Trying to realign bone with two children

Has anyone had experience with this problem? I tried to fix it but when I thought I fixed it (the bones were exported incorrectly, they were too small, had to apply scale) but it didn’t do anything.
I never had this problem and don’t know why it would even be an error.

QC:


// Created by Crowbar 0.44.0.0

$modelname "pokemon\Gen 5\Cinccino.mdl"

$bodygroup "Cinccino"
{
	studio "cinccino_body0_model0.smd"
}
$bodygroup "LEye"
{
	studio "cinccino_body1_model0.smd"
	studio "cinccino_body1_model1.smd"
	studio "cinccino_body1_model2.smd"
	studio "cinccino_body1_model3.smd"
	studio "cinccino_body1_model4.smd"
	studio "cinccino_body1_model5.smd"
	studio "cinccino_body1_model6.smd"
}
$bodygroup "REye"
{
	studio "cinccino_body2_model0.smd"
	studio "cinccino_body2_model1.smd"
	studio "cinccino_body2_model2.smd"
	studio "cinccino_body2_model3.smd"
	studio "cinccino_body2_model4.smd"
	studio "cinccino_body2_model5.smd"
	studio "cinccino_body2_model6.smd"
}
$bodygroup "Mouth"
{
	studio "cinccino_body3_model0.smd"
	studio "cinccino_body3_model1.smd"
	studio "cinccino_body3_model2.smd"
	studio "cinccino_body3_model3.smd"
	studio "cinccino_body3_model4.smd"
	studio "cinccino_body3_model5.smd"
}


$surfaceprop "flesh"

$contents "solid"

$maxeyedeflection 90

$cdmaterials "pokemon\Gen 5\Cinccino\"

$texturegroup "skinfamilies"
{
	{ "pm0573_00_BodyA1"            "pm0573_00_BodyB1"            "pm0573_00_Eye1"            "pm0573_00_Mouth1"            }
	{ "pm0573_00_BodyA1_shiny"      "pm0573_00_BodyB1_shiny"      "pm0573_00_Eye1_shiny"      "pm0573_00_Mouth1_shiny"      }
	{ "pm0573_00_BodyA1_NoLW"       "pm0573_00_BodyB1_NoLW"       "pm0573_00_Eye1_NoLW"       "pm0573_00_Mouth1_NoLW"       }
	{ "pm0573_00_BodyA1_shiny_NoLW" "pm0573_00_BodyB1_shiny_NoLW" "pm0573_00_Eye1_shiny_NoLW" "pm0573_00_Mouth1_shiny_NoLW" }
}

