i agree with the op to some degree. i’d like the overlays to be a little less extreme, but the biggest issue is when you get the bleeding overlay combined with the cold overlay without having ever been hit. the bleeding overlay appears to be tied to health at the moment, so if your health has been reduced due to exposure, you end up with both at once.
for a newspawn who needs to wander through a mountain range to get anywhere with wood/animals (which is what singapore official’s map is like was last time i played there) it’s deadly because you have already started with minimal health and it’s very easy to be practically blind before you can even get somewhere with animals to hunt.
the cold overlay only applies when you are currently exposed; the blood overlay should be tied to bleeding status, not health, and the health overlay should just be something simple like darkened vision.
also, the point that it starts should not be 30 hp, but rather 5-10hp. even though a settled player has 100hp most of the time, a newspawn only has about 40hp, and the overlay provides a distinct disadvantage to getting started.