(TTT) addons not working?

So I’m currently having a problem with some addons that I added in for my TTT server. I tired adding in some like slow motion at the end of each round, map voting, etc, but none of those are working. If anyone can help/has any suggestions please respond on here, or message me on Steam.

How did you add them to your server?

I added them through my addons folder. They did not come with a “how to install file” or anything with that sort.

Can you take a picture of your addons directory?

http://icap.me/i/7epDXqxher.png

Ones underlined in red or the ones not working
End of Round Music
Map Voting
Jihad bomb
and TTT ULX addon.

Show server console log, from start to fully loaded, and post a picture showing what’s inside those underlined folders.

In my console.log, it does not show any file with any of the names I provided. This is all it shows.


Fetching Workshop Addons.. No -authkey
Adding Filesystem Addon 'c:	cafiles\users\aundrej\15805\garrysmod\addons\eorm'
Adding Filesystem Addon 'c:	cafiles\users\aundrej\15805\garrysmod\addons\fpp'
Adding Filesystem Addon 'c:	cafiles\users\aundrej\15805\garrysmod\addons\mapvote'
Adding Filesystem Addon 'c:	cafiles\users\aundrej\15805\garrysmod\addons\parakeet's pill pack'
Adding Filesystem Addon 'c:	cafiles\users\aundrej\15805\garrysmod\addons\playx'
Adding Filesystem Addon 'c:	cafiles\users\aundrej\15805\garrysmod\addons\pointshop-extras-master'
Adding Filesystem Addon 'c:	cafiles\users\aundrej\15805\garrysmod\addons\pointshop-master'
Adding Filesystem Addon 'c:	cafiles\users\aundrej\15805\garrysmod\addons\rdm manager'
Adding Filesystem Addon 'c:	cafiles\users\aundrej\15805\garrysmod\addons\suicide_bomb'
Adding Filesystem Addon 'c:	cafiles\users\aundrej\15805\garrysmod\addons	ttulx-master'
Adding Filesystem Addon 'c:	cafiles\users\aundrej\15805\garrysmod\addons\ulib'
Adding Filesystem Addon 'c:	cafiles\users\aundrej\15805\garrysmod\addons\ulx'
Adding Filesystem Addon 'c:	cafiles\users\aundrej\15805\garrysmod\addons\urs-master'
Adding Path: [garrysmod\cstrike]
FIND [garrysmod\cstrike\*.vpk]
ADDING [garrysmod\cstrike\cstrike_pak_000.vpk]
Adding Path: [garrysmod	f]
FIND [garrysmod	f\*.vpk]
Unknown command "ttt_postround_dm"
Unknown command "ttt_idle_limit"
Changing gamemode to Trouble in Terrorist Town (terrortown)
Adding Filesystem Addon 'c:	cafiles\users\aundrej\15805\garrysmod\addons\eorm'
Adding Filesystem Addon 'c:	cafiles\users\aundrej\15805\garrysmod\addons\fpp'
Adding Filesystem Addon 'c:	cafiles\users\aundrej\15805\garrysmod\addons\mapvote'
Adding Filesystem Addon 'c:	cafiles\users\aundrej\15805\garrysmod\addons\parakeet's pill pack'
Adding Filesystem Addon 'c:	cafiles\users\aundrej\15805\garrysmod\addons\playx'
Adding Filesystem Addon 'c:	cafiles\users\aundrej\15805\garrysmod\addons\pointshop-extras-master'
Adding Filesystem Addon 'c:	cafiles\users\aundrej\15805\garrysmod\addons\pointshop-master'
Adding Filesystem Addon 'c:	cafiles\users\aundrej\15805\garrysmod\addons\rdm manager'
Adding Filesystem Addon 'c:	cafiles\users\aundrej\15805\garrysmod\addons\suicide_bomb'
Adding Filesystem Addon 'c:	cafiles\users\aundrej\15805\garrysmod\addons	ttulx-master'
Adding Filesystem Addon 'c:	cafiles\users\aundrej\15805\garrysmod\addons\ulib'
Adding Filesystem Addon 'c:	cafiles\users\aundrej\15805\garrysmod\addons\ulx'
Adding Filesystem Addon 'c:	cafiles\users\aundrej\15805\garrysmod\addons\urs-master'
Adding Path: [garrysmod\cstrike]
FIND [garrysmod\cstrike\*.vpk]
ADDING [garrysmod\cstrike\cstrike_pak_000.vpk]
Adding Path: [garrysmod	f]
FIND [garrysmod	f\*.vpk]
WARNING: Port 27005 was unavailable - bound to port 27007 instead
Network: IP 199.116.118.35, mode MP, dedicated Yes, ports 27045 SV / 27007 CL
PREP OK
Lua JIT is DISABLED!

