ttt submode ideas - target and VIP

target-----------------

similar to “The ship”. every player is a traitor and have a target to kill. they also have someone hunting them down. if someone kills their target they gain money. if another traitor witnesses the killing or matches your DNA with evidence; then you lose money. if you kill someone whom is not your target you lose substantial amounts of money unless you were their target. however, to add to the confusion, a single anonymous innocent player is given the objective to kill all traitors before they all kill themselves.

VIP-------------------

one anonymous player is the VIP and must survive otherwise the traitors win. when a non VIP is killed and the body is searched a single random alphanumeric character in thier name is revealed. if the vip is killed the round ends. however the vip has a special ability up his sleeve. he can ping traitors. when the vip pings traitors (allowed once a minute) all players within the general vicinity of the traitor will turn red (visible through walls from VIP’s point of view. this would give an idea of where the traitor(s) is/are without giving the traitor away. if more traitors a closer together then the pinged area of red colored players would be larger.

I disagree with the VIP idea. Here’s my idea;

One player is the VIP.
At the start, there is 1 or 2 traitors.
When a VIP guard dies, they become a traitor.
The VIP must survive for 5 minutes.
Nobody knows who’s the traitor, obviously.
There can be NO traitor tests.
There is a VIP disguise for traitors.

This would be great. You bodyguard could be a traitor, or it could be the VIP! Or it could be someone hiding in a tower, aiming their sniper rifle at you, waiting until you notice them at the last second-

It would be a very fun and exciting gamemode.

you don’t respawn in TTT, so someone dieing and becoming a traitor would be quite impossible.