Appropriate thread music (skip to 1:05 for the epic part):
http://img6.imageshack.us/img6/4100/rpsettlecity0001edited.jpg
Notes (prepares to be shot)
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I realize the PMC guy running towards the camera is only carrying an MP5K. Maybe we can just say it’s part of the trap (to deceive the OpFor into assuming his target is alone and very lightly armed)
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Obligatory G-Man sighting
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Film grain
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This was a frustrating pose. It took me an hour to do it and set it all up, only to find when I’d exited the game that I’d accidentally clicked the “render” button for Super DoF again, rather than the screenshot button. I had a save of it, so I went back to the scene (where the rebel head had conveniently disappeared) and re-posed the rebel.
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The rebel I mentioned before is not a hack. I did some inflator work (the rest of the model is actually behind the PMC; my inflator tool crashes me if I completely deflate too much of the model at one time, so I had to do that little trick.)
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I must apologize for the huge swath of unused area in the upper-right corner. No other angle would’ve really worked well with how little space I had and what I was going for, and I nothing that would make sense if I put it over there…
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The partially hidden PMC nearest the camera is that way for two reasons. First of all, his face and his eyes are not poseable, giving him a neutral look and eyes that don’t make sense (he would have to look like he’s watching the alley). Second, the expression on the rebel disappeared at the distance of the camera, which wasn’t all that far. I had to sacrifice and zoom in the camera a little bit so you could see the worried look a bit better (anyone know the command to keep detail at a distance?).
C&C.