/====================================\
||               PlayX              ||
||----------------------------------||
||  Version 2.7.9                   ||
||  Updated on 12-07-2013 02:48 PM  ||
||  Last Patch by Nexus [BR]        ||
\====================================/

HTTP failed - ISteamHTTP isn't available!
///////////////////////////////
//      Ulysses Library      //
///////////////////////////////
// Loading...                //
//  shared/defines.lua       //
//  shared/misc.lua          //
//  shared/util.lua          //
//  shared/hook.lua          //
//  shared/table.lua         //
//  shared/player.lua        //
//  server/player.lua        //
//  shared/messages.lua      //
//  shared/commands.lua      //
//  server/concommand.lua    //
//  server/util.lua          //
//  shared/sh_ucl.lua        //
//  server/ucl.lua           //
//  server/phys.lua          //
//  server/player_ext.lua    //
//  server/entity_ext.lua    //
// Load Complete!            //
///////////////////////////////
[ULIB] Loading SHARED module: playx_ulib_group_manager.lua
[ULIB] Loading SHARED module: ulx_init.lua
///////////////////////////////
//       ULX Admin Mod       //
///////////////////////////////
// Loading...                //
//  sh_defines.lua           //
//  lib.lua                  //
//  base.lua                 //
//  sh_base.lua              //
//  log.lua                  //
//  MODULE: slots.lua        //
//  MODULE: urs_server.lua   //
//  MODULE: uteam.lua        //
//  MODULE: votemap.lua      //
//  MODULE: xgui_server.lua  //
///////////////////////////////
// ULX GUI -- by Stickly Man //
///////////////////////////////
// Adding Main Modules..     //
//  bans.lua                 //
//  commands.lua             //
//  groups.lua               //
//  maps.lua                 //
//  settings.lua             //
// Adding Setting Modules..  //
//  cl_urs_gui.lua           //
//  client.lua               //
//  server.lua               //
// Adding Gamemode Modules.. //
//  sandbox.lua              //
// Loading Server Modules..  //
//  sv_bans.lua              //
//  sv_groups.lua            //
//  sv_maps.lua              //
//  sv_sandbox.lua           //
//  sv_settings.lua          //
//  sv_urs_gui.lua           //
// XGUI modules added!       //
///////////////////////////////
//  MODULE: chat.lua         //
//  MODULE: fun.lua          //
//  MODULE: menus.lua        //
//  MODULE: rcon.lua         //
//  MODULE: teleport.lua     //
//  MODULE: urs_cmds.lua     //
//  MODULE: user.lua         //
//  MODULE: userhelp.lua     //
//  MODULE: util.lua         //
//  MODULE: vote.lua         //
//  end.lua                  //
// Load Complete!            //
///////////////////////////////
Included TTT language file: chef.lua
Included TTT language file: english.lua
[AddCSLuaFile] Couldn't find 'weapons/gmod_tool/shared.lua' (<nowhere>)
HTTP failed - ISteamHTTP isn't available!
NOTE: This server is being placed on the Parakeet's Pill Pack Server List. This list logs the date, name, IP, type, and whether the server is passworded. If you do not want your server to be on this list, configure pk_pill_report to 0 on server start.
Trouble In Terrorist Town gamemode initializing...
This is TTT version 2013-07-28
Checking TTT file consistency.
Using map cycle file 'mapcycle.txt'.  ('cfg/mapcycle.txt' was not found.)
CModelLoader::Map_IsValid:  No such map 'maps/cp_gravelpit.bsp'
Invalid map 'cp_gravelpit' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_dustbowl.bsp'
Invalid map 'cp_dustbowl' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_granary.bsp'
Invalid map 'cp_granary' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_well.bsp'
Invalid map 'cp_well' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/ctf_2fort.bsp'
Invalid map 'ctf_2fort' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/tc_hydro.bsp'
Invalid map 'tc_hydro' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/ctf_well.bsp'
Invalid map 'ctf_well' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_badlands.bsp'
Invalid map 'cp_badlands' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/pl_goldrush.bsp'
Invalid map 'pl_goldrush' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_fastlane.bsp'
Invalid map 'cp_fastlane' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/ctf_turbine.bsp'
Invalid map 'ctf_turbine' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/pl_badwater.bsp'
Invalid map 'pl_badwater' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_steel.bsp'
Invalid map 'cp_steel' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_egypt_final.bsp'
Invalid map 'cp_egypt_final' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_junction_final.bsp'
Invalid map 'cp_junction_final' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/plr_pipeline.bsp'
Invalid map 'plr_pipeline' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/pl_hoodoo_final.bsp'
Invalid map 'pl_hoodoo_final' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/koth_sawmill.bsp'
Invalid map 'koth_sawmill' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/koth_nucleus.bsp'
Invalid map 'koth_nucleus' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/koth_viaduct.bsp'
Invalid map 'koth_viaduct' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/ctf_sawmill.bsp'
Invalid map 'ctf_sawmill' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_yukon_final.bsp'
Invalid map 'cp_yukon_final' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/koth_harvest_final.bsp'
Invalid map 'koth_harvest_final' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/ctf_doublecross.bsp'
Invalid map 'ctf_doublecross' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_gorge.bsp'
Invalid map 'cp_gorge' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_freight_final1.bsp'
Invalid map 'cp_freight_final1' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/pl_upward.bsp'
Invalid map 'pl_upward' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/plr_hightower.bsp'
Invalid map 'plr_hightower' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/pl_thundermountain.bsp'
Invalid map 'pl_thundermountain' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_coldfront.bsp'