$cbox 0 0 0 0 0 0

$bbox -23.909 -19.485 -0.235 6.073 20.115 21.522

    $definebone "ValveBiped.Bip01_Pelvis" "" 0.000000 0.595402 11.535000 -0.000000 0.000000 89.999983 0.000000 0.000000 0.000000 -0.000000 0.000000 0.000000
    $definebone "Tail1" "ValveBiped.Bip01_Pelvis" -0.000005 -0.178272 -2.709427 41.355413 -19.371361 -103.078662 0.000000 0.000000 0.000000 -0.000000 0.000002 -0.000001
    $definebone "Tail2" "Tail1" 2.166876 -0.000001 0.000000 -15.905940 -37.054900 -4.106332 0.000000 0.000000 0.000000 -0.000003 -0.000002 -0.000003
    $definebone "Tail3" "Tail2" 2.102809 -0.000006 -0.000001 -8.725402 71.347112 -0.000003 0.000000 0.000000 0.000000 0.000001 0.000003 -0.000004
    $definebone "Tail4" "Tail3" 2.102808 -0.000005 0.000000 -8.597917 23.544443 -0.000004 0.000000 0.000000 0.000000 0.000001 -0.000001 -0.000005
    $definebone "Tail5" "Tail4" 2.102801 0.000008 -0.000002 0.000005 40.385622 -0.000003 0.000000 0.000001 -0.000001 0.000005 0.000003 -0.000003
    $definebone "Tail6" "Tail5" 2.102811 0.000008 0.000000 -1.238386 22.772553 1.878098 -0.000000 0.000000 0.000000 0.000004 -0.000001 -0.000000
    $definebone "Tail7" "Tail6" 2.334161 0.000010 -0.000001 10.425089 46.061341 1.036198 0.000000 0.000000 0.000000 0.000007 0.000005 0.000004
    $definebone "Tail8" "Tail7" 1.968479 0.000003 -0.000003 -6.186735 0.000003 0.000004 0.000000 0.000000 -0.000001 0.000006 0.000003 0.000003
    $definebone "TailB" "Tail8" 2.698524 -1.194536 0.000000 0.000006 -1.058420 -0.000054 0.000000 0.000000 0.000000 0.000006 0.000005 0.000004
    $definebone "TailA" "Tail8" 2.969592 0.675522 -0.000003 -0.000053 18.458872 0.000005 0.000000 0.000000 0.000000 0.000005 0.000005 0.000005
    $definebone "ValveBiped.Bip01_Spine" "ValveBiped.Bip01_Pelvis" 0.000000 0.000000 0.000000 4.944339 89.999983 89.999983 0.000000 0.000000 0.000000 0.000000 -0.000000 -0.000000
    $definebone "ValveBiped.Bip01_Spine2" "ValveBiped.Bip01_Spine" 1.551627 0.228744 -0.060514 -0.000344 4.073215 0.000000 0.000000 0.000000 -0.000000 -0.000000 -0.000000 0.000000
    $definebone "ValveBiped.Bip01_Spine4" "ValveBiped.Bip01_Spine2" 0.000000 0.000000 -0.000000 0.000401 11.121397 0.000057 0.000000 0.000000 0.000000 -0.000000 0.000000 -0.000000
    $definebone "ValveBiped.Bip01_Neck1" "ValveBiped.Bip01_Spine4" 2.258780 -0.331253 0.060503 -0.000057 22.945584 179.999857 0.000000 0.000000 0.000000 0.000000 -0.000000 -0.000000
    $definebone "Curl1" "ValveBiped.Bip01_Neck1" 0.313865 -0.421371 2.884732 42.333848 -62.244874 -16.228456 0.000000 0.000000 0.000000 -0.000002 -0.000003 -0.000001
    $definebone "Curl2" "Curl1" 2.969760 -0.000052 0.000011 55.229409 21.581258 50.101655 0.000000 0.000000 0.000000 0.000003 -0.000002 -0.000003
    $definebone "Curl3" "Curl2" 3.040681 -0.000011 0.000005 31.811425 11.956023 4.976481 -0.000000 -0.000001 -0.000000 0.000003 -0.000003 -0.000005
    $definebone "Curl4" "Curl3" 2.979321 -0.000034 -0.000001 54.796768 -46.234412 -22.020607 0.000000 0.000002 0.000000 -0.000001 0.000009 0.000001
    $definebone "ValveBiped.Bip01_Head1" "ValveBiped.Bip01_Neck1" 0.807048 0.528031 0.000005 0.000000 23.295317 -0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 -0.000000
    $definebone "Hair1" "ValveBiped.Bip01_Head1" 7.750305 0.102254 0.000036 -0.000172 80.349254 90.000038 0.000000 0.000000 0.000000 0.000000 -0.000000 -0.000000
    $definebone "Hair2" "Hair1" 5.376523 0.000006 -0.000011 57.258310 -0.000115 -0.000115 0.000000 0.000000 0.000000 0.000000 0.000000 -0.000000
    $definebone "Hair3" "Hair2" 4.975625 -0.000012 -0.000019 52.292656 0.000000 -0.000000 0.000000 0.000000 0.000000 -0.000000 0.000000 -0.000000
    $definebone "RHair1" "Hair3" 4.265257 3.342461 -1.251820 0.000000 -57.810524 -90.000270 0.000000 0.000000 -0.000001 -0.000000 0.000000 0.000000
    $definebone "RHair2" "RHair1" 4.358798 0.000010 -0.000005 28.835823 10.325274 7.464780 0.000000 0.000000 0.000000 0.000001 0.000000 0.000001
    $definebone "RHair3" "RHair2" 5.340890 0.000055 -0.000008 -12.631200 -32.480231 -8.794388 -0.000000 0.000000 0.000000 0.000001 0.000000 0.000000
    $definebone "RHair4" "RHair3" 5.269530 -0.000014 0.000010 -3.152069 -35.765695 -12.462520 0.000000 0.000000 0.000000 0.000002 -0.000002 0.000000
    $definebone "RHair5" "RHair4" 4.392755 -0.000017 0.000000 -0.545686 -51.789312 -28.392407 0.000000 0.000000 0.000000 -0.000002 0.000000 -0.000003
    $definebone "LHair1" "Hair3" 4.265232 -3.342484 1.567577 2.335147 51.181805 88.122747 0.000000 0.000000 0.000000 -0.000000 0.000000 0.000000
