll.smd" FPS 30 		activity ACT_DIERAGDOLL 1
$collisionjoints "phymodel.smd" {
$collisionjoints ragdoll {

	$mass 60.0
	$inertia 10.00
	$damping 0.01
	$rotdamping 1.50
	$rootbone "bone01"
}

False alarm. Already figured out.
All things in first message are not true at this moment

Ok, now I have another problem. I successfully ported model to Gmod, but I have some bad things. At first, I still don’t know how to do finger and faceposing. Second thing, when I spawn my ragdoll in game, it definitely have some restrictions in bones rotation, so all posing will look like this.

http://filesmelt.com/dl/2012-02-01_00002.jpg

So, what can you advise to me?

Finger posing is done by naming the hand and finger bones the same as does on on the valve biped

As to retrictions - open the model in model viewer, go to physics, set the correct restrictions and go make QC.

You can then copypaste the new constraint data into your QC and compile

Also remove the hitbox data, those values you have there will most likely mess up the fingerposing.

I removed hitbox data before, and copypasted new constraint data from model viewer into qc, but after that I got a similar problem with the position of the bones, so I think something still wrong.

Could you show the skeleton?

I know this is from a really long time ago but any chance you can upload this model to the workshop or perhaps put it somewhere I can download it?