Invalid map 'cp_coldfront' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_mountainlab.bsp'
Invalid map 'cp_mountainlab' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_degrootkeep.bsp'
Invalid map 'cp_degrootkeep' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_5gorge.bsp'
Invalid map 'cp_5gorge' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/pl_frontier_final.bsp'
Invalid map 'pl_frontier_final' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/plr_nightfall_final.bsp'
Invalid map 'plr_nightfall_final' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/koth_lakeside_final.bsp'
Invalid map 'koth_lakeside_final' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/koth_badlands.bsp'
Invalid map 'koth_badlands' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/pl_barnblitz.bsp'
Invalid map 'pl_barnblitz' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_gullywash_final1.bsp'
Invalid map 'cp_gullywash_final1' included in map cycle file. Ignored.
Bad field in entity!!
Nav File is wrong or something (1)
Unknown command "sbox_allownpcs"
Unknown command "sbox_plpldamage"
Unknown command "sbox_playergod"
Server logging enabled.
Server logging data to file logs\L1229061.log
Unknown command "sv_tags"
Writing cfg/banned_user.cfg.
Client "Gage Plemmons" connected (24.245.67.107:27005).
Client "Feathersongs" connected (67.202.180.156:27005).
TTT initializing convar settings...
Bad field in entity!!
Unknown command "sv_tags"
Client "hotblonc" connected (76.101.52.99:27005).
ServerLog: Round proper has begun...
Client "Hugh_Jackman" connected (174.58.77.34:27005).
Dropped hotblonc from server (Disconnect by user.)
ServerLog: 00:15.96 - DMG: 	 Gage Plemmons [innocent] damaged Feathersongs [traitor] for 50 dmg
ServerLog: 00:16.90 - DMG: 	 Gage Plemmons [innocent] damaged Feathersongs [traitor] for 24 dmg
ServerLog: 00:19.24 - DMG: 	 Gage Plemmons [innocent] damaged Feathersongs [traitor] for 18 dmg
ServerLog: 00:19.27 - DMG: 	 Feathersongs [traitor] damaged Gage Plemmons [innocent] for 14 dmg
ServerLog: 00:22.20 - DMG: 	 Gage Plemmons [innocent] damaged Feathersongs [traitor] for 7 dmg
ServerLog: 00:22.30 - DMG: 	 Gage Plemmons [innocent] damaged Feathersongs [traitor] for 7 dmg
ServerLog: 00:22.30 - KILL:	 Gage Plemmons [innocent] killed Feathersongs [traitor]
ServerLog: Round ended.
ServerLog: Result: innocent win.
CModelLoader::Map_IsValid:  No such map 'maps/cp_gravelpit.bsp'
Invalid map 'cp_gravelpit' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_dustbowl.bsp'
Invalid map 'cp_dustbowl' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_granary.bsp'
Invalid map 'cp_granary' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_well.bsp'
Invalid map 'cp_well' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/ctf_2fort.bsp'
Invalid map 'ctf_2fort' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/tc_hydro.bsp'
Invalid map 'tc_hydro' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/ctf_well.bsp'
Invalid map 'ctf_well' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_badlands.bsp'
Invalid map 'cp_badlands' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/pl_goldrush.bsp'
Invalid map 'pl_goldrush' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_fastlane.bsp'
Invalid map 'cp_fastlane' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/ctf_turbine.bsp'
Invalid map 'ctf_turbine' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/pl_badwater.bsp'
Invalid map 'pl_badwater' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_steel.bsp'
Invalid map 'cp_steel' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_egypt_final.bsp'
Invalid map 'cp_egypt_final' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_junction_final.bsp'
Invalid map 'cp_junction_final' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/plr_pipeline.bsp'
Invalid map 'plr_pipeline' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/pl_hoodoo_final.bsp'
Invalid map 'pl_hoodoo_final' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/koth_sawmill.bsp'
Invalid map 'koth_sawmill' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/koth_nucleus.bsp'
Invalid map 'koth_nucleus' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/koth_viaduct.bsp'
Invalid map 'koth_viaduct' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/ctf_sawmill.bsp'
Invalid map 'ctf_sawmill' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_yukon_final.bsp'
Invalid map 'cp_yukon_final' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/koth_harvest_final.bsp'
Invalid map 'koth_harvest_final' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/ctf_doublecross.bsp'
Invalid map 'ctf_doublecross' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_gorge.bsp'
Invalid map 'cp_gorge' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_freight_final1.bsp'
Invalid map 'cp_freight_final1' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/pl_upward.bsp'
Invalid map 'pl_upward' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/plr_hightower.bsp'
Invalid map 'plr_hightower' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/pl_thundermountain.bsp'
Invalid map 'pl_thundermountain' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_coldfront.bsp'
Invalid map 'cp_coldfront' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_mountainlab.bsp'
Invalid map 'cp_mountainlab' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_degrootkeep.bsp'
Invalid map 'cp_degrootkeep' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_5gorge.bsp'
Invalid map 'cp_5gorge' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/pl_frontier_final.bsp'
Invalid map 'pl_frontier_final' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/plr_nightfall_final.bsp'
Invalid map 'plr_nightfall_final' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/koth_lakeside_final.bsp'
Invalid map 'koth_lakeside_final' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/koth_badlands.bsp'
Invalid map 'koth_badlands' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/pl_barnblitz.bsp'
Invalid map 'pl_barnblitz' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_gullywash_final1.bsp'
Invalid map 'cp_gullywash_final1' included in map cycle file. Ignored.



