TTT: How do I make it so player models stay the same on a new round?

Hi guys,
Whenever a new round starts the players player models are taken away, I saw some video saying that I would need to do this:

But it just made script errors.
Is there any way to resolve this?
Thanks,
Bakht

Go to player.lua and near line 252 there should be something like " ply:SetModel(mdl)" just comment that out.

If it was a customgamemode you had to mess with the init.lua and then paste this is


function GM:PlayerInitialSpawn( ply )
	ply:SetModel("models/player/group01/male_07.mdl")
end

And


function GM:PlayerSpawn( ply )
ply:SetModel("models/player/group01/male_07.mdl")
end

At your PlayerSpawn and InitialSpawn Hooks