Well, I’m here to complain and whine about why TTT is using almost 100% of my quad core VPS with 20ish people in the server.
It seems that this is happening to only my TTT servers and all other srcds processes are fine, this was completely fine in GMOD12 and now is extremely CPU intensive.
This is a shot of two TTT servers with one 25/32 and other one with 17/32. As you can see there isn’t much difference in CPU usage between the two here.
This is clearly an issue because, once the server hits 30 people, it makes everyone jitter and lag, due to the server FPS dropping below 10FPS.
The tickrate on both servers is 66, this is a quad-core VPS with 3GB ram, running Windows Server 2008 RC2.
If you’re having the same issues with your server, could you reply with what OS and CPU, I hope this information will be helpful towards Garry finding a fix for this situation. I also know this doesn’t affect just me, because when I reported it in the GMOD Bugs thread, I had multiple replies from different people also suffering from this CPU intensive gamemode.
You will notice the tickrate difference in TTT since its a shooter gamemode, compared to something like DarkRP or PERP. And Wizard, I did state that it was never this high in gmod13.
It’s like 2% per player of cpu, that’s too much usage of a quadcore.
While it is low it should be able to run a TTT server. Although Ruzza might want to look into using hardware with more power per core instead of 6-8 core systems.
People are missing the point here. The hardware is fine and strong enough to power the server, it’s the fact that srcds seems to use far more cpu power in GM13 compared to that of GM12.
At first it didn’t change anything at all, I’ll put it into my autorun to disable it and monitor my servers to see if theres any performance increase from disabling it, or it eases and CPU consumption. Thanks.