    $definebone "LHair2" "LHair1" 4.358816 -0.000010 -0.000002 31.674081 6.122799 4.215938 0.000000 0.000000 0.000000 0.000005 0.000000 0.000000
    $definebone "LHair3" "LHair2" 5.340909 -0.000076 -0.000008 -16.592169 35.857882 1.178349 -0.000000 0.000000 0.000000 0.000006 0.000005 0.000002
    $definebone "LHair4" "LHair3" 5.269524 0.000015 -0.000004 -4.077967 39.954186 10.578696 0.000001 0.000000 -0.000002 0.000003 0.000000 0.000004
    $definebone "LHair5" "LHair4" 4.392755 0.000002 -0.000004 -9.945003 62.412398 13.804964 -0.000000 0.000000 0.000000 -0.000003 -0.000002 0.000004
    $definebone "REar1" "ValveBiped.Bip01_Head1" 4.233944 2.000663 3.614510 -39.133586 21.414814 67.773680 0.000000 0.000000 0.000000 -0.000000 0.000000 -0.000002
    $definebone "REar2" "REar1" 3.028330 -0.000007 0.000019 -16.125901 -0.000174 21.735091 0.000000 0.000000 0.000000 -0.000003 -0.000002 0.000004
    $definebone "RCurlB" "ValveBiped.Bip01_Head1" 3.696209 0.309424 4.213489 -73.597919 91.420574 -4.790614 -0.000000 0.000000 0.000000 -0.000000 -0.000000 0.000000
    $definebone "RCurlA" "ValveBiped.Bip01_Head1" 4.857985 0.097122 3.699447 -29.181311 11.228883 68.104111 0.000000 0.000000 0.000000 -0.000000 -0.000002 0.000000
    $definebone "LEar1" "ValveBiped.Bip01_Head1" 4.233992 2.000691 -3.614453 39.133081 21.414184 112.225760 -0.000002 -0.000001 0.000000 -0.000001 0.000000 -0.000002
    $definebone "LEar2" "LEar1" 3.028294 -0.000002 -0.000012 -16.125553 0.000000 -21.735098 0.000000 0.000000 0.000000 0.000001 -0.000002 -0.000002
    $definebone "LCurlB" "ValveBiped.Bip01_Head1" 3.696249 0.309453 -4.213452 73.597611 91.418149 -175.211922 0.000000 0.000000 0.000000 -0.000002 0.000000 0.000000
    $definebone "LCurlA" "ValveBiped.Bip01_Head1" 4.858009 0.097147 -3.699396 29.180573 11.229171 111.896252 0.000000 0.000000 0.000000 0.000002 -0.000002 0.000000
    $definebone "ValveBiped.Bip01_R_Clavicle" "ValveBiped.Bip01_Spine4" 1.716114 -0.233122 -1.222506 73.712038 168.618753 -95.596271 -0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
    $definebone "ValveBiped.Bip01_R_UpperArm" "ValveBiped.Bip01_R_Clavicle" 1.144651 0.332852 0.032614 -4.268479 16.226680 94.245998 -0.000000 0.000000 0.000000 -0.000001 0.000000 -0.000001
    $definebone "ValveBiped.Bip01_R_Forearm" "ValveBiped.Bip01_R_UpperArm" 1.879530 -0.088404 0.006978 -0.000001 -3.459864 0.000515 0.000000 0.000000 0.000000 -0.000001 -0.000000 -0.000001
    $definebone "ValveBiped.Bip01_R_Hand" "ValveBiped.Bip01_R_Forearm" 1.150749 0.015404 0.004269 6.107787 2.532760 -89.664286 0.000000 0.000000 0.000000 -0.000000 -0.000001 0.000001
    $definebone "ValveBiped.Bip01_L_Clavicle" "ValveBiped.Bip01_Spine4" 1.716100 -0.233121 1.343515 -73.711628 168.619177 91.480379 0.000000 0.000001 0.000000 0.000000 0.000002 0.000001
    $definebone "ValveBiped.Bip01_L_UpperArm" "ValveBiped.Bip01_L_Clavicle" 1.144646 0.334351 -0.008642 3.109213 16.481472 -90.288866 0.000000 0.000000 0.000000 0.000002 -0.000000 -0.000001
    $definebone "ValveBiped.Bip01_L_Forearm" "ValveBiped.Bip01_L_UpperArm" 1.879519 -0.088404 -0.006957 0.000002 -3.459978 -0.000975 0.000000 0.000000 -0.000001 0.000002 0.000000 -0.000001
    $definebone "ValveBiped.Bip01_L_Hand" "ValveBiped.Bip01_L_Forearm" 1.150749 0.015406 -0.004257 -6.108587 2.532760 90.137263 0.000000 0.000000 0.000000 -0.000000 -0.000003 0.000001
    $definebone "ValveBiped.Bip01_R_Thigh" "ValveBiped.Bip01_Pelvis" -1.100001 0.171412 0.170129 2.970500 -90.299350 -89.999983 0.000000 0.000000 -0.000000 -0.000000 0.000000 0.000000
    $definebone "ValveBiped.Bip01_R_Foot" "ValveBiped.Bip01_R_Thigh" 2.406857 0.823547 0.012347 2.336465 -59.441054 2.212191 0.000000 0.000000 0.000000 0.000001 -0.000005 0.000000
    $definebone "ValveBiped.Bip01_R_Toe0" "ValveBiped.Bip01_R_Foot" 1.743639 0.095233 0.072970 -0.169022 -33.482114 -4.659981 0.000000 0.000000 0.000000 0.000001 -0.000004 -0.000000
    $definebone "ValveBiped.Bip01_L_Thigh" "ValveBiped.Bip01_Pelvis" 1.100000 0.171427 0.170125 2.970271 -89.700793 -90.000038 -0.000001 0.000000 0.000000 -0.000000 0.000000 -0.000000
    $definebone "ValveBiped.Bip01_L_Foot" "ValveBiped.Bip01_L_Thigh" 2.406851 0.823557 -0.012319 -2.336637 -59.440883 -1.599412 0.000000 -0.000000 0.000000 0.000000 -0.000004 0.000000
    $definebone "ValveBiped.Bip01_L_Toe0" "ValveBiped.Bip01_L_Foot" 1.743639 0.094451 -0.073972 -0.169079 -33.482110 -0.418259 0.000000 0.000000 0.000000 -0.000000 -0.000007 -0.000000


