Against popular opinion I actually like the idea of a big strong NPC that requires ‘a raid group’ to take down and might drop good loot. However, I don’t think that idea belongs in vanilla Rust and should be a modded server only kind of feature.
Ive seen the artwork, I just don’t like the idea for vanilla Rust. I wouldn’t want units like that in vanilla rust is what I’m saying. Sure some people will feel that it fits but there are others that wouldn’t which is why I think the idea of modding it into specific servers that want it is better. There are times where I wouldn’t want to play Rust without big spooky NPCs sometimes, especially ones like giant robots that may not mesh with the setting or theme of that particular server (ancient focus, stone tech focus, metal focus, etc).