Alright, so I’m making a map that has a bunker like building underwater. I have windows on this building so you can see underwater.
The problem is that I don’t know how to attempt this. If I do the water the “right” way with the texture on top and nodraw on the sides,
I don’t actually see any water through the window. If I just make it a water block then there is no “water fog” when you look through the window.
So how exactly am I supposed to do this? First post btw.
Edit: Not that it should matter but this is for cs:s using the “MP Engine”.
Here’s a screenshot http://steamcommunity.com/id/pancakewagon/screenshot/651001246757438599
Edit2: Well… just read this http://www.facepunch.com/showthread.php?t=933566 and realized I’m going to have a very dark foggy surface.