$sequence reference "anims/reference.smd" fps 1

$animation a_proportions "anims/a_proportions.smd" subtract reference 0
$sequence proportions a_proportions predelta autoplay

$sequence "ragdoll" "anims\ragdoll.smd" {
fps 30
"ACT_DIERAGDOLL" 1
}

$includemodel "f_anm.mdl"

$ikchain "rhand" "ValveBiped.Bip01_R_Hand" knee 1 0.707 0
$ikchain "lhand" "ValveBiped.Bip01_L_Hand" knee 1 0.707 0
$ikchain "rfoot" "ValveBiped.Bip01_R_Foot" knee 0.707 -0.707 0
$ikchain "lfoot" "ValveBiped.Bip01_L_Foot" knee 0.707 -0.707 0

$ikautoplaylock "rfoot" 0.5 0.1
$ikautoplaylock "lfoot" 0.5 0.1

$collisionjoints "cinccino_physics.smd"
{
	$mass 7.5
	$inertia 10
	$damping 0
	$rotdamping 4
	$rootbone ""


	$jointconstrain "ValveBiped.Bip01_Spine" x limit -45 45 0
	$jointconstrain "ValveBiped.Bip01_Spine" y limit -45 45 0
	$jointconstrain "ValveBiped.Bip01_Spine" z limit -30 30 0
	
	$jointconstrain "ValveBiped.Bip01_Spine2" x limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_Spine2" y limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_Spine2" z limit 0 0 0