CModelLoader::Map_IsValid:  No such map 'maps/cp_gravelpit.bsp'
Invalid map 'cp_gravelpit' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_dustbowl.bsp'
Invalid map 'cp_dustbowl' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_granary.bsp'
Invalid map 'cp_granary' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_well.bsp'
Invalid map 'cp_well' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/ctf_2fort.bsp'
Invalid map 'ctf_2fort' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/tc_hydro.bsp'
Invalid map 'tc_hydro' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/ctf_well.bsp'
Invalid map 'ctf_well' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_badlands.bsp'
Invalid map 'cp_badlands' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/pl_goldrush.bsp'
Invalid map 'pl_goldrush' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_fastlane.bsp'
Invalid map 'cp_fastlane' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/ctf_turbine.bsp'
Invalid map 'ctf_turbine' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/pl_badwater.bsp'
Invalid map 'pl_badwater' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_steel.bsp'
Invalid map 'cp_steel' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_egypt_final.bsp'
Invalid map 'cp_egypt_final' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_junction_final.bsp'
Invalid map 'cp_junction_final' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/plr_pipeline.bsp'
Invalid map 'plr_pipeline' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/pl_hoodoo_final.bsp'
Invalid map 'pl_hoodoo_final' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/koth_sawmill.bsp'
Invalid map 'koth_sawmill' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/koth_nucleus.bsp'
Invalid map 'koth_nucleus' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/koth_viaduct.bsp'
Invalid map 'koth_viaduct' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/ctf_sawmill.bsp'
Invalid map 'ctf_sawmill' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_yukon_final.bsp'
Invalid map 'cp_yukon_final' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/koth_harvest_final.bsp'
Invalid map 'koth_harvest_final' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/ctf_doublecross.bsp'
Invalid map 'ctf_doublecross' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_gorge.bsp'
Invalid map 'cp_gorge' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_freight_final1.bsp'
Invalid map 'cp_freight_final1' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/pl_upward.bsp'
Invalid map 'pl_upward' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/plr_hightower.bsp'
Invalid map 'plr_hightower' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/pl_thundermountain.bsp'
Invalid map 'pl_thundermountain' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_coldfront.bsp'
Invalid map 'cp_coldfront' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_mountainlab.bsp'
Invalid map 'cp_mountainlab' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_degrootkeep.bsp'
Invalid map 'cp_degrootkeep' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_5gorge.bsp'
Invalid map 'cp_5gorge' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/pl_frontier_final.bsp'
Invalid map 'pl_frontier_final' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/plr_nightfall_final.bsp'
Invalid map 'plr_nightfall_final' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/koth_lakeside_final.bsp'
Invalid map 'koth_lakeside_final' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/koth_badlands.bsp'
Invalid map 'koth_badlands' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/pl_barnblitz.bsp'
Invalid map 'pl_barnblitz' included in map cycle file. Ignored.
CModelLoader::Map_IsValid:  No such map 'maps/cp_gullywash_final1.bsp'
Invalid map 'cp_gullywash_final1' included in map cycle file. Ignored.

