At the moment, I’m trying to port FPSBanana CSS skins into TFA’s SWEP base. It’s been fairly easy so far, I’ve even managed to learn how to get the sound scripts to work.
Some of the models I’m using have 2k and 4k textures that are fairly large downloads on the server. What’s the best way to downscale a VTF file? Exporting it, downscaling it, then re-importing it created some weird reflective and lighting issues with it. Most likely from the bump map and (reflection map? Surface map? Not sure what it’s called) losing detail from the down-conversion. It could have also been the dithering settings on my image editor, I’m not sure.
What’s the best file format to export/import from VTF Edit? Is there a better way to directly downscale a VTF than exporting/importing it? Is there other data in the VTF that also needs to be identical when re-imported? As far as I’m aware, the VTF only contains the image, while the VMT has all the textures actual info, but I’m probably wrong.
The second question I have is about crotch guns. Guns aren’t going to the players hands, which I read was related to the weapons world models not having the correct bones assigned to them, thus the weapon not knowing where to go. I used to use FA:S2’s weapon base a lot, and it used a workaround by using a normal gun model, not drawing it, then parenting the custom weapons world model to the default model. Before doing this, I just wanted to know if there was an easier way to “cheat” having to decompile the world model and assigning bones with lua without needing to run the extra calculations that a parenting-based system would need.
Thanks for at least taking the time to read my stupid questions.