	$jointconstrain "ValveBiped.Bip01_Spine4" x limit -45 45 0
	$jointconstrain "ValveBiped.Bip01_Spine4" y limit -45 45 0
	$jointconstrain "ValveBiped.Bip01_Spine4" z limit -30 30 0

	$jointconstrain "ValveBiped.Bip01_Head1" x limit -30 30 0
	$jointconstrain "ValveBiped.Bip01_Head1" y limit -45 45 0
	$jointconstrain "ValveBiped.Bip01_Head1" z limit -30 30 0

	$jointconstrain "Hair1" x limit -15 15 0
	$jointconstrain "Hair1" y limit -15 15 0
	$jointconstrain "Hair1" z limit -15 15 0

	$jointconstrain "Hair2" x limit -15 15 0
	$jointconstrain "Hair2" y limit -15 15 0
	$jointconstrain "Hair2" z limit -15 15 0

	$jointconstrain "Hair3" x limit -15 15 0
	$jointconstrain "Hair3" y limit -15 15 0
	$jointconstrain "Hair3" z limit -15 15 0

	$jointconstrain "RHair1" x limit -15 15 0
	$jointconstrain "RHair1" y limit -15 15 0
	$jointconstrain "RHair1" z limit -15 15 0

	$jointconstrain "RHair3" x limit -15 15 0
	$jointconstrain "RHair3" y limit -15 15 0
	$jointconstrain "RHair3" z limit -15 15 0

	$jointconstrain "RHair4" x limit -15 15 0
	$jointconstrain "RHair4" y limit -15 15 0
	$jointconstrain "RHair4" z limit -15 15 0

	$jointconstrain "LHair1" x limit -15 15 0
	$jointconstrain "LHair1" y limit -15 15 0
	$jointconstrain "LHair1" z limit -15 15 0

	$jointconstrain "LHair3" x limit -15 15 0
	$jointconstrain "LHair3" y limit -15 15 0
	$jointconstrain "LHair3" z limit -15 15 0

	$jointconstrain "LHair4" x limit -15 15 0
	$jointconstrain "LHair4" y limit -15 15 0
	$jointconstrain "LHair4" z limit -15 15 0

	$jointconstrain "REar1" x limit -30 30 0
	$jointconstrain "REar1" y limit -60 60 0
	$jointconstrain "REar1" z limit -45 45 0

	$jointconstrain "ValveBiped.Bip01_L_UpperArm" x limit -30 30 0
	$jointconstrain "ValveBiped.Bip01_L_UpperArm" y limit -90 90 0
	$jointconstrain "ValveBiped.Bip01_L_UpperArm" z limit -40 90 0

	$jointconstrain "ValveBiped.Bip01_L_Forearm" x limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_L_Forearm" y limit -90 0 0
	$jointconstrain "ValveBiped.Bip01_L_Forearm" z limit 0 0 0

	$jointconstrain "ValveBiped.Bip01_L_Hand" x limit -30 30 0
	$jointconstrain "ValveBiped.Bip01_L_Hand" y limit -30 30 0
	$jointconstrain "ValveBiped.Bip01_L_Hand" z limit -70 70 0

	$jointconstrain "ValveBiped.Bip01_R_UpperArm" x limit -30 30 0
	$jointconstrain "ValveBiped.Bip01_R_UpperArm" y limit -90 90 0
	$jointconstrain "ValveBiped.Bip01_R_UpperArm" z limit -90 40 0

	$jointconstrain "ValveBiped.Bip01_R_Forearm" x limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_R_Forearm" y limit -90 0 0
	$jointconstrain "ValveBiped.Bip01_R_Forearm" z limit 0 0 0

	$jointconstrain "ValveBiped.Bip01_R_Hand" x limit -30 30 0
	$jointconstrain "ValveBiped.Bip01_R_Hand" y limit -30 30 0
	$jointconstrain "ValveBiped.Bip01_R_Hand" z limit -70 70 0

	$jointconstrain "LEar1" x limit -30 30 0
	$jointconstrain "LEar1" y limit -60 60 0
	$jointconstrain "LEar1" z limit -45 45 0

	$jointconstrain "REar2" x limit -30 30 0
	$jointconstrain "REar2" y limit -45 45 0
	$jointconstrain "REar2" z limit -30 30 0

