Yeah, you could even make one big plane with a few skins to switch between and use $transparent (or is there a more render-friendly alternative like $alphatest?) maybe. Then you can use a single model and just apply any different size transparent image to it to make a kind of sprite?
Then you’ll have all your vtfs in models/Ardowalalin/
and in that folder the vmts maybe like:
image1name.vmt could have:
“$translucent” “1” //Or alphatest?
//you could include the animatedtexture thing and import multiple images into ?vtfedit? to make it a sort of looping animated sprite in itself? :
Does that sound right? Good luck!
Oh man, I completely forgot about this! Thanks so much, and just to be clear, how could I make it so it’s transparent behind the waves and whatnot so I can have proper set pieces?
EDIT: Everytime I try to import the waves with a transparent background into VTFedit it says “Error loading image”. I should probably note that i’m completely new to any sort of modeling/material editing stuff, super sorry 'bout that!