You haven’t configured your map vote correctly.

I removed those maps due it auto changing maps and it changed to ones that are broken. (TF2 maps) Is that what’s breaking the server?

Just configure the addon to select the correct maps.

What about the other addons?

You never described what the addons did, posted any code or screenshots of the addons’ directories, etc.

Alrighty, i marked out The End of Round Music, I thought I configured it, but I didn’t.

This is the Jihad bomb…unknown on what to do with it. there are two other files but this seems like the main one, located in /199.116.118.35_27045/garrysmod/addons/suicide_bomb/entities/weapons/weapon_ttt_suicide_bomb


-- Suicide Bomb By Manmax75 :D Made For Taconation
-- Visit www.taconation.net

if SERVER then
    AddCSLuaFile("shared.lua")
	resource.AddFile("materials/VGUI/ttt/icon_suicidebomb.vmt") -- Suicide Bomb
end

if CLIENT then
   	SWEP.PrintName = "Suicide Bomb"
   SWEP.Instructions = "Secondary Fire to arm, wait 10 seconds
 then Primary Fire to detonate."
   SWEP.Slot      = 6
   SWEP.ViewModelFOV  = 10
   
   SWEP.EquipMenuData = {
      type="Weapon",
      model="models/weapons/w_c4_planted.mdl",
      name="Suicide Bomb",
      desc="Powerful Bomb
Use to blow yourself up.

Secondary Fire to arm, wait 10 seconds
 then Primary Fire to detonate.
Be Warned You Only Have 20 Seconds..."
   };

   SWEP.Icon = "VGUI/ttt/icon_suicidebomb"
end

SWEP.Base				= "weapon_tttbase" -- Must be from tttbase unless you want lua death...
SWEP.ViewModel			= "models/weapons/v_c4.mdl"
SWEP.WorldModel			= "models/weapons/w_c4.mdl"
SWEP.Weight = 50

SWEP.HoldType			= "slam"
SWEP.Kind = WEAPON_EQUIP
SWEP.CanBuy = {ROLE_TRAITOR} -- Traitor only weap.. dah
SWEP.WeaponID = SUICIDE_BOMB
SWEP.Primary.ClipSize       = -1
SWEP.Primary.DefaultClip    = -1
SWEP.Primary.Automatic      = false
SWEP.Primary.Ammo       = "none"
SWEP.Primary.Delay = 5.0
SWEP.AllowDrop = true

SWEP.Secondary.ClipSize     = -1
SWEP.Secondary.DefaultClip  = -1
SWEP.Secondary.Automatic    = false
SWEP.Secondary.Ammo     = "none"
SWEP.Secondary.Delay = 1.0
SWEP.NoSights = true
SWEP.arming = false
SWEP.armedandready = false
SWEP.arming_time = 11
SWEP.loopingSound = nil
SWEP.ply = nil
SWEP.curhealth = nil
SWEP.takehealth = nil
SWEP.takepercentage = nil

function SWEP:Reload()
   return false
end

function SWEP:ShouldDropOnDie()
	self:Remove()
end

function SWEP:OnRemove()
	if CLIENT then
		BarRemove()
	end
end

function SWEP:Equip(newowner)
	if not newowner:IsActiveTraitor() then
		self:Remove()
	end
end