	$jointconstrain "ValveBiped.Bip01_L_Thigh" x limit -15 15 0
	$jointconstrain "ValveBiped.Bip01_L_Thigh" y limit -30 30 0
	$jointconstrain "ValveBiped.Bip01_L_Thigh" z limit -15 15 0

	$jointconstrain "ValveBiped.Bip01_L_Foot" x limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_L_Foot" y limit 0 15 0
	$jointconstrain "ValveBiped.Bip01_L_Foot" z limit 0 0 0

	$jointconstrain "ValveBiped.Bip01_R_Thigh" x limit -15 15 0
	$jointconstrain "ValveBiped.Bip01_R_Thigh" y limit -30 30 0
	$jointconstrain "ValveBiped.Bip01_R_Thigh" z limit -15 15 0

	$jointconstrain "ValveBiped.Bip01_R_Foot" x limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_R_Foot" y limit 0 15 0
	$jointconstrain "ValveBiped.Bip01_R_Foot" z limit 0 0 0

	$jointconstrain "Tail1" x limit -30 30 0
	$jointconstrain "Tail1" y limit -45 45 0
	$jointconstrain "Tail1" z limit -45 45 0

	$jointconstrain "Tail3" x limit -30 30 0
	$jointconstrain "Tail3" y limit -30 30 0
	$jointconstrain "Tail3" z limit -30 30 0

	$jointconstrain "Tail5" x limit -30 30 0
	$jointconstrain "Tail5" y limit -30 30 0
	$jointconstrain "Tail5" z limit -30 30 0

	$jointconstrain "Tail7" x limit -30 30 0
	$jointconstrain "Tail7" y limit -30 30 0
	$jointconstrain "Tail7" z limit -30 30 0

	$jointconstrain "LEar2" x limit -30 30 0
	$jointconstrain "LEar2" y limit -45 45 0
	$jointconstrain "LEar2" z limit -30 30 0
}


COMPILE OUTPUT:


    g_path:  "cinccino.qc"
    Building binary model files...
    Working on "cinccino.qc"
    SMD MODEL cinccino_body0_model0.smd
    SMD MODEL cinccino_body1_model0.smd
    SMD MODEL cinccino_body1_model1.smd
    SMD MODEL cinccino_body1_model2.smd
    SMD MODEL cinccino_body1_model3.smd
    SMD MODEL cinccino_body1_model4.smd
    SMD MODEL cinccino_body1_model5.smd
    SMD MODEL cinccino_body1_model6.smd
    SMD MODEL cinccino_body2_model0.smd
    SMD MODEL cinccino_body2_model1.smd
    SMD MODEL cinccino_body2_model2.smd
    SMD MODEL cinccino_body2_model3.smd
    SMD MODEL cinccino_body2_model4.smd
    SMD MODEL cinccino_body2_model5.smd
    SMD MODEL cinccino_body2_model6.smd
    SMD MODEL cinccino_body3_model0.smd
    SMD MODEL cinccino_body3_model1.smd
    SMD MODEL cinccino_body3_model2.smd
    SMD MODEL cinccino_body3_model3.smd
    SMD MODEL cinccino_body3_model4.smd
    SMD MODEL cinccino_body3_model5.smd
    SMD MODEL anims/reference.smd
    SMD MODEL anims/a_proportions.smd
    SMD MODEL anims\ragdoll.smd
    SMD MODEL cinccino_physics.smd
    collapsing ValveBiped.Bip01_Spine1
    collapsing ValveBiped.Bip01_R_Calf
    collapsing ValveBiped.Bip01_L_Calf
    Collapsed 3 bones
    ERROR: Trying to realign bone "ValveBiped.Bip01_Pelvis" with two children "ValveBiped.Bip01_R_Thigh", "ValveBiped.Bip01_L_Thigh"
    ERROR: Aborted Processing on 'pokemon\Gen 5\Cinccino.mdl'
  ... Compiling ".\cinccino.qc" finished. Check above for any errors.

... Compiling with Crowbar 0.44.0.0: "C:\Users\samue\Desktop\1\models\cinccino.qc" finished.

replace with this:

Might be, might be, I remember I tried to do that, but didn’t work, I probably mispelt it somehow.