How would I go about making an item in the Traitor/Detective shop that, when bought, instead of giving you a weapon, changes variables regarding your current weapon(s) or the player or etc.?
Making a T/D weapon is easy, but I’ve been trying to reverse-engineer the code to add a non-weapon item and i’m not able to come up with anything.
Thanks!
[editline]31st July 2017[/editline]
Also if this should have gone in Problems That Don’t Need Their Own Thread, I apologize. I just thought this was a big enough problem that needed its own thread.