if CLIENT then
	   local hudtxt = {
      {text="Primary Fire To Detonate When Charged.", font="TabLarge", xalign=TEXT_ALIGN_RIGHT},
      {text="Secondary Fire To Begin Charging.", font="TabLarge", xalign=TEXT_ALIGN_RIGHT}
   };
   function SWEP:DrawHUD()
      local x = ScrW() - 80
      hudtxt[1].pos = {x, ScrH() - 80}
      draw.TextShadow(hudtxt[1], 2)

      hudtxt[2].pos = {x, ScrH() - 60}
      draw.TextShadow(hudtxt[2], 2)
	 end
	
	function BarDraw(data)
		local activate = data:ReadBool()
		local entvalue = data:ReadShort()
		local charply = data:ReadEntity()
		local chardone = false
		local locply = LocalPlayer()
		local timeleft = 15
		end_time = CurTime() + 10
		autodes_end_time = 0
		if charply == locply then
			if activate == true then
					bar = vgui.Create("TTTProgressBar") -- Progress Bar
					bar:SetSize(370, 35)
					bar:SetPos(0, 0)
					bar:CenterHorizontal()
					bar:SetMin(1)
					bar:SetMax(100)
					bar:SetValue(1)
					bar:LabelAsPercentage()
		  
					state = vgui.Create("DLabel", bar) -- Status
					state:SetSize(0, 35)
					state:SetPos(10, 6)
					state:SetFont("Trebuchet22")
					state:SetText("READY TO CHARGE")
					state:SetTextColor(COLOR_WHITE)
					state:SizeToContents()
	  
					function bar:Think()
						if locply:Alive() and locply:IsValid() then
							if 	bar:GetValue() <= 100 and chardone == false then
								bar:SetValue(100 - ((end_time - CurTime()) / 0.1))
								bar:SetColor(COLOR_RED)
								state:SetText("CHARGING")
								state:SizeToContents()
							else
								if chardone == false then
									chardone = true
									bar:SetColor(COLOR_BLUE)
									state:SetText("READY FOR DETONATION...Auto Detonate")
									state:SizeToContents()
									autodes_end_time = CurTime() + 20
									RunConsoleCommand("ttt_suicidebomb-done", entvalue);
									bar:SetValue(1)
								else
									timeleft = timeleft - 1
									state:SetText("READY FOR DETONATION...Auto Detonate")
									bar:SetValue(10 + ((autodes_end_time - CurTime()) / 0.2275))
								end
							end
						else
							if bar:IsValid() then
								bar:Remove()
							end
						end
					end
			else
				if bar:IsValid() then
					bar:Remove()
				end
			end
		end
	end
	
	function BarRemove()
		if bar:IsValid() then
			bar:Remove()
		end
	end
	
usermessage.Hook("SuicideBombBar", BarDraw);
end

if SERVER then
function TTTSuicideDone(ply, cmd, args)
	local idx = tonumber(args[1])
	local self = ents.GetByIndex(idx)
	if self:IsValid() then
		if self.arming == true and self.AllowDrop == false then
			self.loopingSound:Stop()
			self.armedandready = true
			self.arming = false
			self.Owner:PrintMessage(4,"You Only Have 20 Seconds Until You Auto Detonate...")
			timer.Create("autodetonate", 20, 1, AutoDetonate, self)
		end
	end
end
concommand.Add("ttt_suicidebomb-done", TTTSuicideDone)
end

function AutoDetonate(self)
	self.Owner.SetColor(self.Owner ,255, 255, 255, 255) -- Colour again
	ownr = self.Owner
	umsg.Start("SuicideBombBar", ownr);
		umsg.Bool(false);
	umsg.End();
	self.DetonateBomb(self)
end

function SWEP:Deploy()
	self.ply = self.Owner
	self.curhealth = self.ply:Health() -- These lines are all the percentage math crap
	self.takehealth = self.curhealth / 100 * 80
	self.takepercentage = self.takehealth
	self.curhealth = math.Round(self.curhealth - self.takehealth)
	if self.curhealth > 1 then
		self.ply.SetHealth(self.ply ,self.curhealth)
	end
	self.ply.SetColor(self.ply, 255, 0, 0, 255) -- Setting player red WOOOT
end

