Something I did recently that turned out to be really fun, was build a noob refuge.
I found an abandoned base that was missing several walls, but had nothing in it. 5 stories tall, 7x7. Initially I just took over a small section of the top floor, making it seem like the building was still abandoned, so that maybe I’d be left alone until I could build something else. But this dude was posting on the global chat about how he just bought this game that same night, kept dying from starvation/wolf attacks, etc etc. So I told him to check out Rustmap.net, meet me at a spot, I’d take him back to my building and set up a room for him on a lower floor, yatta yatta yatta. So he did, we set up a room for him on the floor below me, we traded off and on, he ended up sticking around there rather than making a new base, and so I unexpectedly had a roomate in my building. (Up until this point I *never *played in a group/on a team, always played solo.) So then, he has a buddy who buys the game, and he asks if we can set him up another room. So we do, and in posting to each other on the global chat, like 5 more new players ask if they can come live in this building with us. So me and the first guy I took in ended up fixing up this big building, expanding on it, giving it huge walls, and setting up rooms for new players, for free. It was a really cool experience, and in the long run it won’t matter at all, they’ll move to a different server, try things out on their own, someone will raid us, whatever, that’s Rust. But it was cool, in a game that is really made by player to player interaction, to have this positive/charitable situation blossom into this little community of friendly strangers traiding, sharing a space and living together. I stayed there for about a week, and then that first dude that I took in added me on steam and asked if I wanted to do some PVP on another server with him, and now we play together on a higher pop PVP server everytime we’re both online.
Just thought I’d share this feel good experience, and I’d like to thank the dev team for creating a game that is so player driven, so socially dynamic, that I could experience this kind of scenario.