Ok lets face it, players often get forgotten about on the mute/gag list. I would like to make it so players get un-muted/un-gaggged on reconnect. ULX was set up like this by default years ago; I understand why they changed it but I’d rather have it set up like this.
Here is what I got:
hook.Add( "PlayerInitialSpawn", "RemoveRTDShitOnLoad", function(pl) pl:SetNWBool("ulx_gagged", should_ungag) pl:SetNWBool("ulx_muted", should_unmute) end)
Thanks for any direction or input!