function SWEP:PreDrop()
if self.AllowDrop == false then
	if self.loopingSound:IsPlaying() then
		self.loopingSound:Stop() -- Stop the sound if you die mid-charge
		ownr = self.Owner
		end
		umsg.Start("SuicideBombBar", ownr);
			umsg.Bool(false);
		umsg.End();
		self.arming = false
		self.armedandready = false
		self.arming_time = 11

		self.Owner.SetColor(self.Owner ,255, 255, 255, 255) -- Set you back to normal colour so you don't spawn like a cherry
		self.AllowDrop = true
	else
		self.arming = false
		self.armedandready = false -- Other condition cleaning up
		self.arming_time = 11

		self.curhealth = self.Owner:Health()
		takepercent = self.takepercentage
		self.curhealth = math.Clamp(math.Round(self.curhealth + takepercent), 1, 100)
		self.Owner.SetHealth(self.Owner, self.curhealth) -- Fixing your health so it adds %80 back
		self.Owner.SetHealth(self.Owner, self.curhealth)
		self.Owner.SetColor(self.Owner ,255, 255, 255, 255)
	end
	return self.BaseClass.PreDrop(self)
end

function SWEP:DetonateBomb()
	local ply = self.Owner
    if not ValidEntity(ply) then return end
 
    local vsrc = ply:GetShootPos()
    local vang = ply:GetAimVector() -- Shoot physics shit
    local vvel = ply:GetVelocity()
    local vthrow = vvel + vang
 
 local bomb = ents.Create("ttt_suicideBomb")
      if ValidEntity(bomb) then
         bomb:SetPos(vsrc + vang * 10)
         bomb:SetOwner(ply)
         bomb:SetThrower(ply)
         bomb:Spawn() -- Spawns the bomb, obvisouly, lol

         bomb:PointAtEntity(ply)

         local ang = bomb:GetAngles()
         ang:RotateAroundAxis(ang:Up(), 180)
         bomb:SetAngles(ang)


         bomb:PhysWake()
         local phys = bomb:GetPhysicsObject()
         if ValidEntity(phys) then
            phys:SetVelocity(vthrow)
         end   
         self:Remove()
      end
end


function SWEP:PrimaryAttack()
	if self.armedandready == true then
		self.Owner.SetColor(self.Owner ,255, 255, 255, 255) -- Colour again
		ownr = self.Owner
		umsg.Start("SuicideBombBar", ownr);
			umsg.Bool(false);
		umsg.End();
		self.DetonateBomb(self)
	else
		if self.arming == false then
			self.Owner:PrintMessage(4,"You Need To Be Charged First.")
		end
	end
end

function SWEP:SecondaryAttack()
	if self.arming == false and self.armedandready == false then
		self.arming = true
		self.AllowDrop = false
		self.loopingSound = CreateSound(self ,"items/suitcharge1.wav") -- Plays that annoying loud noise
		self.loopingSound:PlayEx(1,100)
		self.loopingSound:SetSoundLevel(0.2)
		enty = self.Owner:GetActiveWeapon()
		sown = self.Owner
		if SERVER then
			umsg.Start("SuicideBombBar", sown)
					umsg.Bool(true)
					umsg.Short(enty:EntIndex())
					umsg.Entity(sown)
			umsg.End();
		end
	elseif self.arming == false and self.armedandready == true then
		self.Owner:PrintMessage(4,"Your All Ready Charged.")
	end
end

function SWEP:Holster()
	if self.arming == true or self.armedandready == true then
		if self.arming == false and self.armedandready == true then
			if self.Owner:IsValid() then
				self.Owner:PrintMessage(4,"You Cannont Switch Weapon, Now That Your Charged.")
			end
		end
		self.AllowDrop = false
		return false
	else
		if SERVER then
			self.curhealth = self.Owner:Health()
			takepercent = self.takepercentage
			self.curhealth = math.Clamp(math.Round(self.curhealth + takepercent), 1, 100) -- More health percentage math shit
			self.Owner.SetHealth(self.Owner, self.curhealth)
			self.Owner.SetColor(self.Owner ,255, 255, 255, 255)
			self.AllowDrop = true
			return true
		end
	end
end

function RemoveRed()
for k,v in pairs(player.GetAll()) do
      if IsValid(v) then
		 v:SetColor(255, 255, 255, 255) -- Suicide Bomb 
      end
   end
end
hook.Add("TTTPrepareRound", "RedCleanup", RemoveRed)